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Ideal Trial Group Setup?

VampiricByNature
VampiricByNature
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So in Homestead we generally had the same group setup on repeat on console ps4 when you signed up for groups for trials. [This is not MY creation, this is what I saw.]

Tanks- 2 dks
Healers- 2 templars
Dps- 1 or 2 magplar; 1 or 2 Magdk; magsorcs for the win

It was generally considered the best setup for how the groups seemed to be performing. [Magnb sucked, Stam sucked.. :/ ]

Soo much has changed in Morrowind and I'm hoping to actually get trials done with our best foot forward. What's everyone suggest now? Can Stam make a return to the rosters yet?
I have small trial guild and I'm not sure how to steer us. We're not top notch so that makes this more important to me because every little bit can help.
  • Olupajmibanan
    Olupajmibanan
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    One Warden healer to be paired with templar seems like a choice.
    Haven't tried it tho, but Warden can give Major Resistance buff to whole group which can come handy.

    On the other hand, stamina warden affects whole pack of mobs with Major Fracture and Breach which speeds up trash clears/boss add clears.
  • oterWitz
    oterWitz
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    We ran some trials last night with health Warden main tank, DK off tanking. Don't know if it was the Warden or rest of the group improving, but we breezed through the easier normal trials much faster than usual. I'd say this or a warden off tank/off heals (pure support to fit in another dps instead of 2 tank/2 healer) seems like a good set up for normal trials, at least.

    The twisting path buff and Master Architect gear means mNBs are (somewhat) useful again!

    Finally, I haven't tested this, but the caltrops, 2h, and blade cloak changes suggest 2-3 stamsorcs could be in some trials.

    All of this does depend on the team's gear+skill composition, and the specific trial, of course.
    PC NA
  • idk
    idk
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    For vMoL it was helpful having at least one DK dps for twins and having 4 ranged for running the back room on Rakkhat HM since the debuff could not be cleansed and did damage to those around them.

    For vHoF, as for DPS, it is more about mechanics. Ranged is helpful and some the fights place more challenges on melee to stay out of AoE damage. It is easy for a magtemplar to go ranged, a little less options for a DK, but possible. Given that high DPS is less of an issue that would not matter.

    Also, while stam did not suck during the last update, saw a number do great in vMoL, it has improved with Morrowind from what I am seeing.
  • strikeback1247
    strikeback1247
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    12 magsorcs.

    PSA: This has now become a nerf magsorc thread :trollface:
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • F7sus4
    F7sus4
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    oterWitz wrote: »
    We ran some trials last night with health Warden main tank, DK off tanking. Don't know if it was the Warden or rest of the group improving, but we breezed through the easier normal trials much faster than usual.
    Discussing raid group setups basing on normal Trials is a joke.
    For vMoL it was helpful having at least one DK dps for twins and having 4 ranged for running the back room on Rakkhat HM since the debuff could not be cleansed and did damage to those around them.

    For vHoF, as for DPS, it is more about mechanics. Ranged is helpful and some the fights place more challenges on melee to stay out of AoE damage. It is easy for a magtemplar to go ranged, a little less options for a DK, but possible. Given that high DPS is less of an issue that would not matter.

    Also, while stam did not suck during the last update, saw a number do great in vMoL, it has improved with Morrowind from what I am seeing.
    We usually rarely agree, but the truth was spoken here. From what we see at EU at this moment - it's either sticking to the old "classy" raidsetup, more-or-less mentioned above, or the new 2-3+ Master Architect setup with Magicka NBs and Templars utilizing cheap Ultimates. We didn't decide on our preference yet but definitely the presence of Warden (or lack of it) didn't seem to affect overall performance much (if at all) as their buffs are overlapping with either Warhorn, Sorcerer passives, DK/taunt debuffs etc.
  • IronCrystal
    IronCrystal
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    12 nightblades
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
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