My brother and I have talked about this before. The vast majority of the time the bosses can't even finish their taunt before they're dead. It's anticlimactic for sure. "Fools! You will burn in the fires of Obli--- Aghhhh!" Fight done.
My brother and I have talked about this before. The vast majority of the time the bosses can't even finish their taunt before they're dead. It's anticlimactic for sure. "Fools! You will burn in the fires of Obli--- Aghhhh!" Fight done.
My brother and I have talked about this before. The vast majority of the time the bosses can't even finish their taunt before they're dead. It's anticlimactic for sure. "Fools! You will burn in the fires of Obli--- Aghhhh!" Fight done.
Nemesis7884 wrote: »the funny thing is when eso firs released, that fight wasn't that trivial
MLGProPlayer wrote: »I saw someone else mention this and thought it was a great idea:
Introduce a difficulty setting that disables CP and scales down your stats. If you want the game to stay easy, you don't have to turn the setting on. But for those that like a little bit of challenge, they can turn it on.
I agree that overland content is a joke right now. Trash mobs die in 1 hit. Quest bosses, delve bosses, etc. die in 2-3 hits. It's not fun.
kunquatb16_ESO wrote: »MLGProPlayer wrote: »I saw someone else mention this and thought it was a great idea:
Introduce a difficulty setting that disables CP and scales down your stats. If you want the game to stay easy, you don't have to turn the setting on. But for those that like a little bit of challenge, they can turn it on.
I agree that overland content is a joke right now. Trash mobs die in 1 hit. Quest bosses, delve bosses, etc. die in 2-3 hits. It's not fun.
You have to take yourself to crag and do the group content solo just for a solo PvE challenge, would be great if you could choose to make the game harder.
With an brand new character its not trivial, no will not say its very hard but I tried an new stamina warden on PTS, no crafted sets, no CP no quality food. Was some quest fights I died multiple times in. And I used an rotation.Thats the product of people QQing the content is too difficult.
ALL content is still scaled to 300 CP. Yet we sit at a 600+ cap
Sadly, to make this content not only challening, but also fun for somewhat experienced players, I feel like just scaling down the player really doesnt amount to much. Most of the overland fights in vanilla ESO are so incredibly simplistic with their mechanics that they will be boring, regardless of how hard you make them.
I can only fight so many copy paste evil (vampire) mages or (not so) skilled warriors with the exact same moves before i just dont care anymore.
This is not that much of an issue for most bosses since craglorn however. Especially orsinium and morrowind have some quite nice quest related boss fights, and most public dungeon bosses are also very intruiging, or rather they could be, were it not for the 10 man farm group steaming through.
Okay, so maybe it was my DoTs wrecking him and not the Environmental stuff, but it was still kind of a sobering moment when the nail was finally starting to be driven in about how incredibly easy and simple the PvE Questing has become, especially for fully CP'd characters.
With an brand new character its not trivial, no will not say its very hard but I tried an new stamina warden on PTS, no crafted sets, no CP no quality food. Was some quest fights I died multiple times in. And I used an rotation.Thats the product of people QQing the content is too difficult.
ALL content is still scaled to 300 CP. Yet we sit at a 600+ cap
An downside with one tamriel, with leveling you could make stuff harder and player could come back later, with scaling you don't get stronger fast. With all the bonuses an alt have the same warden soloed group the two morrowind public dungeon group challenges around level 20.
Nemesis7884 wrote: »the funny thing is when eso firs released, that fight wasn't that trivial
Okay, so maybe it was my DoTs wrecking him and not the Environmental stuff, but it was still kind of a sobering moment when the nail was finally starting to be driven in about how incredibly easy and simple the PvE Questing has become, especially for fully CP'd characters.
I finally got werewolf on my new warden so i'm leveling his WW skills... by having all of them slotted in his human form and just killing the mobs using light attacks.
The only skill i am using is leeching vines on my offbar, but even that rarely (if i find an elite mob whose attacks cannot be easily sidestepped). Everything else i just whack/whack to death, and it's not even slow
TheRealPotoroo wrote: »OP, be fair: the way to kill Foalchu easily has always been to lure him into the flames. Finding that out is the entire point of the earlier Battle of Glenumbra Moors quest.
Okay, so maybe it was my DoTs wrecking him and not the Environmental stuff, but it was still kind of a sobering moment when the nail was finally starting to be driven in about how incredibly easy and simple the PvE Questing has become, especially for fully CP'd characters.
I finally got werewolf on my new warden so i'm leveling his WW skills... by having all of them slotted in his human form and just killing the mobs using light attacks.
The only skill i am using is leeching vines on my offbar, but even that rarely (if i find an elite mob whose attacks cannot be easily sidestepped). Everything else i just whack/whack to death, and it's not even slow
Best way to lvl werewolf skills is to stay in the quest instance killing the animals till you're maxed out.TheRealPotoroo wrote: »OP, be fair: the way to kill Foalchu easily has always been to lure him into the flames. Finding that out is the entire point of the earlier Battle of Glenumbra Moors quest.
The implementation is ludicrous though: during that earlier quest he wails about how fire is so dangerous to him every time you pull him into the fire, yet he follows you into the fire again and again and again...
You can thank the QQing of people who have already mostly left the game for that.
If you can't beat the vast majority of ESO's content with only light attacks, ZOS hasn't catered to their target audience enough. It is what it is.