The_Red_Viper wrote: »If you play a lot of classes like I do, you realize they all feel weaker then before. Warden also feels lackluster if you played it. It feels like a class that does many things but doesn't have one strong point.
I think ZOS' approach to nerf all classes to make them balanced was not a good idea. Instead they should have buffed them all to the strongest class there was, that way no one has to feel weak.
People tend to judge a class only taking DPS in consideration. The Warden might not be the best DPS class, nor are DK's... however they have very good supporting skills. Best tanks are usually DK's, best healers are usually templars (notice i say 'usually' cause you can do totally fine with other classes too...).
The Warden was originally meant as a Defensive Spellcaster before the class got scrapped during beta. And now that it's brought back, ZOS once again went this way. They even promoted the class to be a great off-tank or off-healer, a role that it's really great at (Support class)
Idc that the class has low DPS. As long as it remains a great healer or tank, I'm happy with it
MLGProPlayer wrote: »People tend to judge a class only taking DPS in consideration. The Warden might not be the best DPS class, nor are DK's... however they have very good supporting skills. Best tanks are usually DK's, best healers are usually templars (notice i say 'usually' cause you can do totally fine with other classes too...).
But DKs are a viable DPS class. Wardens aren't.
Support skills are irrelevant in the analysis since you need to specialize in this game to be effective. There is no room for support skills in a DPS build (unless they serve a dual function).
So far from my own experience, the warden feels like a support class as opposed to a pure damage dealer.
Was running a dungeon, all of us DDs and I found myself healing, shielding and dealing decent damage when it mattered most. The survivability of the stamina warden I was using was very good.