Needful things!!!

DeHei
DeHei
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Here are some changes, which i think are desirable. You can stone me in your mind or whatever, but this thread is just for construktive changes and not for any silly ideas. When anybody wants to say something about my ideas, then he should do it on a construktive way and not like this: "You cant do that, because i dont like the idea!"
I think you understood me. Anybody with other ideas of needful changes of TESO, can them write here too.

My ideas:

Every skill should have 3 versions, each per max stat (Life, Stamina, Magicka). I would stop the class system and make all skills freely available. Only passiva you can choose for your charakter.. Races should just be for optic, passiva you can choose from all passiva.
Its one option to get good balance. I dont think you will get more balance with actually or different way to this.. That would be entirely in the sense of the original game.

Craftable equipment should like a kind of summary of components. You dont get this set at that workbench anymore, rather this 2th setbonus at this and that 5th bonus at another.. On this way you can create sets with bonis you prefer. Droppable equipment can be more unique with there bonis.
Equipment, who drops somewhere, can be reworked in style, as a new funktion or with buyable stones over kron shop..
Weapons need this style rework too! Somewho maybe like the unique style for example of vMSA weapons ect., but i think they are more then ugly! On this way i could choose a style i prefer more for any weapons and armors.

PvP isnt possible to save with endless changes at skills and equipment.. (Skill balance would nearly created with the point i allready spoke aboth)
rather there must be implementated absurd strong PvP sets, which you only can get with alliancepoints or over ranks.. but the last thing would create the next protest..
This Sets should be strong like hell, that you dont think about using any PvE Sets anymore. This sets would just allowed in PvP for sure!
This would stop trying to balance all sets for PvE and PvP.. together this crap with proccsets ect. would stop too.
You could choose between 3 versions for each max stat and there would be some more, which allow to make a set between the armortypes too (3 light, 1medium, 1heavy with same Set for example)

This changes would stop so much discussions and stress in this Forum. The free choose would be rewarded! We all could return to the fun, this game should bring to us all!
Edited by DeHei on May 28, 2017 12:52PM
DeHei - EP Magicka Templar Allrounder
De Hei(Youtube)
  • DeHei
    DeHei
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    I forgot a new crafting for juwelry.. i wait allready 2 years for that feature..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • TheShadowScout
    TheShadowScout
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    Nice ideas. Go make your own game for them! :p;)

    Yeah, there are quite a few things they could have done better... but that ship sailed and sunk a looong time ago, and they are not likely to completely rebuild ESO at this point.

    I always try to suggest -additions- rather then changes whenever I get a "good idea", since those might perhaps actually have a chance to be taken up by some developers.
    DeHei wrote: »
    Every skill should have 3 versions, each per max stat (Life, Stamina, Magicka). I would stop the class system and make all skills freely available.
    Nah. Oh, sure, the idea of all skills being freely available does sound great - for a single player game. In am MMO you -want- to have people with different setups, so they have to work together... and so they are not all the same "super-effective" build in PvP.

    Best I could see was making "mutually exclusive" skill lines... like, for example, learn fire magic, get locked out of ice magic, learn ice magic, find yourself denied fire magic...
    ...but that would be an entirely different game system, and they won't spend the money to redo ESO now. maybe for the next game they make...
    DeHei wrote: »
    Races should just be for optic, passiva you can choose from all passiva.
    Sure, as soon as they remove "Elder Scrolls" from the game. because different races having different racial passives is a part of TES lore!
    And while it may vex the min/maxxers, I find it does keep things interesting when people are not simple taking the most effective passives, but are given a number of sets to choose from... (though I also think the passives should not count for as much as they do right now, but that's a different discussion)
    DeHei wrote: »
    Craftable equipment should like a kind of summary of components. You dont get this set at that workbench anymore, rather this 2th setbonus at this and that 5th bonus at another.. On this way you can create sets with bonis you prefer.
    Again with the cherry-picking, this time set boni? I disapprove!
    Though I would love to see a more involved crafting system... where you can gain different boni from different components. Use sharkskin wrapping on your weapon haft, gain one bonus, use guar leather instead, gain a different bonus, etc. Not as the set boni, but as additional boni to any weapon, much like the traits...
    Not that I think it all too likely that they would redo their entire crafting system, mind you...
    DeHei wrote: »
    Equipment, who drops somewhere, can be reworked in style, as a new funktion or with buyable stones over kron shop..
    Weapons need this style rework too! Somewho maybe like the unique style for example of vMSA weapons ect., but i think they are more then ugly! On this way i could choose a style i prefer more for any weapons and armors.
    A transmogrification system would be a very good thing to have, and something we have been whining about for ages here on the formums... maybe someday...

    I do hope if it comes, they might make it in shape of the "Transformation Stones" idea found here: https://forums.elderscrollsonline.com/en/discussion/340849/two-ideas-how-to-introduce-any-gear-in-any-style-functionality-into-eso-transmog/p1
    ...because that's the one which seems most useful to me of all the ones mentioned.
    DeHei wrote: »
    PvP isnt possible to save with endless changes at skills and equipment.. (Skill balance would nearly created with the point i allready spoke aboth)
    rather there must be implementated absurd strong PvP sets, which you only can get with alliancepoints or over ranks.. but the last thing would create the next protest..
    This Sets should be strong like hell, that you dont think about using any PvE Sets anymore. This sets would just allowed in PvP for sure!
    Suuure. So the newcomers to PvP have no chance whatsoever against the masterkillers and their "absurd strong PvP sets" and leave cyrodil in disgust. And the PvPlayers rule all, murderboat every PvE dungeon in their "absurd strong PvP sets", and half the population leaves ESO to seek a new game...
    Bad idea. BAD! No cookie!
    DeHei wrote: »
    I forgot a new crafting for juwelry.. i wait allready 2 years for that feature..
    We all do. Every one of us who ever played pas the point where gear was just replaced a few levels of c-points later.
  • DeHei
    DeHei
    ✭✭✭✭✭
    Nice ideas. Go make your own game for them! :p;)

    Yeah, there are quite a few things they could have done better... but that ship sailed and sunk a looong time ago, and they are not likely to completely rebuild ESO at this point.

    I always try to suggest -additions- rather then changes whenever I get a "good idea", since those might perhaps actually have a chance to be taken up by some developers.
    DeHei wrote: »
    Every skill should have 3 versions, each per max stat (Life, Stamina, Magicka). I would stop the class system and make all skills freely available.
    Nah. Oh, sure, the idea of all skills being freely available does sound great - for a single player game. In am MMO you -want- to have people with different setups, so they have to work together... and so they are not all the same "super-effective" build in PvP.

    Best I could see was making "mutually exclusive" skill lines... like, for example, learn fire magic, get locked out of ice magic, learn ice magic, find yourself denied fire magic...
    ...but that would be an entirely different game system, and they won't spend the money to redo ESO now. maybe for the next game they make...
    DeHei wrote: »
    Races should just be for optic, passiva you can choose from all passiva.
    Sure, as soon as they remove "Elder Scrolls" from the game. because different races having different racial passives is a part of TES lore!
    And while it may vex the min/maxxers, I find it does keep things interesting when people are not simple taking the most effective passives, but are given a number of sets to choose from... (though I also think the passives should not count for as much as they do right now, but that's a different discussion)
    DeHei wrote: »
    Craftable equipment should like a kind of summary of components. You dont get this set at that workbench anymore, rather this 2th setbonus at this and that 5th bonus at another.. On this way you can create sets with bonis you prefer.
    Again with the cherry-picking, this time set boni? I disapprove!
    Though I would love to see a more involved crafting system... where you can gain different boni from different components. Use sharkskin wrapping on your weapon haft, gain one bonus, use guar leather instead, gain a different bonus, etc. Not as the set boni, but as additional boni to any weapon, much like the traits...
    Not that I think it all too likely that they would redo their entire crafting system, mind you...
    DeHei wrote: »
    Equipment, who drops somewhere, can be reworked in style, as a new funktion or with buyable stones over kron shop..
    Weapons need this style rework too! Somewho maybe like the unique style for example of vMSA weapons ect., but i think they are more then ugly! On this way i could choose a style i prefer more for any weapons and armors.
    A transmogrification system would be a very good thing to have, and something we have been whining about for ages here on the formums... maybe someday...

    I do hope if it comes, they might make it in shape of the "Transformation Stones" idea found here: https://forums.elderscrollsonline.com/en/discussion/340849/two-ideas-how-to-introduce-any-gear-in-any-style-functionality-into-eso-transmog/p1
    ...because that's the one which seems most useful to me of all the ones mentioned.
    DeHei wrote: »
    PvP isnt possible to save with endless changes at skills and equipment.. (Skill balance would nearly created with the point i allready spoke aboth)
    rather there must be implementated absurd strong PvP sets, which you only can get with alliancepoints or over ranks.. but the last thing would create the next protest..
    This Sets should be strong like hell, that you dont think about using any PvE Sets anymore. This sets would just allowed in PvP for sure!
    Suuure. So the newcomers to PvP have no chance whatsoever against the masterkillers and their "absurd strong PvP sets" and leave cyrodil in disgust. And the PvPlayers rule all, murderboat every PvE dungeon in their "absurd strong PvP sets", and half the population leaves ESO to seek a new game...
    Bad idea. BAD! No cookie!
    DeHei wrote: »
    I forgot a new crafting for juwelry.. i wait allready 2 years for that feature..
    We all do. Every one of us who ever played pas the point where gear was just replaced a few levels of c-points later.

    When just a bit weaker sets for PvP could get with money, there wouldnt be a point against this idea..

    But there only were ideas... Actually i dont think ZOS going the right way.. i played a bit in Morrorwind, but it doesnt bring the fun it could..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
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