Unfadingsilence wrote: »How bad are they? Since I'm on Xbox now I don't know what PC looks like anymore and If they are bad on PC man Xbox and ps4 are going to be in for a fun one like back in the day trying to get into pvp with a que of 400+
Unfadingsilence wrote: »How bad are they? Since I'm on Xbox now I don't know what PC looks like anymore and If they are bad on PC man Xbox and ps4 are going to be in for a fun one like back in the day trying to get into pvp with a que of 400+
It was fast at first because people were checking it out. This is entierly predictable and i warned that this would happen, BG will be dead within 3 months. 4v4v4 is a bad format for this games BG because it leaves out solo players, people arent going to queue solo to be matched against premade groups, they did at first to check it out but once they encounter a premade team dominating everything they will just go back to cyrodiil.
Make a solo queue you say? Yes that would help in some ways, but then there would not be enough people for the group queue to work, and while i think it should have been designed as solo-only from the start, the entire premise seems to be one of having a place for group vs group type play 'small scale' stuff as oposed to cyrodiils large scale. The issue is you wont sustain that with out solo players to fill in the gaps and make the queues faster, which solo players wont do after getting dominated by premades.
Basically the idea was bad to start with. They should have done something like 12vs12(vs12 if they really want to keep the 3 way gimmick, 3way is absolutely the best way to do large scale stuff in an mmo, but i think 2 sided fights are better for smaller scale things) and then balanced groups on each team so that each team has roughly equivalent number of pre-grouped players and solo filler.
The people who got all excited thinking of rolling pubs with their 1337 premade, and the people who legitimately wanted a 4v4v4 premade more 'serious' experience have to realize that none of that works if you cant sustain the player population.
And the people insisting its (a) bug(s). Ive seen this kind of thing before, it may seem like bugs, and sure there may be potential fixes but understand the way matchmaking systems like this work is the matchmaker looks at people and tries to make games. It worked when a LOT of people were using it because it 'had enough to work with' to consistently get stuff going smoothly. When player count gets low matchmakers always start acting strange. If you look at any WG game, on low populated servers at off hours there can be enough people for a game all ready to go, but the matchmaker just wont trigger it, or it will decide to make some really weird lopsided game with half the team missing on one side and nobody can explain the logic it used to come to that outcome, and WG are really really good at designing matchmakers, they have patents and everything. Sure, i dont know whats going on under the hood, but i saw this coming, and if you are getting wierd/buggy behavior while trying to queue for BG (or groups in general), it could easily be just a low population problem screwing with the matchmaker, it has lead to this sort of thing in several games ive tested in the past when populations were low.
You dont, which is the gist of my post. The overall design of the current system works against its own sustainable playerbase.IcyDeadPeople wrote: »[
How do we get more ... if we first need
IcyDeadPeople wrote: »Unfadingsilence wrote: »How bad are they? Since I'm on Xbox now I don't know what PC looks like anymore and If they are bad on PC man Xbox and ps4 are going to be in for a fun one like back in the day trying to get into pvp with a que of 400+
It depends how many people are queued.
A couple days ago I tried BG on live server for the first time and played for a few hours. Queue was really fast like 10 seconds or less each time, and all the teams seemed pretty evenly matched.