AzraelKrieg wrote: »There is a quest that can be picked up in Seyda Neen for players that skipped the tutorial or can't play it on an existing character. They'll be gone soon
There is actually a templar cp 344 killing everything on the island
Not able to do anything and enjoy the start
LartenCrepsley wrote: »i never got this quest. firemaw island? i took the boat to vardenvell or whatever its called and ended up in sedna
CountEdmondDantes wrote: »3. If I'm "overpowered" for the area that I'm in, and others are trying to play, I hit once and then block. Let the others have a chance, too.
To be honest, this thread reads like it's one from a couple of years ago. It's like hardly any of its contributors know anything about One Tamriel - which is fine if they are new to ESO or haven't played in a long while, so here goes:-
Since the introduction of the concept of "One Tamriel" towards the end of last year, there is no such thing as being "over-powered" for an area. Every zone in the game is set so the mobs are the equivalent of 160 CPs, and all players of any level are scaled to that equivalent level in every zone.
Thus there may well be a level 50 character with 344 CPs fighting alongside a level 1 character but they are each scaled to the mob they are fighting and even tho' it's the same mob, the scaling makes it so that each has broadly the same level of challenge and reward relative to their own real level.
In any newly launched content there will always be an initial problem of over-crowding, but One Tamriel ensures that there shouldn't be a problem of over-powering. While there will always be exceptions, it works pretty well. While a high level player benefits from the availability of more skills, the low level player benefits from the degree of buffing. The result is generally a seamless fight in which it's hard to spot the difference in levels even tho' it appears that they are fighting the same mob! Amid all the doom and gloom of this forum I honestly believe that ZOS haven't received the credit they deserve for the effective and largely seamless way in which they have introduced One Tamriel.
One of its key attractions is indeed that you can't out-level content, there is always a benefit to adventuring (and harvesting) even in the traditionally low level zones, and one of the other key attractions is that you can dip in and out of the additional DLC and chapter content at any time rather than having to wait until you hit level 50 lest you've out-leveled the base content when you return to it after trying out any new content.