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How Nostalgic is Morrowind ? Rate it 1-10, 10 being Amazing.

Sheezabeast
Sheezabeast
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I started the TES games with Oblivion, then Skyrim, so I'm genuinely curious how much of a nostalgia vibe you're getting from the environment, the atmosphere, and the harkening back to Morrowind, is the 'chapter' pretty good? Meh?

Rate your nostalgic experience so far with Morrowind.
Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Malibulove
    Malibulove
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    Only thing I remember from Morrowind is running around Balmora talking to everybody trying to find the Caius Cornerclub. In ESO, the outside of that area looks perfect, very nostalgic but um... all the building are boarded up and there's nothing in that town except a single unrelated questline.

    So 3/10, for the third of it they got right. They're gonna need to add interiors and content if the want the full 10 though.
    Chill Bro of Chill Bros

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  • Elsonso
    Elsonso
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    In some ways. it is like going home after being gone for a long time. If that makes sense, when visiting before I was there.

    XBox EU/NA:@ElsonsoJannus
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  • MythicEmperor
    MythicEmperor
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    7. If they fixed the Telvanni towers (and added cephalopod helms), it'd be an easy 10.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • vpy
    vpy
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    You would do well to keep this as a poll
    It is much easier to get the stats
  • ThePonzzz
    ThePonzzz
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    Re-do as a poll. This one might be interesting.
  • Acrolas
    Acrolas
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    I was going to rate it a 6.5, but then I remembered ZOS math and rounded it down to 6.
    signing off
  • Sheezabeast
    Sheezabeast
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    vpy wrote: »
    You would do well to keep this as a poll
    It is much easier to get the stats

    Every time I make a poll people complain about the options and whinge and moan and it always go bad. You can make the poll though if you want to :) I'm trying to stay drama free. I'm potty training a baby Pug and don't have the energy to battle internet trolls.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • TempusFugit
    TempusFugit
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    In some ways. it is like going home after being gone for a long time. ...

    Yes, exactly how I feel too, like going home after being gone for a long time. So I would have to give it a 10. :)

    Edited by TempusFugit on May 25, 2017 4:30AM
    PC NA AD/DC/EP

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  • Bombashaman
    Bombashaman
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    I like polls.
  • tdannay_ESO
    tdannay_ESO
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    I've only spent a few hours, but here are my thoughts about the good and the bad so far:

    The Bad
    -I went exploring, found Ashurnibibi, went in and found a door to the inner chamber which was locked because I don't have the quest yet. That sort of thing should be pretty rare in TES games.

    -Vivec speaks too much like a mortal, and too often sounds just like other NPC quest-givers.

    -This is more a criticism of ESO generally, but almost everything worth seeing has a quest attached to it, which means there's always an arrow on your compass pointing you directly to it. No sense of discovery whatsoever.

    -Feels small. Morrowind was cool because it was lonely. It captured that stranger in a strange land feel, and it embraced the feeling of being lost. In ESO, the next settlement is always a 60-second walk from wherever I go.

    The Good
    -The music is terrific. The old music is interwoven beautifully with new music, and it's so refereshing. I really appreciate that they devoted so much effort to this, because so many games overlook the power of the music.

    -The architecture and the building/dungeon interiors look great. They made everything look true to the original but also fresh. I was really impressed by that first ancestral tomb they make you do for the main quest, and the VIvec city cantons.

    -I'm not far into the story, but they wasted no time building the tension between factions and religions, which is imperative on Vvardenfell. I have some concerns about the story going forward, but I'll reserve judgment until I actually see it all.
    Edited by tdannay_ESO on May 25, 2017 12:31PM
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I didn't play TESIII so that nostalgia strategy doesn't work for me. I do believe however that Wrothgar as a DLC is still much better than Morrowind as a chapter.

    Regards!
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  • Elsonso
    Elsonso
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    I've only spent a few hours, but here are my thoughts about the good and the bad so far:

    The Bad
    -I went exploring, found Ashurnibibi, went in and found a door to the inner chamber which was locked because I don't have the quest yet. That sort of thing should be pretty rare in TES games.

    -Vivec speaks too much like a mortal, and too often sounds just like other NPC quest-givers.

    -This is more a criticism of ESO generally, but almost everything worth seeing has a quest attached to it, which means there's always an arrow on your compass pointing you directly to it. No sense of discovery whatsoever.

    -Feels small. Morrowind was cool because it was lonely. It captured that stranger in a strange land feel, and it embraced the feeling of being lost. In ESO, the next settlement is always a 60-second walk from wherever I go.

    The locked doors, even the locked until unlocked by a quest, bother me. TES needs to be more open, and I do feel that they lowered the bar too low in order to fit Vvardenfell into the time and money allotted. I know they worked hard on it, but I think they spent too little time. Making the places that are locked by quests into an open area would have helped.

    I think that Vivec is presented well. There is a change of perspective between TES III and ESO. In TES III, Vivec was a big fish in the only pond around. In ESO, there are many ponds, and there are other fish out there. Some of those fish might be bigger. Vivec needs to come off as a provincial god, one among many. The main quest fits perfectly into that.

    I don't think Vvardenfell feels small. If anything, it feels the opposite.

    TES III was a desolate volcanic landscape and many places had ash storms that made things feel larger. I modded TES III and when you get that game into the Construction Set, you suddenly realize that it is not as big as it seems. Everything is right around the corner from something else. ESO Morrowind shares that, even if you can't go into those places.

    If you want Vvardenfell to feel huge, ditch the horse and stay away from the wayshrines. I still get the feeling that I have a long road ahead of me, even when going over ground previously traveled. The way I play, I don't really like to use intra-zone wayshrine travel, unless I am really short on time. I go on foot, often without using a mount. With Vvardenfell, I have decided to make an exception for silt striders. The zone is too large to run, especially if you have to run around the volcano.
    The Good
    -The music is terrific. The old music is interwoven beautifully with new music, and it's so refereshing. I really appreciate that they devoted so much effort to this, because so many games overlook the power of the music.

    -The architecture and the building/dungeon interiors look great. They made everything look true to the original but also fresh. I was really impressed by that first ancestral tomb they make you do for the main quest, and the VIvec city cantons.

    -I'm not far into the story, but they wasted no time building the tension between factions and religions, which is imperative on Vvardenfell. I have some concerns about the story going forward, but I'll reserve judgment until I actually see it all.

    Yeah, the music is as awesome as they said it would be. Like I said elsewhere, my first time into the game, I just sat and listened to the music, without even logging in, for at least 15 minutes.

    It is nice to see that Ashlanders and Tribunal don't get along, and that this is a recurring problem on the island.

    I have to admit that I was concerned when I saw that Seyda Neen was a lot like TES III. I was afraid that they just plopped TES III into ESO to prey upon the TES III fans. The stark differences in Balmora, the incomplete Vivec City, and the totally different Ald'ruhn were a very welcome change. And... the landscape and vegetation. I like Upper Craglorn as my favorite location to visit, but Vvardenfell is not something to ignore.



    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 10992
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  • Blackshark
    Blackshark
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    -Feels small. Morrowind was cool because it was lonely. It captured that stranger in a strange land feel, and it embraced the feeling of being lost. In ESO, the next settlement is always a 60-second walk from wherever I go.

    TES 3: Morrowind used some pretty clever tricks to make the landmass seem much bigger than what it actually was. Namely slow run speed and fog. Boot up the game and install MGE XE then max out view distance. You may be surprised!

    Source: Been playing Morrowind continuously since 2003.

    @tdannay_ESO
    Edited by Blackshark on May 25, 2017 1:47PM
  • tdannay_ESO
    tdannay_ESO
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    I don't think Vvardenfell feels small. If anything, it feels the opposite.

    TES III was a desolate volcanic landscape and many places had ash storms that made things feel larger. I modded TES III and when you get that game into the Construction Set, you suddenly realize that it is not as big as it seems. Everything is right around the corner from something else. ESO Morrowind shares that, even if you can't go into those places.

    If you want Vvardenfell to feel huge, ditch the horse and stay away from the wayshrines. I still get the feeling that I have a long road ahead of me, even when going over ground previously traveled. The way I play, I don't really like to use intra-zone wayshrine travel, unless I am really short on time. I go on foot, often without using a mount. With Vvardenfell, I have decided to make an exception for silt striders. The zone is too large to run, especially if you have to run around the volcano.

    I play like you - I avoid fast-travel and don't use the horse. But even without a horse, I can walk from Vivec to Balmora in a few minutes. It's feels much, much smaller to me than TES3 (unless you used the Boots of Blinding Speed). Also, objectively, there are just a lot fewer landmarks in general. I agree with the people who are saying that Vvardenfell isn't much different from Wrothgar in terms of scope. That's fine, and it's still fun to play, but if the question of this thread was about whether the attempt at nostalgia was successful, I'd say it wasn't.

    Maybe my opinion will change as I get farther into it.

    Edited by tdannay_ESO on May 25, 2017 1:52PM
  • BlackSparrow
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    I give it a 9. There are some things that make me go :/ (the blockiness of the redesigned Telvanni towers and the fact that Seyda Neen is exactly the same as it was/will be 700 years in the future, despite the fact that it's one of the towns that evidences the imperial encroachment in TES III), but otherwise, between the odd critters, the original TES III music swelling in the background, and all the locations either looking the same or being reimagined in a positive way, yeah, it hits all my nostalgia buttons. Even hearing the cliff racers squawk. ;-;

    To add to the discussion about Vivec in particular... I think it was interesting the way they made him a bit more of a person. It makes him seem more approachable than Almalexia, which was the case back in TES III too. I like how he switches from being fairly conversational and amiable to spouting some odd poetic wisdom... I think it's very in keeping with his paradoxical character. In short, it's a bit of a deviation from the more opaque Vivec we met in TES III, but I think it was a positive change... one that helps you to feel for his plight, certainly, and that may very well be the point on his part for approaching you that way.
    Living vicariously through my characters.

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    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
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    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
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