You would do well to keep this as a poll
It is much easier to get the stats
lordrichter wrote: »In some ways. it is like going home after being gone for a long time. ...
tdannay_ESO wrote: »I've only spent a few hours, but here are my thoughts about the good and the bad so far:
The Bad
-I went exploring, found Ashurnibibi, went in and found a door to the inner chamber which was locked because I don't have the quest yet. That sort of thing should be pretty rare in TES games.
-Vivec speaks too much like a mortal, and too often sounds just like other NPC quest-givers.
-This is more a criticism of ESO generally, but almost everything worth seeing has a quest attached to it, which means there's always an arrow on your compass pointing you directly to it. No sense of discovery whatsoever.
-Feels small. Morrowind was cool because it was lonely. It captured that stranger in a strange land feel, and it embraced the feeling of being lost. In ESO, the next settlement is always a 60-second walk from wherever I go.
tdannay_ESO wrote: »The Good
-The music is terrific. The old music is interwoven beautifully with new music, and it's so refereshing. I really appreciate that they devoted so much effort to this, because so many games overlook the power of the music.
-The architecture and the building/dungeon interiors look great. They made everything look true to the original but also fresh. I was really impressed by that first ancestral tomb they make you do for the main quest, and the VIvec city cantons.
-I'm not far into the story, but they wasted no time building the tension between factions and religions, which is imperative on Vvardenfell. I have some concerns about the story going forward, but I'll reserve judgment until I actually see it all.
tdannay_ESO wrote: »-Feels small. Morrowind was cool because it was lonely. It captured that stranger in a strange land feel, and it embraced the feeling of being lost. In ESO, the next settlement is always a 60-second walk from wherever I go.
lordrichter wrote: »
I don't think Vvardenfell feels small. If anything, it feels the opposite.
TES III was a desolate volcanic landscape and many places had ash storms that made things feel larger. I modded TES III and when you get that game into the Construction Set, you suddenly realize that it is not as big as it seems. Everything is right around the corner from something else. ESO Morrowind shares that, even if you can't go into those places.
If you want Vvardenfell to feel huge, ditch the horse and stay away from the wayshrines. I still get the feeling that I have a long road ahead of me, even when going over ground previously traveled. The way I play, I don't really like to use intra-zone wayshrine travel, unless I am really short on time. I go on foot, often without using a mount. With Vvardenfell, I have decided to make an exception for silt striders. The zone is too large to run, especially if you have to run around the volcano.