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The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Why those that defend the resource management changes are wrong

kunquatb16_ESO
kunquatb16_ESO
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Maybe not all of you, I'm sure many are making good valid points in favour of the changes, but those using the following.

"whiners are just upset these changes end easy mode" - These changes do not end easy mode. In fact for some, easy mode just got even easier.
"Just upset you can't spam skills anymore" - Yes you can, changes don't stop that.
"You just need to adapt to the changes" - Perfectly good, varied skill specs need adaptation, but Spam spec don't, they can still spam just as before. This is back to front.
"You're just against change" - No, I like good changes that achieve what they set out to achieve. Placing a cost debuff on skills would be a big, and very welcome change (See: A better change is needed) Bring on the change.
"you need to learn to play" - After playing since closed beta, and all classes, with highly different skill sets, play styles, and resource management philosophies, I fail to see what I haven't learned. I've played leather wearing offtank sorc, Berserker warrior templars, blast fire and lightning mages, nightblade tanks, DK fire DW dps, NB buff healer, lock down frost sorc, and purespec templar healer, DK aoe poison specialist, NB stealther. In short, I doubt I need to learn to play.
"these changes stop sustained dps, at insane dps" - Nope, my sorc can still sustain at high dps. Can also one skill spam kill (very boring) with sustain and high dps.

Why These changes are bad.

The dev note state they are to end spamming of skills. Skills can still be spammed, effectively, and without any adaptation.
The dev notes state they are to increase Spec variation, and skill usage. Due to the asymmetric affect of stam based specs, and on large cost stam abilities, it decreases the range of viable spec, and therefore spec variation. Additionally, as lower cost skills now have an advantage as a result of these changes, skill usage variation will decrease. People are already saying just be a sorc, spam magicka skills. I however want to play in more than one way, with one spec, or be severely disadvantaged. One "king spec" does not make for fun, skillful, varied, or fair gameplay.

A better change is needed: https://forums.elderscrollsonline.com/en/discussion/346599/an-idea-to-improve-the-game-skill-spamming-solution#latest

  • kunquatb16_ESO
    kunquatb16_ESO
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    Turelus wrote: »
    There is a difference though. Yes you can spam skills still but you can't spam skills and have the top DPS.

    You have to make a choice somewhere now, sure the numbers for DPS haven't tanked but people are either using consumables, glyphs, sustains sets, more actively using skills etc.

    The change has done a lot for what they wanted.

    My sorc can spam, and very high dps, I already was making the choice of using lots of skill, layering ect. You can spam and have top dps. What you can't do, is that on a stam based spec. The vast majority of spam specs were already magicka based, these changes do not achieve what you claim. Nor do they achieve what the devs states as the aim.
  • Tommy_The_Gun
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    The changes are bad not because the whole idea of recurse management is bad... It is bad because it is poorly done.
    Such changes should be done via soft & hard caps. For literally everything. Whatever it is max dmg, max health max magicka max stamina, magicka/stamina/health recovery - it should all be controlled.

    Now we end up in a situation where racial passives are even more relevant that before. People will just go for their wallets and buy race change token and switch to Bosmer (+21% "free" stamina recovery) for stamina based builds or to Breton for magicka based builds (+3% "free" magicka cost reduction)....
  • Tyrion87
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    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.

    Besides, just look at most of the current builds - most of them are based on heavy attacks.

    The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.
  • kunquatb16_ESO
    kunquatb16_ESO
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    colig wrote: »

    Nice psychobabble, did you read the entire post, including that last line? anything there stopping you thinking?
  • Marto
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    Tyrion87 wrote: »
    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.

    Besides, just look at most of the current builds - most of them are based on heavy attacks.

    The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.

    I can do well with only 1 heavy attack every 12 seconds
    If you can't, then maybe you need to change your build.

    This update changes things. Spec for damage, and you'll be punish. A build has to now have a decent balance of damage, recovery, and surviveability.

    And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?

    That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • me_ming
    me_ming
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    Tyrion87 wrote: »
    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.

    Besides, just look at most of the current builds - most of them are based on heavy attacks.

    The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.

    ^^ Exactly this. To those people who say that everything is ok. Well, show evidence that you are not loosing anything after this patch. I honestly suspect that these guys who say, "just L2P" or "adapt to changes" are just doing quests and world bosses and whatnot. I heavy attacked even then even if my builds (then) did not require them. I use consumables, I never in my gaming life spam a skill (that is no fun at all), so don't tell me I am just spamming spells. I agree this game's fast-paced combat is no more. I honestly hope the game will survive after this "Chapter", but I highly doubt that.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • taiji2078
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    So ... it is better to spam 3 buttons instead of 1 button ... Those spam builds are mostly coming from the console players, since they cannot use a keyboard like the rest of us here.

    If you want a game where you don't spam, play something else. There are plenty of other games where you need to hit 20 keys in 30 seconds of gameplay.

    No matter how you put it, ESO is a VERY SIMPLE game. Spamming 1 button or 3 buttons makes no difference. At all. Why one who spams 3 buttons feels superior to one spamming only 1 ...??? Play druid in wow where you need to hit 100 times / minute half keyboard and then come back here to complain about skill spamming.

    Stop nerfing this freakin' game classes. Adjust classes by buffing not nerfing ... It's all dev's fault if you ask me.
    Magicka Pet High Elf Sorcerer , Magicka High Elf Nightblade, Magicka High Elf Templar, Imperial Warden Tank
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    Welcome to the World of Werwolf Gameplay..... High ability cost + nice passives for heavy attacks, trust me you'll get use to it and btw i don't think its boring
    Edited by IlCanis_LupuslI on May 24, 2017 10:34AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Qbiken
    Qbiken
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    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    More like constantly doing Heavy attacks......
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • dsalter
    dsalter
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    noticed the resource changes most impact defensive play, my magicka sorc can still do his job with almost little to no change (and no it's not a typical build it's an AoE cluster buster setup for crowds) where as my tanky setup DK and Templar alts can only do their jobs at half the efficiency.
    gank builds on the otherhand are doing things at twice the efficiency as i'v experienced on my stam NB alt and my death recount...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Voxicity
    Voxicity
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    Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.

    Same build as before patch, all I did was change from health and mag food to witch mothers potent brew

    I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch

    Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red

    (Not aimed at OP by the way)
    Edited by Voxicity on May 24, 2017 10:40AM
  • Turelus
    Turelus
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    Turelus wrote: »
    There is a difference though. Yes you can spam skills still but you can't spam skills and have the top DPS.

    You have to make a choice somewhere now, sure the numbers for DPS haven't tanked but people are either using consumables, glyphs, sustains sets, more actively using skills etc.

    The change has done a lot for what they wanted.

    My sorc can spam, and very high dps, I already was making the choice of using lots of skill, layering ect. You can spam and have top dps. What you can't do, is that on a stam based spec. The vast majority of spam specs were already magicka based, these changes do not achieve what you claim. Nor do they achieve what the devs states as the aim.
    Stamina still needs some love and attention and that's going to be the case for a very long time. The game was never build with "stam builds" in mind, in fact it seems the base assumption was hybrids would be used. We the players pushed the game into this meta of Stam vs Mag though.

    Sorcerer does indeed still need some addressing but that's sure to come with future updates. Of the damage parses I have seen so far there was a loss of DPS and those wishing to maintain the upper levels had to make some concessions with gear and builds.

    If as you claim sorcerers didn't have to change a thing to have massive DPS, or "you can spam and have top DPS. What you can't d, is that on a stam based spec" then the changes are not the issue but overall stamina damage numbers.

    If you have parse numbers for testing please post them up, I am interested to see what you've done and am more than willing to admit I am wrong.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • kunquatb16_ESO
    kunquatb16_ESO
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    KaiVox22 wrote: »
    Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.

    Same build as before patch, all I did was change from health and mag food to witch mothers potent brew

    I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch

    Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red

    Not the point. The point is the changes don't stop spamming, the devs stated aim in making the changes. Spamming does need to be tackled, to keep variation in the game, these changes achieve the exact opposite.
  • Voxicity
    Voxicity
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    KaiVox22 wrote: »
    Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.

    Same build as before patch, all I did was change from health and mag food to witch mothers potent brew

    I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch

    Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red

    Not the point. The point is the changes don't stop spamming, the devs stated aim in making the changes. Spamming does need to be tackled, to keep variation in the game, these changes achieve the exact opposite.

    Yeah I completely agree with you. Honestly I didn't read the post properly before I posted, just assumed you were crying about the changes, my bad :)
  • supaskrub
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    Marto wrote: »
    And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?

    That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.

    That sounds like a job for a macro... Oh wait!

  • Turelus
    Turelus
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    KaiVox22 wrote: »
    Went into vWGT for the first time on my magdk since morrowind dropped with my wife tanking and 2 pugs from group finder.

    Same build as before patch, all I did was change from health and mag food to witch mothers potent brew

    I use 5 BSW front bar and 5 BSW Moon back bar and had absolutely 0 problems sustaining through vWGT, vCoH 1 or vDS1 while pulling pretty much the exact same dps as before patch

    Of course vTrials might feel different, but for the love of god the resource 'problems' have really been blown out of proportion by people who either 1) Don't know how to build their character properly 2) Spam shields or heals and waste their resources because they can't move out of red

    Not the point. The point is the changes don't stop spamming, the devs stated aim in making the changes. Spamming does need to be tackled, to keep variation in the game, these changes achieve the exact opposite.
    You keep saying that, I don't remember them saying it was to stop spamming (will concede I am wrong if linked evidence).

    I believe it was to bring the game away from "all damage, no sustain issues" builds, bring the top level down damage wise, make people consider other builds, have phases in fights (damage and regen) etc.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • me_ming
    me_ming
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    Marto wrote: »
    Tyrion87 wrote: »
    Marto wrote: »
    Qbiken wrote: »
    I´m against them simply because I feel they take the fun out of the game.

    If doing one heavy attack every 10 seconds removes the "fun" out of the game...

    Well, I don't know what to tell you.

    If you think that doing only ONE heavy attack every TEN seconds is enough then you clearly haven't played the harder content yet.

    Besides, just look at most of the current builds - most of them are based on heavy attacks.

    The truth is the game lost its fast-paced combat and in fact now it requires even less skill to get satisfying results.

    I can do well with only 1 heavy attack every 12 seconds
    If you can't, then maybe you need to change your build.

    This update changes things. Spec for damage, and you'll be punish. A build has to now have a decent balance of damage, recovery, and surviveability.

    And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?

    That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.

    lol it's not people can't do it. Just because you can't AC doesn't mean the game isn't dynamic. If some people can weave light attack I'm sure they can weave a heavy attack, it's not the most difficult thing to do. Weaving a heavy attack is the most laborious "skill" to do. On the contrary doing a heavy attack every 12 seconds make the game dull, repetitive and more like a chore. lol.
    Edited by me_ming on May 24, 2017 10:56AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Coilbox
    Coilbox
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    Marto wrote: »
    And honestly, I'm quite tired of this "fast paced combat" many min-maxers talk about. Having to do 1 skill every second, with one light attack in between. Every. Single Second...?

    That's not fun. That's not dynamic. That is dull, repetitive, and honestly sounds like a chore.

    "Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively"

    This has been copied and pasted here straight from Gina's patch note's post.

    Who's talking about fast-paced combat again...? Min-maxers? You are wrong...
    Comrade, a word...
  • colig
    colig
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    colig wrote: »

    Nice psychobabble, did you read the entire post, including that last line? anything there stopping you thinking?

    I was referring to the people going l2play, not you.
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