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Move the Vivec Guild traders to the waist-works!

ketermuls
ketermuls
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It's disappointing enough that the house cantons don't appear in the game, but why should city commerce be shunted into this ugly work camp?

When I bough Morrowind I expected the cantons to be crowded with merchants, instead they are huddled together in a mud puddle. What a bust.
  • Enodoc
    Enodoc
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    Yeah the cantons are rather devoid of life. There's like 12 of those little houses around the outside that are inaccessible too; the ones that were called Waist North One and Canal South Two etc. Those people that are there need to live somewhere!
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Epona222
    Epona222
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    No please don't move a few things into the cantons, it is a complete maze and seems to work differently than in TES III: Morrowind.

    I don't want to be running around for half an hour in there trying to find a particular crafting station.

    It would be ok if everything was in there and stuff was within sight of each other, but it has to be all or nothing IMO.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • ketermuls
    ketermuls
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    Epona222 wrote: »
    No please don't move a few things into the cantons, it is a complete maze and seems to work differently than in TES III: Morrowind.

    I don't want to be running around for half an hour in there trying to find a particular crafting station.

    B-b-b-but the authentic Morrowind experience of coursing through Vivecs indistinguishable corridors!
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