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Nightblade - Assassin's Blade: Increase Damage done while in stealth?

Avran_Sylt
Avran_Sylt
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Seeing as it's a blade thrust with lethal precision, it'd be even more deadly if the target is unaware. Since this ability hits for paltry damage if the target is above 25% health, and since in PvP sneak critical has just been nerfed, perhaps it'd give Nightblades more incentive to use this ability as an opener (which would require them to get even closer to their target) that is high risk/reward compared to just using snipe + (Ambush/Crit charge) from a bow 22m away.

Give it something like: This ability deals 300% more damage to targets at or under 25% health, or when used from stealth (Not cloak)

Edit: Also, looking more at the damage numbers on the tooltip, damage from stealth only being increased by 200% seems less overpowered, and brings it in line to almost the same damage as uppercut/snipe base damage.


Some Other Ideas:

Someone
Make it Position dependent, more damage from the back.


@GreenSoup2Hot...
Killers Blade (stamina morph)
Converts to a Stamina ability and deals Disease Damage. NEW CHANGE: Deals 50% more damage for each consecutive execute against someone under 25% health. Up to 500%.

Now why would i want a change like this? Well there are a couple scenarios that would benefit from this change in pve and pvp.

In pve its self explanatory, 200% more execute damage would make a stamina nightblades dps skyrocket during an execute phase of a boss. If there is ever a boss mechanic where upon entering execute phase you need to dps the boss and kill it before your raid wipe's.... a stamina nightblade would be perfect for this situation because of how strong killers blade could potentially be. Thus making them more valuable in pve raids.

In PvP, shield stacking builds that refuse to die will continue to take more and more damage if they sit there shield stacking while under 25% health. Since you cannot critically hit a shield, this will provide a way to punish players who spam shields while in a executable phase.

@Hurika
Assassin's Blade ignores the targets Physical and Spell Resistance.

Shift the Bonus to Veiled Strike and Its Morphs
Edited by Avran_Sylt on May 25, 2017 7:07PM

Nightblade - Assassin's Blade: Increase Damage done while in stealth? 54 votes

Sounds Interesting
50%
MorbashSolarikenBam_Bambottleofsyrupookami007RajajshkaNutshotzStreegaleem1988EdziuStovahkiinSneaky-SnurrLirkinFodorelihentiancyx54tcmagictucktuckcjhhickman39GreenSoup2HoTVipA 27 votes
Leave it the Way it is
24%
kumatab14_ESOSmaxxZolronthe_samapaFlyLionelleepalmer95DankstaAstanphaeusSTEVILTaylor_MBJuhasowLiquidPonyKeiruNicrom 13 votes
The numbers may be too high
11%
SilverWFReverbimenaceOutLaw_NynxIlCanis_LupuslIRikkof 6 votes
Other
3%
ViolynneKram8ion 2 votes
I Don't Care
11%
daryl.rasmusenb14_ESOFLL200CrG_KubvpyGreenseaccfeeling 6 votes
  • cyx54tc
    cyx54tc
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    Sounds Interesting
    I would rather ambush gets the buff
  • LiquidPony
    LiquidPony
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    Leave it the Way it is
    Veiled Strike is the "attack from stealth" Nightblade skill ...
  • Avran_Sylt
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    @LiquidPony

    I always found it odd though that it wasn't under the assassination tree. also that it gave no bonus to "attack from stealth" if it is indeed the "attack from stealth" skill. Especially if an assassin's blade seems more thematically tied to attacking from the darkness rather than after you've beaten the enemy around the head for a good while.
  • magictucktuck
    magictucktuck
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    Sounds Interesting
    Someone mentioned a back stab ability since there is no stealth dmg anymore. This is also a good idea.
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Rohamad_Ali
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    I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .
  • LiquidPony
    LiquidPony
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    Leave it the Way it is
    Avran_Sylt wrote: »
    @LiquidPony

    I always found it odd though that it wasn't under the assassination tree. also that it gave no bonus to "attack from stealth" if it is indeed the "attack from stealth" skill. Especially if an assassin's blade seems more thematically tied to attacking from the darkness rather than after you've beaten the enemy around the head for a good while.

    Well you do stun and set off balance with Veiled Strike from stealth, that's the bonus. Assassin's Blade is an execute ability, and arguably the strongest in the game aside from Radiant Destruction.
  • Zolron
    Zolron
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    Leave it the Way it is
    I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .

    It's been bugged like this for me for a while. Seems to work most of the time but occasionally it hits ( i hear sound and see animation ) but does ZERO damage :(
  • Avran_Sylt
    Avran_Sylt
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    @LiquidPony

    Which is fair enough, I'd just like to see an ability that can pony up to Snipe/Uppercut when doing initial engage damage from stealth that is part of the Nightblades arsenal and isn't an ultimate.

    @Rohamad_Ali

    That was actually noticed a bit during the beta testing, the execute not dealing the tooltip %bonus damage. so if you're right, then that means they have yet to fix it.
    Edited by Avran_Sylt on May 23, 2017 6:29PM
  • magictucktuck
    magictucktuck
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    Sounds Interesting
    Zolron wrote: »
    I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .

    It's been bugged like this for me for a while. Seems to work most of the time but occasionally it hits ( i hear sound and see animation ) but does ZERO damage :(

    hmmm it seems to work for me every time, but in pvp people have so many heal bonuses its hard to hit them fast enough at 25% because they get that low and they dodge/heal.

    but its pretty much guaranteed death when they are hit under 25% but i run reverse slice most the time because its scales at 50%
    PC-NA

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  • leepalmer95
    leepalmer95
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    Leave it the Way it is
    Not sure it's really needed, like people said this is the execute and veiled is the cloak attack.

    The stun cloaked veiled is pretty good tbh, a lot of people don't use it as much anymore thoough.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • GreenSoup2HoT
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    Sounds Interesting
    To the OP, i really like the idea.... however Surprise Attack is already kind of your best opener after Morrowwind (not saying wrecking blow/snipe/onslaught/heavy att are bad alternatives by any means). Sets target off balance, stuns and gives major buffs. I use killers blade as an execute and its already my finisher for my gank combo. Using it at the start and finish would be weird.


    I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .
    You may be onto something. I noticed executing someone with a large damage shield who was under 25% health was not producing the 300% increased damage. I'll go test it right now to confirm.


    Not sure it's really needed, like people said this is the execute and veiled is the cloak attack.
    The stun cloaked veiled is pretty good tbh, a lot of people don't use it as much anymore thoough.

    I think we will see a surge of stamina nightblades using surprise att stun more often because fear will cost too much magicka (in morrowwind). Without a cost reduction star in cp, cloak and fear gonna cost like 3800 minimum. Thats a lot.

    Edited by GreenSoup2HoT on May 23, 2017 6:41PM
    PS4 NA DC
  • mb10
    mb10
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    They need to increase the speed of the attack because it feels like it takes a whole second before it hits
  • Oakmontowls_ESO
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    I know for pve executes don't stack with some forms of additive damage like minor slayer. So is it not dealing the extra damage at all or is it not dealing the full 300% extra?
  • Avran_Sylt
    Avran_Sylt
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    @GreenSoup2HoT

    Hmm. Perhaps this:

    Since attacks from stealth already stuns the enemy regardless of what ability you use (light attacks from stealth also stun enemies), maybe Veiled Strike (and morphs) can increase the damage done by 30% when attacking from crouch stealth, and stunning enemies when attacking from cloaking effects?

    As it currently is redundant in that it applies an additional stun from stealth from stealth attacks. While you may argue that the stun itself from crouch lasts longer due to the Master Assassin' Passive, I don't think it'd be useful at all. a 4 second stun is good enough.

    But then leaving Assassin's Blade alone.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sounds Interesting
    Avran_Sylt wrote: »
    @GreenSoup2HoT

    Hmm. Perhaps this:

    Since attacks from stealth already stuns the enemy regardless of what ability you use (light attacks from stealth also stun enemies), maybe Veiled Strike (and morphs) can increase the damage done by 30% when attacking from crouch stealth, and stunning enemies when attacking from cloaking effects?

    As it currently is redundant in that it applies an additional stun from stealth from stealth attacks. While you may argue that the stun itself from crouch lasts longer due to the Master Assassin' Passive, I don't think it'd be useful at all. a 4 second stun is good enough.

    But then leaving Assassin's Blade alone.

    It's a decent idea but there is really no reason to open with Surprise attack considering most gankers already weave a heavy attack first. If you opened with surprise attack and gained 30% more damage with it because of this new change... you would just be gaining the same damage thats already possible with heavy attack + surprise attack openers.

    I think the stamina morph of Assassins Blade (Killers blade) needs a rework. 20% hp for killing a target in my opinion doesn't suit the playstyle for nightblade in endgame. While leveling a stamina nightblade it is a tremendous help to survive before Rally or Vigor is obtained but in Endgame PvP or PvE it really looses its value.


    Heres what i would change about Killers Blade to make it a little more impressive:

    Assassins Blade (base morph)
    "Thrust a caustic blade with a lethal precision to stab an enemy, dealing [x] Disease Damage. Deals 300% more damage to targets at or below 25% Heath."

    Killers Blade (stamina morph)
    Converts to a Stamina ability and deals Disease Damage. NEW CHANGE: Deals 50% more damage for each consecutive execute against someone under 25% health. Up to 500%.


    Now why would i want a change like this? Well there are a couple scenarios that would benefit from this change in pve and pvp.

    In pve its self explanatory, 200% more execute damage would make a stamina nightblades dps skyrocket during an execute phase of a boss. If there is ever a boss mechanic where upon entering execute phase you need to dps the boss and kill it before your raid wipe's.... a stamina nightblade would be perfect for this situation because of how strong killers blade could potentially be. Thus making them more valuable in pve raids.

    In PvP, shield stacking builds that refuse to die will continue to take more and more damage if they sit there shield stacking while under 25% health. Since you cannot critically hit a shield, this will provide a way to punish players who spam shields while in a executable phase.

    @Wrobel What do you think of this kind of change for Killers Blade? :)


    Edited by GreenSoup2HoT on May 24, 2017 12:07AM
    PS4 NA DC
  • Kram8ion
    Kram8ion
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    Other
    Give nb blade of woe in cyrodil on npcs
    Aussie lag is real!
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sounds Interesting
    Kram8ion wrote: »
    Give nb blade of woe in cyrodil on npcs

    yeah i feel that. then you could use that set that gives you major bezerk.
    PS4 NA DC
  • Avran_Sylt
    Avran_Sylt
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    @GreenSoup2HoT

    That's an interesting idea. And I quite like that you point out how most people will chose to Heavy weave into an ability because of the heavy attack damage + ability damage being higher than surprise attack on its lonesome. Not only that but adding the execute stacking on Killer's Blade seems rather interesting and would invite a situation where having a nightblade would speed a trial up at a particular phase (Though I would suggest not having it solely be for Killers blade, as so far in my opinion stam and mag nightblades are in a good spot against one another).

    But perhaps on the killer's blade it could grant Major Berserk for a couple seconds after a kill instead of the health bonus. Since melee builds tend to be less AoE than their Magicka counterparts it might make going from one target to the next more enticing than just blanket AoE.
  • Avran_Sylt
    Avran_Sylt
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    @Kram8ion

    Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?
  • Kram8ion
    Kram8ion
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    Other
    Avran_Sylt wrote: »
    @Kram8ion

    Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?

    I'm not hundred percent sure but maybe some others can confirm it's been a long time since I've even used it
    Aussie lag is real!
  • IcyDeadPeople
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    Kram8ion wrote: »
    Avran_Sylt wrote: »
    @Kram8ion

    Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?

    I'm not hundred percent sure but maybe some others can confirm it's been a long time since I've even used it

    It definitely works on NPCs and daedra, I use it in Bruma all the time. Doesn't work on faction guards though because they have stealth immunity. (Haven't tried it while invis though)


    Edited by IcyDeadPeople on May 24, 2017 1:43AM
  • Kram8ion
    Kram8ion
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    Other
    Kram8ion wrote: »
    Avran_Sylt wrote: »
    @Kram8ion

    Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?

    I'm not hundred percent sure but maybe some others can confirm it's been a long time since I've even used it

    It definitely works on them, I use it in Bruma all the time

    Ty icy
    Aussie lag is real!
  • Rikkof
    Rikkof
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    The numbers may be too high
    Avran_Sylt wrote: »

    Give it something like: This ability deals 300% more damage to targets at or under 25% health, or when used from stealth (Not cloak)

    Edit: Also, looking more at the damage numbers on the tooltip, damage from stealth only being increased by 200% seems less overpowered, and brings it in line to almost the same damage as uppercut/snipe base damage.

    Where is they NO option in youir poll?
    biased much?
    sorry never gonna happen


  • Avran_Sylt
    Avran_Sylt
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    @Rikkof

    No = Leave it the way it is.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sounds Interesting
    Avran_Sylt wrote: »
    @GreenSoup2HoT

    That's an interesting idea. And I quite like that you point out how most people will chose to Heavy weave into an ability because of the heavy attack damage + ability damage being higher than surprise attack on its lonesome. Not only that but adding the execute stacking on Killer's Blade seems rather interesting and would invite a situation where having a nightblade would speed a trial up at a particular phase (Though I would suggest not having it solely be for Killers blade, as so far in my opinion stam and mag nightblades are in a good spot against one another).

    But perhaps on the killer's blade it could grant Major Berserk for a couple seconds after a kill instead of the health bonus. Since melee builds tend to be less AoE than their Magicka counterparts it might make going from one target to the next more enticing than just blanket AoE.

    Technically we do have major berserk with Reapers Mark after a kill for 5 seconds. Not only would you get that attack boost, you could get 60% of your max hp (30% in pvp) and debuff your enemies major resistances. Kill them with Killers blade and theres another 20% hp (10% in pvp).

    Even though on paper reapers mark sounds awesome, its not really practical. Would be nice if enemy players did not know they were marked. I personally don't like how marked targets know they've been marked, ruins the whole assassination feel.


    Maybe a new assassination skill line mechanic, killing a marked target with killers blade marks the closest nearby enemy. Creating a new debuffed target for you to kill. I dunno, i personally really like my original idea.
    PS4 NA DC
  • ArchMikem
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    It does paltry damage above 25% health because its an execute skill. You use it when youre at the end of a fight. It peeves me to no end when i see people spamming it like its a normal dps skill, lol.
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  • Juhasow
    Juhasow
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    Leave it the Way it is
    So they nerfed gank potential only to give it back ? Here is problem with nb's. They want to be more effective and have better defensive in open fights yet they also want to be one shoters from hide. If nb's want to be competitive in open fights they need to start loosing gank burst potential which is sometimes broken in exchange for open fight goodies.
    Edited by Juhasow on May 24, 2017 4:35AM
  • Avran_Sylt
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    @GreenSoup2HoT

    Your idea is indeed an interesting one, and certainly would grant NB's more status in the endgame as being the Finisher Class. Though I'd still have your idea applicable to the base skill, rather than just the Killer's Blade Morph. That way MagNB's aren't shunned from Trials.

    @ArchMikem

    Oh I agree, I wouldn't want it to be a spammable. But I'd find it interesting to see a nightblade skill that was a execute at the start of the fight and was constrained around you needing to be in melee range, if you're in stealth and sneakin' up to them. In my opinion Snipe + Crit Rush far overperforms any kind of melee opener since they can be stacked upon one another, especially with how you can load a heavy attack into Crit Rush to pop all three at once. Now Ranged is the best stealth opener making ganking a hell of a lot easier, safer, and means ranged ganking has a lower risk with a greater reward, and melee ganking is high risk with lower reward.
  • SilverWF
    SilverWF
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    The numbers may be too high
    Avran_Sylt wrote: »
    Give it something like: This ability deals 300% more damage to targets at or under 25% health, or when used from stealth (Not cloak)

    Edit: Also, looking more at the damage numbers on the tooltip, damage from stealth only being increased by 200% seems less overpowered, and brings it in line to almost the same damage as uppercut/snipe base damage.

    Even 200% is WAY too much. Especially, paired with other stuff, like Viper.
    More oneshots - that's what we looked for, really! Not.
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  • Avran_Sylt
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    @Juhasow

    I'm thinking the problem with NB's is that their ganking potential from ranged distance over-performs their ganking potential from melee distance. Also because the best ganking setup is totally separated from the NB class.

    Snipe + Crit Rsuh (with vMA 2H) + Loading Heavy during Crit Rush + Proc Sets All hitting at once or nearly at once, from 22m away, NB not even required. Then you could follow up with : LA+ Berserker Strike while they're stunned and down. Nothing about that requires a NB skill. Only thing that NB's really bring to the table is Incap Strike, a cheaper version of Berseker strike that deals less damage initially, but stuns and grants extra damage.
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