Avran_Sylt wrote: »@LiquidPony
I always found it odd though that it wasn't under the assassination tree. also that it gave no bonus to "attack from stealth" if it is indeed the "attack from stealth" skill. Especially if an assassin's blade seems more thematically tied to attacking from the darkness rather than after you've beaten the enemy around the head for a good while.
Rohamad_Ali wrote: »I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .
Rohamad_Ali wrote: »I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .
It's been bugged like this for me for a while. Seems to work most of the time but occasionally it hits ( i hear sound and see animation ) but does ZERO damage
You may be onto something. I noticed executing someone with a large damage shield who was under 25% health was not producing the 300% increased damage. I'll go test it right now to confirm.Rohamad_Ali wrote: »I don't think it's even working right currently . I tested it several times and did not see 300% increase at targets below 25% . I think it's bugged .
leepalmer95 wrote: »Not sure it's really needed, like people said this is the execute and veiled is the cloak attack.
The stun cloaked veiled is pretty good tbh, a lot of people don't use it as much anymore thoough.
Avran_Sylt wrote: »@GreenSoup2HoT
Hmm. Perhaps this:
Since attacks from stealth already stuns the enemy regardless of what ability you use (light attacks from stealth also stun enemies), maybe Veiled Strike (and morphs) can increase the damage done by 30% when attacking from crouch stealth, and stunning enemies when attacking from cloaking effects?
As it currently is redundant in that it applies an additional stun from stealth from stealth attacks. While you may argue that the stun itself from crouch lasts longer due to the Master Assassin' Passive, I don't think it'd be useful at all. a 4 second stun is good enough.
But then leaving Assassin's Blade alone.
Avran_Sylt wrote: »@Kram8ion
Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?
Avran_Sylt wrote: »@Kram8ion
Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?
I'm not hundred percent sure but maybe some others can confirm it's been a long time since I've even used it
IcyDeadPeople wrote: »Avran_Sylt wrote: »@Kram8ion
Wait, Blade of Woe Doesn't work on NPC's in Cyrodiil? Like the guards, the NPC's in towns, or both?
I'm not hundred percent sure but maybe some others can confirm it's been a long time since I've even used it
It definitely works on them, I use it in Bruma all the time
Avran_Sylt wrote: »
Give it something like: This ability deals 300% more damage to targets at or under 25% health, or when used from stealth (Not cloak)
Edit: Also, looking more at the damage numbers on the tooltip, damage from stealth only being increased by 200% seems less overpowered, and brings it in line to almost the same damage as uppercut/snipe base damage.
Avran_Sylt wrote: »@GreenSoup2HoT
That's an interesting idea. And I quite like that you point out how most people will chose to Heavy weave into an ability because of the heavy attack damage + ability damage being higher than surprise attack on its lonesome. Not only that but adding the execute stacking on Killer's Blade seems rather interesting and would invite a situation where having a nightblade would speed a trial up at a particular phase (Though I would suggest not having it solely be for Killers blade, as so far in my opinion stam and mag nightblades are in a good spot against one another).
But perhaps on the killer's blade it could grant Major Berserk for a couple seconds after a kill instead of the health bonus. Since melee builds tend to be less AoE than their Magicka counterparts it might make going from one target to the next more enticing than just blanket AoE.
Avran_Sylt wrote: »Give it something like: This ability deals 300% more damage to targets at or under 25% health, or when used from stealth (Not cloak)
Edit: Also, looking more at the damage numbers on the tooltip, damage from stealth only being increased by 200% seems less overpowered, and brings it in line to almost the same damage as uppercut/snipe base damage.