It's a good idea for each group member to have a predetermined direction to move in (eg. N, S , E & W). Been a while since I did it but what worked for me was when you get lifted up in the air, orientate the camera to a more overhead view, and then just move to where there is a gap in the red circles - no need to roll dodge.
Kali_Despoine wrote: »Unless your going for the no death run let someone die and don't rez him/her. If all die but me I will just pick up the healer and fight from there on w/ just the 2 of us.
The true problem w/ that Boss is sometimes I can't see the damage (red) circle. The haze of where the damage circle is growing at is hard to see with out the marker.
Divide the room like a clock and fight/stand only at the multiples of 3. When you roll away only go clockwise one hour. I.E. 12 will only roll to 12-1:30, 3 will only roll in between 3-4:30 and so on.
The pre-last boss in coh 2? She takes some getting used to. And no, no cc immunity or invisibility helps prevent the special mechanics bosses do.
Seems you've already been given some excellent tips so I'll just second them
1)Do it the "proper" way, assign everyone a direction(north/east/south/west) and have them roll there. You can also have one(but ONLY one) person stay in the middle, not dodging at all, this way his circle also won't overlap, but then if someone lags and doesn't roll 2 you get 2 dead bodies.
2)Do it the easy way, just send 1-3 people in. She's really easy aside from that mechanic and that mechanic gets easier the less people there are. If they're still in that same long room, but more than half of it away, they won't get pulled but will get loot even.
Good luck