s7732425ub17_ESO wrote: »Because good tanks use their magicka to buff the group.
There is no PvE nerf to blocking.
Bladerunner1 wrote: »That's true as long as the tank is tactical with their blocking, but it was nerfed for noobs like me who are learning when to block. The devs reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
1. All the best group support skills tanks have cost magicka. Some good examples are DK talons, chains, and ign. shield. NB refreshing path, funnel health, and shades. Even optional group support skills like purge and orbs.
2. Frost staff causes you to lose an item set bonus, meaning less options for optimization. Perfect example, the generic beginner end-game tank build, 5 tevas/5 ebon/2 bloodspawn, you would have to choose to give up the 5 piece on one of those sets while you are on frost staff bar.
3. Frost staff makes you lose out of stats and an extra trait. By having SnB on both bars, you can get that extra reinforced/sturdy trait and also get an extra stat bonus. This stat bonus is irrelevant if you are losing it on bar swap to frost staff due to stat desync.
4. Frost staff has no viable method to quickly taunt and debuff multiple adds. You are forced to run inner fire to have a viable taunt. Also, while ele. drain is a useful skill, it only debuffs spell resistance and not physical resistance, meaning you need 3 skill slots to do what pierce armor from SnB line does.
The only time I run something other than duel SnB is on my magNB tank. I will run master resto on off-bar as this allow me to preform the roles of both tank and healer in pledges, meaning I can run the dungeons with 3 dps!
Bladerunner1 wrote: »I was assuming elemental drain is going to be a big deal after Morrowind since it gives the DPS 400 magicka per second for 24 seconds, yet it does no damage and might feel like a waste of a slot for a DPS.
Bladerunner1 wrote: »s7732425ub17_ESO wrote: »Because good tanks use their magicka to buff the group.
That makes perfect sense as long as the tank isn't dead from running low on stamina. So I take it the nerfs to blocking cooldowns, reduced stamina cost and class stamina maintenance can still be managed with regen or cost glyphs.There is no PvE nerf to blocking.
That's true as long as the tank is tactical with their blocking, but it was nerfed for noobs like me who are learning when to block. The devs reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
Bladerunner1 wrote: »That's true as long as the tank is tactical with their blocking, but it was nerfed for noobs like me who are learning when to block. The devs reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
Exactly.
Unless you are tanking ALL the mobs and the adds in the dungeons and the DPS you're running with have less DPS than you, you won't have no in game mechanic where you have to block every 0.25 seconds.
Bladerunner1 wrote: »That's true as long as the tank is tactical with their blocking, but it was nerfed for noobs like me who are learning when to block. The devs reduced the cooldown for being charged Stamina or Magicka to block an attack to 0.25 seconds from 0.5 seconds.
Exactly.
Unless you are tanking ALL the mobs and the adds in the dungeons and the DPS you're running with have less DPS than you, you won't have no in game mechanic where you have to block every 0.25 seconds.