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I wish they would instance Thieves Guild quests and stuff

Fiskerton
Fiskerton
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Its a pain to be sneaking about while other players are also trying to sneak about in their own way. Also, please stop dragging guards towards other players after getting caught and definitely stop killing everything in the area that you can't sneak past. I'm pretty sure there's a way to sneak past them.
  • MercyKilling
    MercyKilling
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    I wish they'd instanced the whole game. Every mission and dungeon is an instance. That way, no farmers can ruin your trip though a dungeon like they can in public dungeons since day one.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Belidos
    Belidos
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    I kind of like having people running around, i've been saved a lot of trouble many a time when i've been trying to sneak back to the guild with a bounty and someone has been seen by the guard, while he/she drags every guard in sight away i safely sprint back to the thieve guild without being seen by guards :)
  • Violynne
    Violynne
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    Fiskerton wrote: »
    Its a pain to be sneaking about while other players are also trying to sneak about in their own way. Also, please stop dragging guards towards other players after getting caught and definitely stop killing everything in the area that you can't sneak past. I'm pretty sure there's a way to sneak past them.
    I'll give you an "A" for effort, but don't expect anything to change.

    These quests are poorly designed. We can't lean to view our surroundings. We have no map of any interior building (which is pretty damn important when you're trying to sneak).

    The worst part is actually taking the time to monitor the movements of the NPCs. Want to know something? The movements aren't static. This makes it troubling for a variety of reasons, most notably getting "caught" because an NPC decides to turn and come back, a motion we didn't see because it's freaking impossible to memorize every pattern like this.

    I started taking a cue from those who kill, because the other problem is sneaking into an area to which you don't see an NPC because the game cleared the body from the previous sneak only to have them magically fraking appear before you and instantly bestow a 270 bounty on you.

    Just kill your way through, forge the letter, and clear the quest. It's just easier from these poorly designed objectives.
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