When I run into someone who built a perma block tank in pvp I just move on with my life and leave them to crouch on a rock in the woods like a homeless bosmer.
Anyone who does vet trials in pve wants to finish. If your tank is nerfed like this in pve you cannot finish a vet trial. Leave balancing to the professionals.
MaximusDargus wrote: »When I run into someone who built a perma block tank in pvp I just move on with my life and leave them to crouch on a rock in the woods like a homeless bosmer.
Anyone who does vet trials in pve wants to finish. If your tank is nerfed like this in pve you cannot finish a vet trial. Leave balancing to the professionals.
Give this man a cookie, most of "nerf tanks nerf block nerf heavy armor" threads seems to be result of hurt ego from gankers who could 1-shot other player in PVP like they do to everyone.
Balances need to be done using numbers, not feelings.
Avran_Sylt wrote: »@Vapirko @MaximusDargus
Yes and no. It needs to be a mix of the two, both numbers and feelings, It's a game after all.
Take for instance the warrior in Hel Ra Citadel, should a guy with a shield be able to block a 1000 pound stone sword for only minimal stamina cost? Numbers say no, game (feeling) says yes. Should a giant rock warrior god even exist at all ? Our numbers (our reality) says no, but since it's a game...
Too realistic and you should then get rid of all magics, those don't match our numbers. Too many feelings and it becomes too personalized, no real basis that people are familiar with (I.E. very Abstract Art), leading to many false presumptions, making it frustrating.
So it needs just the right amount of suspension of disbelief coded in by the devs, these fantasy elements (Abstract) , with enough realism (Figurative Art), like physics, coded in that we're familiar with it from the start.
This means that there will be constant back and forth with the playerbase (like what we're doing right now) to get a general idea that most are fine with.