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Rebalance % block Cost Passive and CP Star - Allow Stamina Regen While Blocking?

Avran_Sylt
Avran_Sylt
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With the recent change to how often the block cost ticks while blocking damage (0.25 sec down from 0.5 sec), It got me to thinking that perhaps Stamina regen could return while blocking. My suggestion would be to remove the Shadow Ward Star (25% block cost reduction) in "The Shadow" Constellation, as well as reducing the Fortress Passive to 15% block cost reduction per level, down to 30% from 36% at max level.

This means for tanks that block cost would be 31% more expensive, and hit stamina twice as fast (draining stamina 162% faster). However you would still be able to regain stamina while blocking. In PvP this means to create a perma block build you would really have to sacrifice damage for sustain sets. It's likely even in PvE that you'd still have to heavy attack to regain some stamina depending on how many attacks you're taking.
Edited by Avran_Sylt on May 14, 2017 3:55PM

Rebalance % block Cost Passive and CP Star - Allow Stamina Regen While Blocking? 64 votes

Yes
37%
Sydriaslumber_sandb16_ESOSodanTokNebthet78MagnusRexjosh.mottleyeb17_ESOHatchetHaroSheeyLorDrekMumyoEdziuAsgariRinmaethodainGreenSoup2HoTD0ntevenL1ftSugaroverdoseIvan04ReactQbikenSaint_Bud 24 votes
No
48%
MoiskormoimiBowserzpcolterb14_ESOGigasaxmakrethNifty2gDinsjreAtAfternoonAshamraysilky_softpaulsimonpsDragathOlen_MikkoVaohMartoBrrrofskiParaflexAedarylHegronManDraKE 31 votes
Other
7%
SolarikenEthoirKeriokoRex-UmbraSilver_Strider 5 votes
I Don't Care
6%
Voryn_DagothAjaxduoRilmarshimfutaloli 4 votes
  • Solariken
    Solariken
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    Other
    Not a bad suggestion. My preference would be to just reduce the maximum effectiveness of both stars and change the block penalty to cut stamina regen and weapon/spell damage by 50% while blocking. This would bring block-casting abilities down to earth and make logical sense (if you are focusing on blocking incoming damage your focus is pulled away from being offensive).
  • GreenSoup2HoT
    GreenSoup2HoT
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    Yes
    YES PLEASE RE-BALANCE THIS!

    Here's why. Console players have been at the mercy of this no block regen for more then just are blocking. L2 is are block button, but guess what, L2+X is roll dodge and L2+R2 bash.

    Any time console players try to roll dodge or bash they are interrupting their stamina regen also. The builds that block/rolldodge/bash the least have a significant resource advantage. Which means magicka shield stacking builds are even stronger on console because of this.

    Please revert block regen for us console players.
    PS4 NA DC
  • BenzZos
    BenzZos
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    When I run into someone who built a perma block tank in pvp I just move on with my life and leave them to crouch on a rock in the woods like a homeless bosmer.

    Anyone who does vet trials in pve wants to finish. If your tank is nerfed like this in pve you cannot finish a vet trial. Leave balancing to the professionals.
  • Rinmaethodain
    Rinmaethodain
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    Yes
    BenzZos wrote: »
    When I run into someone who built a perma block tank in pvp I just move on with my life and leave them to crouch on a rock in the woods like a homeless bosmer.

    Anyone who does vet trials in pve wants to finish. If your tank is nerfed like this in pve you cannot finish a vet trial. Leave balancing to the professionals.

    Give this man a cookie, most of "nerf tanks nerf block nerf heavy armor" threads seems to be result of hurt ego from gankers who could 1-shot other player in PVP like they do to everyone.

    Balances need to be done using numbers, not feelings.
  • lunalitetempler
    lunalitetempler
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    No
    If you Need to perma block your a shoddy tank.
  • Vapirko
    Vapirko
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    No
    BenzZos wrote: »
    When I run into someone who built a perma block tank in pvp I just move on with my life and leave them to crouch on a rock in the woods like a homeless bosmer.

    Anyone who does vet trials in pve wants to finish. If your tank is nerfed like this in pve you cannot finish a vet trial. Leave balancing to the professionals.

    Give this man a cookie, most of "nerf tanks nerf block nerf heavy armor" threads seems to be result of hurt ego from gankers who could 1-shot other player in PVP like they do to everyone.

    Balances need to be done using numbers, not feelings.

    "Balances need to done using numbers, not feelings." This should be on a post it note on every monitor and wall at ZOS HQ.
  • Br1ckst0n
    Br1ckst0n
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    No
    Dont break what works. I dont see much benefit in changing anything atm.
    Offtank of the year 2016
  • Avran_Sylt
    Avran_Sylt
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    @Vapirko @MaximusDargus

    Yes and no. It needs to be a mix of the two, both numbers and feelings, It's a game after all.

    Take for instance the warrior in Hel Ra Citadel, should a guy with a shield be able to block a 1000 pound stone sword for only minimal stamina cost? Numbers say no, game (feeling) says yes. Should a giant rock warrior god even exist at all ? Our numbers (our reality) says no, but since it's a game...

    Too realistic and you should then get rid of all magics, those don't match our numbers. Too many feelings and it becomes too personalized, no real basis that people are familiar with (I.E. very Abstract Art), leading to many false presumptions, making it frustrating.

    So it needs just the right amount of suspension of disbelief coded in by the devs, these fantasy elements (Abstract) , with enough realism (Figurative Art), like physics, coded in that we're familiar with it from the start.

    This means that there will be constant back and forth with the playerbase (like what we're doing right now) to get a general idea that most are fine with.
    Edited by Avran_Sylt on May 15, 2017 11:40AM
  • Vapirko
    Vapirko
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    No
    Avran_Sylt wrote: »
    @Vapirko @MaximusDargus

    Yes and no. It needs to be a mix of the two, both numbers and feelings, It's a game after all.

    Take for instance the warrior in Hel Ra Citadel, should a guy with a shield be able to block a 1000 pound stone sword for only minimal stamina cost? Numbers say no, game (feeling) says yes. Should a giant rock warrior god even exist at all ? Our numbers (our reality) says no, but since it's a game...

    Too realistic and you should then get rid of all magics, those don't match our numbers. Too many feelings and it becomes too personalized, no real basis that people are familiar with (I.E. very Abstract Art), leading to many false presumptions, making it frustrating.

    So it needs just the right amount of suspension of disbelief coded in by the devs, these fantasy elements (Abstract) , with enough realism (Figurative Art), like physics, coded in that we're familiar with it from the start.

    This means that there will be constant back and forth with the playerbase (like what we're doing right now) to get a general idea that most are fine with.

    I think what @MaximusDargus was referring to was that ZoS needs to balance on is the data and not the tears of a ton of noobs who really just need to learn to play. I mean we've all done our crying, I hated pvp when I first started and though everyone must be cheating and all classes op except the one I was using lol. But I progressed and realized I just didn't know how to play. You would never try to balance off the comments input of someone who is going to get rekt no matter what since it's never going to lead to balance obviously. The way they're going now they're trying to adjust the whole game to new players, and leaving the long time games to re adapt yet again. Theoretically this sounds nice, but it makes the game completely bipolar. It's way better to balance based on the input of people who actually understand the game and let people coming in figure out the ropes. It's the way life works and creates a stable game.
  • Avran_Sylt
    Avran_Sylt
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    @Vapirko

    Oh. yeah, on that point I agree.
  • ManDraKE
    ManDraKE
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    No
    No, plenty of ways of restore stamina while blocking. Also block should be used when needed, not holding block all day and block-casting everything, if you want to regen stamina, release block for a bit.
  • Brrrofski
    Brrrofski
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    No
    The cost increase is because perma block is deemed too effective by them. Stam regen while blocking wouldn't help achieve that...
  • Rex-Umbra
    Rex-Umbra
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    Other
    Would probably be more of a nerf
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Saint_Bud
    Saint_Bud
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    Yes
    No stamreg while blocking hurts stambuilds in pve very hard and with the new sustain, it will be more worse. Also magicka players with a small stampoll will help that in pve. Vor pvp this is the only way to make light armour usefull if you not a sorc. The problem is that the coast can decresd so much. It would be better they allowd stamreg and remove the cp tree, it will stay at it is now with nice change for pve.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
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