Waffennacht wrote: »Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations
Waffennacht wrote: »Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations
Of course I know, ground AoEs take the current bar, while single target dots (that Really considered Debuffs after all) use the Impact bar, meaning the bar you're on when they hit the target. That's why I casted it on both bars once and compared the damage while staying on that bar for the whole duration of the ability.
I did the tests unbuffed, so pelinal is the only buff affecting the damage. Back bar with 2620 Damage, and front bar with ~4500 damage lead to no difference in damage at all (it was about 30 difference in dps). Approximately 2000 spell damage should lead to a significant increase in damage.
I tested slayer with 3 moondancer once. Then exchanged one moondancer ring for an infallible aether ring with the same enchant (legendary spell damage). So the only difference in gear is minor slayer. I did that on the dummy, in sanctum ophidia on the lonely mob before manticora, on mobs and bosses in fungal 1 (vet and normal), blessed crucible, and nMoL and vMoL. Same for Master architect, vicious ophidian. No difference in damage from light attacks and abilities with and without slayer. This is a reason why parses with willpower currently outperform the parses with 3 MD/IA on the PTS. I wasn't the only one testing this, @Juhasow did tests too.
Waffennacht wrote: »Waffennacht wrote: »Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations
Of course I know, ground AoEs take the current bar, while single target dots (that Really considered Debuffs after all) use the Impact bar, meaning the bar you're on when they hit the target. That's why I casted it on both bars once and compared the damage while staying on that bar for the whole duration of the ability.
I did the tests unbuffed, so pelinal is the only buff affecting the damage. Back bar with 2620 Damage, and front bar with ~4500 damage lead to no difference in damage at all (it was about 30 difference in dps). Approximately 2000 spell damage should lead to a significant increase in damage.
I tested slayer with 3 moondancer once. Then exchanged one moondancer ring for an infallible aether ring with the same enchant (legendary spell damage). So the only difference in gear is minor slayer. I did that on the dummy, in sanctum ophidia on the lonely mob before manticora, on mobs and bosses in fungal 1 (vet and normal), blessed crucible, and nMoL and vMoL. Same for Master architect, vicious ophidian. No difference in damage from light attacks and abilities with and without slayer. This is a reason why parses with willpower currently outperform the parses with 3 MD/IA on the PTS. I wasn't the only one testing this, @Juhasow did tests too.
Follow up question, now that I know for a fact what you're saying is correct, on PTS only and/or live too?
I posted about this earlier, but no one seemed to care. The problem isn't Pelinal here, it's the dual wield weapon damage not being counted properly.
Your character sheet will calculate the base weapon and spell damage on your dual wield bar (on the PTS) as the sum of both weapon's attack ratings (so it's adding 100% of the offhand weapon damage instead of the 6% it's supposed to). The excessive spell/weapon damage appears in your character sheet and is reflected in tooltip values for all your abilities, but does not affect damage actually done in combat. At least one other person has confirmed this somewhere else on the forums.
From your setup, it sounds like you should have very nearly the same weapon/spell damage setup on both bars.
Minor slayer still not working in 3.0.4.
Not tested pelinals yet
Can confirm minor slayer still is NOT working. Same results as above.
Can confirm minor slayer still is NOT working. Same results as above.
Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.
Minor slayer does actually look like a problem. Your post should be about that.
Can confirm minor slayer still is NOT working. Same results as above.
Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.
Minor slayer does actually look like a problem. Your post should be about that.
Pelinal should be bugged too. I tested this on different classes and had the same results. I'll leave it up and let ZoS do with it what they want. At least they'll maybe look into your problem as well when they read it.
Can confirm minor slayer still is NOT working. Same results as above.
Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.
Minor slayer does actually look like a problem. Your post should be about that.
Pelinal should be bugged too. I tested this on different classes and had the same results. I'll leave it up and let ZoS do with it what they want. At least they'll maybe look into your problem as well when they read it.
It sounds like you still think Pelinal is bugged. If you still think Pelinal is bugged, post a screenshot proving it; I would like to see it. If you did tests on other characters that prove it is bugged, then post screenshots of those tests. Your current screenshots are worthless as evidence for Pelinal being bugged; you might as well have said 'hey, I think there might be a problem with Pelinal, but I haven't tried it out'.
I don't know why you're not willing to at least edit that part of your post; if ZOS actually looks into this, you're just wasting their time (when you could've just included that you know where the problem is coming from)...
(EDIT: Why do I sound so annoyed? Because there is a lot of really bad feedback/testing on these forums that drowns out the good feedback/testing. It makes it even harder for developers to figure out what's wrong and to trust the posts here, because half of them are nonsense or don't even understand what they're doing.)