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Pelinal's Aptitude and Minor Slayer are not working on the PTS (with pictures)

Masel
Masel
Class Representative
Pelinals aptitude was supposed to set one damage value simialr to the other. Now i wanted to test a Hybrid Heavy Attack build on the PTS that sounded promising:

Dragonknight, 5 Medium Pelinal, 1 Light Kena, 1 light velidreth, 3 Dreugh King Slayer and Two Master Daggers and a vMA lightnign staff on back bar. Fully buffed it has 5600 Spell and Weapon damage and 25k stats each:

So here's the deal:

Casting any Magicka Ability on my back bar will lead to this, taking Eruption as an Example. I did nothing but cast Eruption and wait for the fight to end:

Stats on back bar and damage from Eruption (stayed on back bar the entire time:

screenshot_20170511_170208.png

screenshot_20170511_170040.png

Stats on front bar and damage from Eruption (stayed on front bar the entire time):

screenshot_20170511_170226.png

screenshot_20170511_170037.png

The difference in spell damage is 2000, but the damage is not different.

The Higher Spell Damage on the front bar does not affect my ability damage at all, and the damage should be significantly different. The small difference in damage is solely based on me using dual wield which leads to hicher spell damage, but i lose 8% from the destro staff passive. Even when casting any magicka based abilities on my front bar it does not increase the damage. Ground AoEs usually take the CURRENT bar to calculate the tick damage. But Single Target DoTs like Burning Embers do not Benefit from the Additional Spell Damage either when casting them on the much stronger front bar, they hit just liek a wet noodle as if they were cast on the back bar.


Also, Minor Slayer does not work on the PTS (tested on the first group of Mobs in Fungal Grotto 1, left one alive):

Light attacks without minor slayer (4827 crit):
screenshot_20170511_224846.png


Light attacks with minor slayer (ALSO 4827 crit):
screenshot_20170511_224847.png

It also doesn't work in trials, ob the dummy and in other normal and veteran dungeons.

@ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZoS_Finn , @ZOS_RichLambert , please have a look into this and fix it. This could b a fun build now that the sustain is lower as using both ressources will yield good sustain.


Edited by Masel on May 13, 2017 2:24PM
PC EU

All Trial Trifecta Titles Done!

Youtube:
https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • t3hdubzy
    t3hdubzy
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    Interesting
  • Waffennacht
    Waffennacht
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    Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations
    Edited by Waffennacht on May 13, 2017 3:41PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Masel
    Masel
    Class Representative
    Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations

    Of course I know, ground AoEs take the current bar, while single target dots (that Really considered Debuffs after all) use the Impact bar, meaning the bar you're on when they hit the target. That's why I casted it on both bars once and compared the damage while staying on that bar for the whole duration of the ability.

    I did the tests unbuffed, so pelinal is the only buff affecting the damage. Back bar with 2620 Damage, and front bar with ~4500 damage lead to no difference in damage at all (it was about 30 difference in dps). Approximately 2000 spell damage should lead to a significant increase in damage.

    I tested slayer with 3 moondancer once. Then exchanged one moondancer ring for an infallible aether ring with the same enchant (legendary spell damage). So the only difference in gear is minor slayer. I did that on the dummy, in sanctum ophidia on the lonely mob before manticora, on mobs and bosses in fungal 1 (vet and normal), blessed crucible, and nMoL and vMoL. Same for Master architect, vicious ophidian. No difference in damage from light attacks and abilities with and without slayer. This is a reason why parses with willpower currently outperform the parses with 3 MD/IA on the PTS. I wasn't the only one testing this, @Juhasow did tests too.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Waffennacht
    Waffennacht
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    Masel92 wrote: »
    Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations

    Of course I know, ground AoEs take the current bar, while single target dots (that Really considered Debuffs after all) use the Impact bar, meaning the bar you're on when they hit the target. That's why I casted it on both bars once and compared the damage while staying on that bar for the whole duration of the ability.

    I did the tests unbuffed, so pelinal is the only buff affecting the damage. Back bar with 2620 Damage, and front bar with ~4500 damage lead to no difference in damage at all (it was about 30 difference in dps). Approximately 2000 spell damage should lead to a significant increase in damage.

    I tested slayer with 3 moondancer once. Then exchanged one moondancer ring for an infallible aether ring with the same enchant (legendary spell damage). So the only difference in gear is minor slayer. I did that on the dummy, in sanctum ophidia on the lonely mob before manticora, on mobs and bosses in fungal 1 (vet and normal), blessed crucible, and nMoL and vMoL. Same for Master architect, vicious ophidian. No difference in damage from light attacks and abilities with and without slayer. This is a reason why parses with willpower currently outperform the parses with 3 MD/IA on the PTS. I wasn't the only one testing this, @Juhasow did tests too.

    Follow up question, now that I know for a fact what you're saying is correct, on PTS only and/or live too?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Masel
    Masel
    Class Representative
    Masel92 wrote: »
    Your stuff is taking forever to load. But just if you didn't know, if you cast an ability from one bar and switch to a new bar, that ability will use the new bar stats and passives for damage calculations

    Of course I know, ground AoEs take the current bar, while single target dots (that Really considered Debuffs after all) use the Impact bar, meaning the bar you're on when they hit the target. That's why I casted it on both bars once and compared the damage while staying on that bar for the whole duration of the ability.

    I did the tests unbuffed, so pelinal is the only buff affecting the damage. Back bar with 2620 Damage, and front bar with ~4500 damage lead to no difference in damage at all (it was about 30 difference in dps). Approximately 2000 spell damage should lead to a significant increase in damage.

    I tested slayer with 3 moondancer once. Then exchanged one moondancer ring for an infallible aether ring with the same enchant (legendary spell damage). So the only difference in gear is minor slayer. I did that on the dummy, in sanctum ophidia on the lonely mob before manticora, on mobs and bosses in fungal 1 (vet and normal), blessed crucible, and nMoL and vMoL. Same for Master architect, vicious ophidian. No difference in damage from light attacks and abilities with and without slayer. This is a reason why parses with willpower currently outperform the parses with 3 MD/IA on the PTS. I wasn't the only one testing this, @Juhasow did tests too.

    Follow up question, now that I know for a fact what you're saying is correct, on PTS only and/or live too?

    On live slayer has been tested before and worked, so I guess it hasn't changed on live. On the PTS it definitely doesn't work and takes out a big chunk of damage for raids. The buff is shown on all buff trackers (combat metrics and srendarr for me), but simply doesn't do anything.

    As far as pelinal is concerned, I also don't know how it is on live. I crafted it on the PTS, as I wanted to test the build there if it can at least break 30k DPS before I invest all the money on live. But as Morrowind hits in a little more than a week on PC, we'll most likely see this hit live as set fixes do not have a very high priority right now...
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Zarrakon
    Zarrakon
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    I posted about this earlier, but no one seemed to care. The problem isn't Pelinal here, it's the dual wield weapon damage not being counted properly.

    Your character sheet will calculate the base weapon and spell damage on your dual wield bar (on the PTS) as the sum of both weapon's attack ratings (so it's adding 100% of the offhand weapon damage instead of the 6% it's supposed to). The excessive spell/weapon damage appears in your character sheet and is reflected in tooltip values for all your abilities, but does not affect damage actually done in combat. At least one other person has confirmed this somewhere else on the forums.

    From your setup, it sounds like you should have very nearly the same weapon/spell damage setup on both bars.
  • Juhasow
    Juhasow
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    Masel92 wrote: »
    screenshot_20170511_170037.png

    LEL Amigo Toyota :smiley:

    https://www.youtube.com/watch?v=6JGp7Meg42U

    PREPARE TO DIE !
    Edited by Juhasow on May 14, 2017 3:22AM
  • Masel
    Masel
    Class Representative
    He's named after a hybrid car B)

    images?q=tbn:ANd9GcRbQ__Jmtzs-aiPS_vbgJZ6XuMdQlporjQFE5vFWSefJ2D5Izio3g
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Didaco
    Didaco
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    Zarrakon wrote: »
    I posted about this earlier, but no one seemed to care. The problem isn't Pelinal here, it's the dual wield weapon damage not being counted properly.

    Your character sheet will calculate the base weapon and spell damage on your dual wield bar (on the PTS) as the sum of both weapon's attack ratings (so it's adding 100% of the offhand weapon damage instead of the 6% it's supposed to). The excessive spell/weapon damage appears in your character sheet and is reflected in tooltip values for all your abilities, but does not affect damage actually done in combat. At least one other person has confirmed this somewhere else on the forums.

    From your setup, it sounds like you should have very nearly the same weapon/spell damage setup on both bars.

    So that's why... I was looking at OP's DW stats and I couldn't believe those values... 4500wd without Warrior Mundus, 5600 buffed, like, what?!

    I'm running a very similar build on live, the difference is that I'm using a vMA 2h, Agility jewelry and Warrior Mundus and I'm sitting at a stable 4180wd fully buffed. And it comes in my mind that Eruption damage is right about 1.1-2k-ish tooltip.
  • Rinmaethodain
    Rinmaethodain
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    Good catch, hope its not late for fix
  • Nox_Noir
    Nox_Noir
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    Minor slayer still not working in 3.0.4.
    Not tested pelinals yet
  • Masel
    Masel
    Class Representative
    Nox_Noir wrote: »
    Minor slayer still not working in 3.0.4.
    Not tested pelinals yet

    Just wanted to test... Rekt :smiley:
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Minno
    Minno
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    Masel92 wrote: »
    Nox_Noir wrote: »
    Minor slayer still not working in 3.0.4.
    Not tested pelinals yet

    Just wanted to test... Rekt :smiley:

    Every hybrid player: "hybrids might be viable this patch!"
    zos: "Nah, not yet" ::stealth nerfs pelinals::
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Masel
    Masel
    Class Representative
    Can confirm minor slayer still is NOT working. Same results as above.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Zarrakon
    Zarrakon
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    Masel92 wrote: »
    Can confirm minor slayer still is NOT working. Same results as above.

    Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.

    Minor slayer does actually look like a problem. Your post should be about that.
    Edited by Zarrakon on May 15, 2017 8:57PM
  • Masel
    Masel
    Class Representative
    Zarrakon wrote: »
    Masel92 wrote: »
    Can confirm minor slayer still is NOT working. Same results as above.

    Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.

    Minor slayer does actually look like a problem. Your post should be about that.

    Pelinal should be bugged too. I tested this on different classes and had the same results. I'll leave it up and let ZoS do with it what they want. At least they'll maybe look into your problem as well when they read it.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Zarrakon
    Zarrakon
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    Masel92 wrote: »
    Zarrakon wrote: »
    Masel92 wrote: »
    Can confirm minor slayer still is NOT working. Same results as above.

    Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.

    Minor slayer does actually look like a problem. Your post should be about that.

    Pelinal should be bugged too. I tested this on different classes and had the same results. I'll leave it up and let ZoS do with it what they want. At least they'll maybe look into your problem as well when they read it.

    It sounds like you still think Pelinal is bugged. If you still think Pelinal is bugged, post a screenshot proving it; I would like to see it. If you did tests on other characters that prove it is bugged, then post screenshots of those tests. Your current screenshots are worthless as evidence for Pelinal being bugged; you might as well have said 'hey, I think there might be a problem with Pelinal, but I haven't tried it out'.

    I don't know why you're not willing to at least edit that part of your post; if ZOS actually looks into this, you're just wasting their time (when you could've just included that you know where the problem is coming from)...

    (EDIT: Why do I sound so annoyed? Because there is a lot of really bad feedback/testing on these forums that drowns out the good feedback/testing. It makes it even harder for developers to figure out what's wrong and to trust the posts here, because half of them are nonsense or don't even understand what they're doing.)
    Edited by Zarrakon on May 15, 2017 9:25PM
  • Minno
    Minno
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    Zarrakon wrote: »
    Masel92 wrote: »
    Zarrakon wrote: »
    Masel92 wrote: »
    Can confirm minor slayer still is NOT working. Same results as above.

    Please delete the part of your original post about Pelinal. Pelinal is not the problem in your pictures (as I pointed out earlier in this thread, the only problem is the tooltips and character sheet counting dual wield weapon damage incorrectly), and leaving this up is just wasting the time of people reading this.

    Minor slayer does actually look like a problem. Your post should be about that.

    Pelinal should be bugged too. I tested this on different classes and had the same results. I'll leave it up and let ZoS do with it what they want. At least they'll maybe look into your problem as well when they read it.

    It sounds like you still think Pelinal is bugged. If you still think Pelinal is bugged, post a screenshot proving it; I would like to see it. If you did tests on other characters that prove it is bugged, then post screenshots of those tests. Your current screenshots are worthless as evidence for Pelinal being bugged; you might as well have said 'hey, I think there might be a problem with Pelinal, but I haven't tried it out'.

    I don't know why you're not willing to at least edit that part of your post; if ZOS actually looks into this, you're just wasting their time (when you could've just included that you know where the problem is coming from)...

    (EDIT: Why do I sound so annoyed? Because there is a lot of really bad feedback/testing on these forums that drowns out the good feedback/testing. It makes it even harder for developers to figure out what's wrong and to trust the posts here, because half of them are nonsense or don't even understand what they're doing.)

    There is a reason why a company pays an employee to do this work. You pay a wage and back it with training, you'll get correct results each time. Want free labor? Better expect less than optimal results.

    You going to pay OP to edit his post? I don't think you will so it makes no sense to get all angry for something you can't change lol.

    The info is there, let zos deal with it. Not our fault they don't hire a quality testing service and instead rely on 20yr old college kids with lots of free time or adults that work 8am-6pm and have to pickup their kids from soccer practice/cook dinner.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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