Still against jewelcrafting for already existing sets. If ZOS added some new 3-piece sets that could only be aquired by jewelcrafting I would be all for that.
Reason I´m against jewelcrafting is because you´ll be able to use 2 crafted sets at once. Jewelcrafting would sure add diversity to the amount of different builds you could make, but it would create an imblance as well. People already complain about "broken/OP" combinations, especially in PvP. Adding the possibility to run 2 crafted sets at once would create even more "broken/OP" combinations.
And since ZOS is unable to balance sets amongst eachother I´m not sure I want to witness the day jewelcrafting arrives (if it ever does. hopefully not).
Still against jewelcrafting for already existing sets. If ZOS added some new 3-piece sets that could only be aquired by jewelcrafting I would be all for that.
Reason I´m against jewelcrafting is because you´ll be able to use 2 crafted sets at once. Jewelcrafting would sure add diversity to the amount of different builds you could make, but it would create an imblance as well. People already complain about "broken/OP" combinations, especially in PvP. Adding the possibility to run 2 crafted sets at once would create even more "broken/OP" combinations.
And since ZOS is unable to balance sets amongst eachother I´m not sure I want to witness the day jewelcrafting arrives (if it ever does. hopefully not).
Changing traits would erase the need to do content more than once, which would lead to people leaving at a faster rate.
Same with improving existing jewelry drops, it would erase the need to improve your own skill to be able to complete harder content.
Reducing research time would reduce the subscription benefit that paying customers receive.
Changing styles is an iffy thing, it could reduce the need to do content.
All of the changes have impacts. I see very few people actually putting thought into the ripples that their changes would make.