With the changes to sustain/CP, can we revise the Dodge/Streak penalty?

ManDraKE
ManDraKE
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It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
  • Solariken
    Solariken
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    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
  • Magıc
    Magıc
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    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
  • Sugaroverdose
    Sugaroverdose
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    ManDraKE wrote: »
    It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
    In par with double costing block? Hah, are you sane?
    Magıc wrote: »
    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
    And they are kite from keep to keep without dropping to <50% magicka.

    Edited by Sugaroverdose on May 11, 2017 4:19PM
  • Magıc
    Magıc
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    ManDraKE wrote: »
    It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
    In par with double costing block? Hah, are you sane?
    Magıc wrote: »
    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
    And they are kite from keep to keep without dropping to <50% magicka.

    See what I mean? @Solariken

    They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.

    xD
  • Sugaroverdose
    Sugaroverdose
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    Magıc wrote: »
    ManDraKE wrote: »
    It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
    In par with double costing block? Hah, are you sane?
    Magıc wrote: »
    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
    And they are kite from keep to keep without dropping to <50% magicka.

    See what I mean? @Solariken

    They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.

    xD
    I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.
  • ManDraKE
    ManDraKE
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    In par with double costing block? Hah, are you sane?

    There is no penalty for blocking, just the cost of it. I'm talking about the dodge/streak FATIGE debuff, not the cost itself of doging/streaking. Before telling me i'm not "sane", you should first try to understand what i'm talking about
    Edited by ManDraKE on May 11, 2017 6:02PM
  • Twohothardware
    Twohothardware
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    Streak doesn't need revised at all until Shields receive a real hit to sustainability. I was playing Azura's last night and even in No CP Sorcs are able to shield stack to *** levels because of all the broken Magicka sets in the game like Necro and Lich giving high sustain.
  • Minno
    Minno
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    Streak doesn't need revised at all until Shields receive a real hit to sustainability. I was playing Azura's last night and even in No CP Sorcs are able to shield stack to *** levels because of all the broken Magicka sets in the game like Necro and Lich giving high sustain.

    Though their Stam Regen will be worse. A mag user on AZ, with tri food might only get 10-12 k versus the 15-16k now. CC+ burn tactics are much better implemented, especially if you are a Stam toon.
    Minno - DC - Forum-plar Extraordinaire
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  • Feanor
    Feanor
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    Magıc wrote: »
    ManDraKE wrote: »
    It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
    In par with double costing block? Hah, are you sane?
    Magıc wrote: »
    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
    And they are kite from keep to keep without dropping to <50% magicka.

    See what I mean? @Solariken

    They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.

    xD
    I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.

    Then ask for a functioning gap closer instead of Sorc nerfs maybe?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • ManDraKE
    ManDraKE
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    Streak doesn't need revised at all until Shields receive a real hit to sustainability. I was playing Azura's last night and even in No CP Sorcs are able to shield stack to *** levels because of all the broken Magicka sets in the game like Necro and Lich giving high sustain.

    those sets are screaming for a nerf, you won't get an argument from me there.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Should be an exponentail curve and not linear. This punishes repeat spammers and not the casual users.

    For example:
    100%
    110% +10%
    125% +15%
    145% +20%
    170% +25%

    Then you could really ramp it up after 170%. Smart players will let the 4 second cooldown expire after say 3-4 rolls or streaks. Sometimes its nessesary to roll or streak 3 times in a row. Which happens outnumbered.


    PS4 NA DC
  • Asgari
    Asgari
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    Roll dodge penalty SHOULD stay with the recent buff it got with the 2 seconds of immunity after rolling.
    Formerly @Persian_Princess .. Now @Asgari
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  • ManDraKE
    ManDraKE
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    Roll dodge penalty SHOULD stay with the recent buff it got with the 2 seconds of immunity after rolling.

    And what is the reasoning behind that? The inmunity is to inmovilizations, and is mostly to prevent that situation when you get rooted while exiting the dodge roll, that is not only annoying as ***, but is also really buggy (you lost control over your character for an instant).

    The fatigue penalty was set to prevent the perma-dodge and infinite-streak builds, but with the changes to sustain in this patch, everything is diferent. The penalty will be too big in the first 2 activations, too much punish for dodge rolling or streaking twice with the new sustain changes. The penalty should be high for people spamming it, but dodge rolling/streaking twice to find some LoS while getting chase by a plethora of players spamming gap closers and other stuff on me, shouldn't be penalized imo. If they ajusted cost posions to match the new sustain changes, they should also adjust the fatigue debuffs.
    Edited by ManDraKE on May 11, 2017 9:38PM
  • Ragnaroek93
    Ragnaroek93
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    I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Sugaroverdose
    Sugaroverdose
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    Feanor wrote: »
    Magıc wrote: »
    ManDraKE wrote: »
    It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
    In par with double costing block? Hah, are you sane?
    Magıc wrote: »
    Solariken wrote: »
    I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.

    Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
    And they are kite from keep to keep without dropping to <50% magicka.

    See what I mean? @Solariken

    They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.

    xD
    I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.

    Then ask for a functioning gap closer instead of Sorc nerfs maybe?
    Streak is already fixed from being OP PoS with sorcs who runs from keep to keep faster than fully levelled mount with rapids, it's newer should've been happen and was stupidly missed with softcap removal as well as permaroll and permablock.

    Current update didn't even nerf streak and buffed roll-dodge giving snare immunity, while blocking has been nerfed in this update with huge double pricing without any reason cause permablock will still be possible just because of S&B ultimate and "frost staff tanking"
    Edited by Sugaroverdose on May 12, 2017 2:52AM
  • ManDraKE
    ManDraKE
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    I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
    I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.

    so in order to prevent spammers, you *** everyone who is using dodge/streak in tactical way? Reduce the penalty for the first 2 cast, and keep it high for ppl spamming it.
  • D0ntevenL1ft
    D0ntevenL1ft
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    ManDraKE wrote: »
    I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
    I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.

    so in order to prevent spammers, you *** everyone who is using dodge/streak in tactical way? Reduce the penalty for the first 2 cast, and keep it high for ppl spamming it.

    Uhm yes? Is this your first nerf you've really thought about? Obviously small groups wreck things for bigger populations thats essentially how nerfs come lol.
  • Rinmaethodain
    Rinmaethodain
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    Should be an exponentail curve and not linear. This punishes repeat spammers and not the casual users.

    For example:
    100%
    110% +10%
    125% +15%
    145% +20%
    170% +25%

    Then you could really ramp it up after 170%. Smart players will let the 4 second cooldown expire after say 3-4 rolls or streaks. Sometimes its nessesary to roll or streak 3 times in a row. Which happens outnumbered.


    This or the anti spam measurement should be more "analog" if you know what i mean. Currently it works like this, for dodge roll, player either rolled in last 4 seconds so he should be penalised for rolling too fast or they did not roll in last seconds.

    It irritates me when i get charged more stamina same when i roll at 3.99 second since last roll and 1 second since last roll. The dodge roll/streak penalty should decrease over time so after 3.99 second dodge/streak cost should be nearly at the base value.
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