I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
In par with double costing block? Hah, are you sane?It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.
And they are kite from keep to keep without dropping to <50% magicka.I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
Sugaroverdose wrote: »In par with double costing block? Hah, are you sane?It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.And they are kite from keep to keep without dropping to <50% magicka.I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.Sugaroverdose wrote: »In par with double costing block? Hah, are you sane?It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.And they are kite from keep to keep without dropping to <50% magicka.I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
See what I mean? @Solariken
They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.
xD
Sugaroverdose wrote: »In par with double costing block? Hah, are you sane?
Twohothardware wrote: »Streak doesn't need revised at all until Shields receive a real hit to sustainability. I was playing Azura's last night and even in No CP Sorcs are able to shield stack to *** levels because of all the broken Magicka sets in the game like Necro and Lich giving high sustain.
Sugaroverdose wrote: »I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.Sugaroverdose wrote: »In par with double costing block? Hah, are you sane?It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.And they are kite from keep to keep without dropping to <50% magicka.I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
See what I mean? @Solariken
They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.
xD
Twohothardware wrote: »Streak doesn't need revised at all until Shields receive a real hit to sustainability. I was playing Azura's last night and even in No CP Sorcs are able to shield stack to *** levels because of all the broken Magicka sets in the game like Necro and Lich giving high sustain.
Princess_Asgari wrote: »Roll dodge penalty SHOULD stay with the recent buff it got with the 2 seconds of immunity after rolling.
Streak is already fixed from being OP PoS with sorcs who runs from keep to keep faster than fully levelled mount with rapids, it's newer should've been happen and was stupidly missed with softcap removal as well as permaroll and permablock.Sugaroverdose wrote: »I'm maining on LA magdk without reliable gapcloser, so get your self imagined superiority and hide it somewhere deep inside yourself.Sugaroverdose wrote: »In par with double costing block? Hah, are you sane?It seems only logical, the Dodge/Streak penalty will be too harsh with the changes to sustain. I'm not proposing to remove the penalty, but make it scale a bit less agresive, the first 2/3 dodge/streaks should have a relative low penalty and only apply an aggressive penalty when the player is literally spamming dodge/streak.And they are kite from keep to keep without dropping to <50% magicka.I support this. Perhaps a 33% scaling penalty for Streak and a 25% penalty for roll instead of the respective 50% and 33% on Live.
Lol. Sorcs were released with the intent of being able to kite, not relying on shield stacking. People cried, which led to the cost penalty on it and sorcs being forced to shield stack. Zos will never revert that because they listen to the causals who aren't willing to learn gameplay beyond the most basic *** like pressing 1 means using an ability on the ability bar.
See what I mean? @Solariken
They don't realise you can gap close spam Sorcs for example. The just see that they can't chase a solo sorc with their 20 man group and then proceed to cry.
xD
Then ask for a functioning gap closer instead of Sorc nerfs maybe?
Ragnaroek93 wrote: »I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
Ragnaroek93 wrote: »I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
Ragnaroek93 wrote: »I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.Ragnaroek93 wrote: »I don't think that this is a good idea. You would need to make dodgeroll and Streak absurdly expensive so that even high regen builds can't spam it, otherwise people will just have godmode once they stack enough sustain.
so in order to prevent spammers, you *** everyone who is using dodge/streak in tactical way? Reduce the penalty for the first 2 cast, and keep it high for ppl spamming it.
GreenSoup2HoT wrote: »Should be an exponentail curve and not linear. This punishes repeat spammers and not the casual users.
For example:
100%
110% +10%
125% +15%
145% +20%
170% +25%
Then you could really ramp it up after 170%. Smart players will let the 4 second cooldown expire after say 3-4 rolls or streaks. Sometimes its nessesary to roll or streak 3 times in a row. Which happens outnumbered.