asneakybanana wrote: »Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.
There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
asneakybanana wrote: »Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.
There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
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asneakybanana wrote: »Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.
There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
asneakybanana wrote: »Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.
There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
I rarely see Eots anymore unless it's GvG play. It really isn't as strong as you're making out (in 1v1/small scale) lol.
Emma_Overload wrote: »asneakybanana wrote: »Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.
There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
LOL @ "uncounterable"! You haven't noticed how people will just run away from you when you cast it? Heck, I don't even use it that much to try to kill anyone, I just drop it to get people to back off so I can get away.
My two cents for eye of the storm is that if Caltrops can't stack in live, why should eye of the storm. Thing is, in PvE this is a bloody problem because it hinders the abilty to burn mobs