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Straw poll balance changes! [Dark Deal/Mage-Light Empower/Stam NB sustain buff?/Eots nerf?]

GreenSoup2HoT
GreenSoup2HoT
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Straw poll for dark deal!
https://strawpoll.com/s87w39r

Straw poll for magelight empower!
https://strawpoll.com/e7f6aw9

Straw poll for stamina nightblade healing buff?
https://strawpoll.com/a6a1abd

Straw poll for Eye of the Storm!
https://strawpoll.com/xf9653y


I thought it would be a good idea to get multiple polls for various things using straw poll. I think ive hit quiet a few of the topics popping up in threads so far. Will add more once topics are brought up. Leave an Awesome to show you support!


Edited by GreenSoup2HoT on May 10, 2017 11:57AM
PS4 NA DC
  • asneakybanana
    asneakybanana
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    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • CavalryPK
    CavalryPK
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    Where is the love for magblade?
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Magıc
    Magıc
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    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.

    I rarely see Eots anymore unless it's GvG play. It really isn't as strong as you're making out (in 1v1/small scale) lol.
    Edited by Magıc on May 10, 2017 2:50PM
  • Zarrakon
    Zarrakon
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    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.

    I agree with this a lot. I like using the other morph (elemental rage) even in PvP, because the damage it does is absolutely massive. But it's never felt like an I-win button in PvP, because there are some people who can already just solo heal/shield right through it, and almost anyone competent knows to just walk out.

    I could also really get on board with making it a channel. But maybe increase the damage back to normal or give a movement speed buff if this happen.
  • MaxwellC
    MaxwellC
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    Mage light should only empower your next magic ability not any ability.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Emma_Overload
    Emma_Overload
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    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.

    LOL @ "uncounterable"! You haven't noticed how people will just run away from you when you cast it? Heck, I don't even use it that much to try to kill anyone, I just drop it to get people to back off so I can get away.
    #CAREBEARMASTERRACE
  • GreenSoup2HoT
    GreenSoup2HoT
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    Thanks for your input @asneakybanana. The suggestion is right on point. I would go so far as to say all AoE's should work this way.
    PS4 NA DC
  • asneakybanana
    asneakybanana
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    Magıc wrote: »
    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.

    I rarely see Eots anymore unless it's GvG play. It really isn't as strong as you're making out (in 1v1/small scale) lol.

    I agree it's not as prevalent as it was before the nerf but it is still definitely ridiculously strong in a 1v1 situation. Sit there as a nb and pop destro and then ambush a couple times and then fear and watch most people melt in 2-3 ticks apart from tanks. TBH I wouldn't even classify this as a nerf just as a useful reworking of the skill to make people think more about using it. If there's anyone that wouldn't want the skill to be nerfed it would be pretty safe to say that would be me as I basically only play a bomb blade.
    Since there was no other option for eots I'll put my idea here. Eots should scale like prox det where the more people you hit with it the more damage you do. The utility of eots to discourage zerging is hugely needed, however when you use eots in a 1v1 situation it is nearly uncounterable. If they made it was still unblockable and then just scaled up based on how many people you hit to the current damage or slightly higher damage than it would be balanced. Make it so on a single player it does like 40% the damage that it is now on single target, so like 3.5k on a build running clever alch and vd, and then increase by 25% on that base damage per target hit up to 10 targets. This way if you hit 6 targets, which odds are means it's a decent sized group it will do like 8.7k damage a tick to a light armor vampire squish build with little to no impen.

    There would probably need to be a little more fine tuning to my suggestion in terms of values but I think it's a very good start and would help to reduce it's "cheese" against single targets but keep the effectiveness against zergs.

    LOL @ "uncounterable"! You haven't noticed how people will just run away from you when you cast it? Heck, I don't even use it that much to try to kill anyone, I just drop it to get people to back off so I can get away.

    What is the counter in a 1v1 to a nightblade spamming ambush on you over and over again w/ their destro rolling while you try to run away? are you going to vigor yourself to safety? or shield yourself? or heal yourself? As soon as you do that nb pops a fear and then starts single targetting you down and youre dead. Do I think that when you're bombing a zerg people will get away a lot more often now that they are aware of the skill? Absolutely, which is why with this change it would take a lot more skill to actually get that full damage bonus and really make you hunt down the large packs of players instead of just the 1s and 2s.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • NyassaV
    NyassaV
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    My two cents for eye of the storm is that if Caltrops can't stack in live, why should eye of the storm. Thing is, in PvE this is a bloody problem because it hinders the abilty to burn mobs
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • GreenSoup2HoT
    GreenSoup2HoT
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    Hollery wrote: »
    My two cents for eye of the storm is that if Caltrops can't stack in live, why should eye of the storm. Thing is, in PvE this is a bloody problem because it hinders the abilty to burn mobs

    If Eots worked like caltrops does in live, would pve players not turn to their other ground aoe based class ultimates like they used to before this op skill was released? Then probably leave the ability to the mag nb dps.

    In my opinion id rather eots work like caltrops does in live to prevent destro trains.... but then batswarm trains would just happen. pbaoe needs a nerf imho.

    Edited by GreenSoup2HoT on May 10, 2017 6:56PM
    PS4 NA DC
  • F7sus4
    F7sus4
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    The only issue I see with Strawpolls is...
    Meritocracy > democracy

    Edited by F7sus4 on May 10, 2017 8:14PM
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