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What are the perks of being a Magblade? PVP

RealHeadhonchoe
I've seen a lot of post about Magblades being absolutely trash. I just got done leveling up mine and have been playing with him for a little bit. I tend to struggles in a few areas, but i suspect that because I'm new with the class and I've played my stamplar for 2 years. Im genuinely worried for my character but i find it really to fun to play and the class attracts me. I just don't want to switch over to stamina class again or level up a mag sorc. In what ways is this class REALLY good?
  • Blobsky
    Blobsky
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    Dying swiftly
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • zyk
    zyk
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    It's more interesting than the current meta builds. I have fun playing a support build open world to help out fellow randoms.

    If I only cared about my own personal performance -- vs having fun -- I'd definitely be playing my magicka sorc or stam dk though. Even my dunmer nb is far more potent and easier to play in a stam config -- but zzzz..

    IMO, the only role Magicka NB is currently best at is bombing.

    Edited by zyk on May 8, 2017 11:25PM
  • davey1107
    davey1107
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    The consensus right now is that magblades are weaker in pvp. I think people overreact...I wouldn't call them trash.

    Cons
    Squishy
    Lack solid heals
    Lack enough burst damage to cut through current heavy armor / ultra resistant meta

    Pros
    Fast and sneaky
    Good resource management
    Good single target damage, but insane aoe if geared right


    Right now, magblades benefit from being in a group. They lack the power to be outright on-their-own gankers, which is unfortunate because their stealth and speed makes ganking with them fun. But playing them in a group is better if you employ strategy, and I'm sorry to say that video gamers don't excel in employing smart strategy, which is some of why magblades are underrated.

    What I mean is that (if you haven't noticed) the "right" way to play is to stack on the crown and mash all your buttons constantly. Sigh. Zerging has its advantages, but magblades suffer in this play style. If a group of five takes a resource, the flag is the absolute WORST place for a magblade to be. It's dangerous because of the NPCs, but if enemies show up it's easy to get picked off. A magblade should stealth to a safe high point...hey, WOULD YOU LOOK AT THAT, THERE'S A TOWER AT EVERY RESOURCE. Lol. A magblade can get into the tower and assist with dps/other from this relatively safe spot. If enemies show up, they should be prepared to rain dps death down on them.

    In a keep siege, the same concepts apply. The porch is a sucky spot for them...they can better assist in stealth from above the breach. Watch for defenders and watch the rear and stun them at an inopportune moment. Then have your team's back when they enter to capture the flag. This is a moment of weakness...their health will be down, and one human enemy can pick off enough of the team to tip the balance to wipe. A nightblade in the entrance can both alert the team, and hinder the incoming attackers enough to prevent getting caught between NPCs and humans.

    Anyway, the point is that magblades get a lot better in pvp if you don't play them like every other class. If used smartly, they can hinder, obfuscate, confuse and sabotage enemy actions.


    Update 14

    Overall, while magblades didn't get the buffs they wanted with Morrowind, I'm hopeful that the changes at large will benefit them. The CP "power creep" has served to help other classes more than magblades, which is part of why they've become relatively weaker. For example, one of their original perks was more resource regen. When resource regen was made utterly irrelevant, they lost a big advantage. And this was amplified because going back a year or two, magblades tended to invest in damage enchants and CPs. The imbalance in ability cost and regen allowed other classes to move toward this as well...in a sense they gained more than magblades have because of the evolving meta.

    So I can't say that update 14 will solve all the issues, but I'm hopeful that the changes will force other classes to move back to regen enchants and to reduce their dps abilities a bit. This might make magblades more competitive without buffing them...just by making the other classes weaker in relation to them.
  • pcar944
    pcar944
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    zyk wrote: »
    It's more interesting than the current meta builds. I have fun playing a support build open world to help out fellow randoms.

    If I only cared about my own personal performance -- vs having fun -- I'd definitely be playing my magicka sorc or stam dk though. Even my dunmer nb is far more potent and easier to play in a stam config -- but zzzz..

    IMO, the only role Magicka NB is currently best at is bombing.

    lol the only role Magblade has ever been good at is bombing
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • RealHeadhonchoe
    davey1107 wrote: »
    The consensus right now is that magblades are weaker in pvp. I think people overreact...I wouldn't call them trash.

    Cons
    Squishy
    Lack solid heals
    Lack enough burst damage to cut through current heavy armor / ultra resistant meta

    Pros
    Fast and sneaky
    Good resource management
    Good single target damage, but insane aoe if geared right


    Right now, magblades benefit from being in a group. They lack the power to be outright on-their-own gankers, which is unfortunate because their stealth and speed makes ganking with them fun. But playing them in a group is better if you employ strategy, and I'm sorry to say that video gamers don't excel in employing smart strategy, which is some of why magblades are underrated.

    What I mean is that (if you haven't noticed) the "right" way to play is to stack on the crown and mash all your buttons constantly. Sigh. Zerging has its advantages, but magblades suffer in this play style. If a group of five takes a resource, the flag is the absolute WORST place for a magblade to be. It's dangerous because of the NPCs, but if enemies show up it's easy to get picked off. A magblade should stealth to a safe high point...hey, WOULD YOU LOOK AT THAT, THERE'S A TOWER AT EVERY RESOURCE. Lol. A magblade can get into the tower and assist with dps/other from this relatively safe spot. If enemies show up, they should be prepared to rain dps death down on them.

    In a keep siege, the same concepts apply. The porch is a sucky spot for them...they can better assist in stealth from above the breach. Watch for defenders and watch the rear and stun them at an inopportune moment. Then have your team's back when they enter to capture the flag. This is a moment of weakness...their health will be down, and one human enemy can pick off enough of the team to tip the balance to wipe. A nightblade in the entrance can both alert the team, and hinder the incoming attackers enough to prevent getting caught between NPCs and humans.

    Anyway, the point is that magblades get a lot better in pvp if you don't play them like every other class. If used smartly, they can hinder, obfuscate, confuse and sabotage enemy actions.


    Update 14

    Overall, while magblades didn't get the buffs they wanted with Morrowind, I'm hopeful that the changes at large will benefit them. The CP "power creep" has served to help other classes more than magblades, which is part of why they've become relatively weaker. For example, one of their original perks was more resource regen. When resource regen was made utterly irrelevant, they lost a big advantage. And this was amplified because going back a year or two, magblades tended to invest in damage enchants and CPs. The imbalance in ability cost and regen allowed other classes to move toward this as well...in a sense they gained more than magblades have because of the evolving meta.

    So I can't say that update 14 will solve all the issues, but I'm hopeful that the changes will force other classes to move back to regen enchants and to reduce their dps abilities a bit. This might make magblades more competitive without buffing them...just by making the other classes weaker in relation to them.

    Thank you! Everything you said I completely agree with. My original magblade was a gank build and I tried going solo ( I would end up getting hunted down by a 30 man Zerg all using magelight just because I killed one of their buddies, YAY 30 alliance points to kill the ganker! ) but I just switched over to a bomber and the changes are noticeable. Like you said playing pvp ESO is all about zerging. I just sneak up behind a huge Zerg then hit prox and destro ult and f them up. It's quite satisfying but not as satisfying as ganking...
  • exeeter702
    exeeter702
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    Unfortunately outside of a thematic interest or making an incredibly linear build in the form of a bomb build, there is little reason to play one over a mag sorc.

    Again, thematically you would think a ranged mage archetype in the vein of a life draining damage over time, fear / kiting build would fit right in with a magblade. Unfortunately that dynamic simply can not exist in this game in its current form which is a huge disappointment.

  • SnubbS
    SnubbS
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    The class is amazing if you're willing to do what the class does best, and not try to roleplay the "Play as you want" moniker—Bomblade is incredible, it's useful, it's what wins medium scale fights—it's the counter to all the AIDS builds running Heavy Armor. The only downside is that you need a 4-6 man group with a healer or two to really take advantage of it.
    zyk wrote: »
    It's more interesting than the current meta builds. I have fun playing a support build open world to help out fellow randoms.

    If I only cared about my own personal performance -- vs having fun -- I'd definitely be playing my magicka sorc or stam dk though. Even my dunmer nb is far more potent and easier to play in a stam config -- but zzzz..

    IMO, the only role Magicka NB is currently best at is bombing.

    StamDK.

    ahahahahhahahahhahahahahahhahahahahhahahahhahahahahahhahahaha.
    Edited by SnubbS on May 10, 2017 3:35PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • mb10
    mb10
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    If you dont mind respawning at your keep every 5 minutes then its for you.

    I would say the ONLY ONLY ONLY positive is to go invisible but even thats broken. Any DoT on you usually takes you out of stealth and if anybody piercing marks you then its their great heals, shields and DPS vs your... well your trash passives and NB skills.
  • DjMuscleboy02
    DjMuscleboy02
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    Next patch your siphoning attacks will make your resource management barely and could possibly revive the class considering the buff to path nvm lol
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
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