Should group dungeons be nerfed?

akl77
akl77
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Edited by akl77 on May 7, 2017 11:49AM
Pc na

Should group dungeons be nerfed? 203 votes

No
54%
MoiskormoimiCavalryPKJoy_DivisionDeadlyRecluseSBCotis67Greevirhedna123b14_ESOwenchmore420b14_ESOGrevierlolo_01b16_ESOcaywinb16_ESOninibinizippo_taylorb16_ESOAlienSlofSkayaqUlfgardeBuddheiaKyomadanno8 111 votes
Yes, normal too easy
1%
subtlezeroub17_ESOkkidd0hAdernathsmoothscape 4 votes
Yes, vet too easy
1%
Wifeaggro13Katinaslaksikusspud1639 4 votes
Yes, vet too hard
4%
KhenarthiNebthet78Tanis-StormbinderGraydonkarma69Chairo_KumaVoodooPlatypusArchMikemphileunderx2 9 votes
Yes, normal too hard
0%
Sunra 1 vote
Yes, normal too easy, vet too hard
5%
FoulSnowpawOddball666Emma_OverloadTalonKnightakl77Bobby_V_Rockitdamiandjay24YamiKurukuIrfindFetzWarbow7 11 votes
Yes, both normal and vet too easy
8%
LtCrunchcodybrewer78b14_ESOElara_NorthwindStillianLexynideDr.NRGYo_DonnoTempahEp1kMalwareTaylor_MBXxBradeyxXMakoForeMarabornwingrionSqueaky_Clean6lackzeu5Ketarmish29burninggodCocorocho 18 votes
Yes, both normal and vet too hard
1%
Tholian1VipstaakkiMalic 3 votes
Yes, DLC ones too hard
8%
derekdew339_ESOM0biAshtarisFrenkthevileHuyenrandalthorgreyloxDHaleLarianaMannix1958GargathheavenelvaCarbonisedTommy_The_GunmesmerizedishRANKK7ATEK302 17 votes
Other
12%
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  • Banana
    Banana
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    I haven't done one with PTS nerfs yet. So no comment
  • Daemons_Bane
    Daemons_Bane
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    No
    I like them as is.. No need for a change as I see it.. The way they are now, most people can be a part of them
  • akl77
    akl77
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    Yes, normal too easy, vet too hard
    Imo, normal is far too easy, in which you can solo it easily, the role of tank and healer becomes redundant.
    Vet however is a bit steep, if you don't have decent dps, getting through some dungeons are impossible or takes forever.
    I reckon they should be nerfed to balance out a bit more.
    Pc na
  • Dragonnord
    Dragonnord
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    No
    What? Vet dungeons (other than vICP, vWGT, vCoS and vRoM) I can solo or two-man them with another dps and Vigor. And with my StamDK, not even with a Sorcerer with pets.
     
    Edited by Dragonnord on May 7, 2017 2:29PM
  • Magdalina
    Magdalina
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    Are you kidding? Where's the "no, they should be buffed" version?o.O
  • phileunderx2
    phileunderx2
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    Yes, vet too hard
    I think the difference between normal and vet is too wide. For example on normal fungal grotto I solo it all the time with my sorcs and pets the last boss knock back attack barley removes any of my characters health. On vet same attack is insta one shot. And both my sorcs have 20 k health. Very humbling as I was feeling like an elite then do vet and I'm back to scrubville.
  • Medakon
    Medakon
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    Other
    They should increase difficulty, at this moment, you can stand still the whole time until you kill the boss. No need to block or dodge.. just press the same button until it dies without moving.. Yes talking about vet dungeons, even most of the DLC ones..
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  • Seri
    Seri
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    No
    akl77 wrote: »
    Vet however is a bit steep, if you don't have decent dps, getting through some dungeons are impossible or takes forever
    I think the difference between normal and vet is too wide.
    The 'better' step here is to slightly buff normals such that players are slightly better prepared, and for better in-game information on how to spec a character.
    EP CP160+ Templar, Sorc, NB
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  • Voxicity
    Voxicity
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    No
    Buff all dungeons, they are too easy.
  • Palidon
    Palidon
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    Other
    I think all undaunted dungeons should have a solo option for those of us who do not like group play.
  • Fingolfinn01
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    dungeons should have another level above vet.
    PC-NA
  • Cronopoly
    Cronopoly
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    No
    Palidon wrote: »
    I think all undaunted dungeons should have a solo option for those of us who do not like group play.

    I like this type of thinking with a huge caveat. I've worked IT in a fortune 500 company for over 21 years. It's not free.

    Being that more dungeon Instances would need to be synced on the backend Host servers, this would have to be designed and balanced to work alongside existing sizing already in place while potentially adding extra workload to the same host ZOS servers, firewalls, databases, and routers.

    While a novel idea, we already have too many instances of dungeon instability and seemingly bottlenecked resources at peak times. This idea would not make it better I fear in any short term.

    Additionally it would potentially just hide the Gold farmers activities... My last 6 months of play I tried to stay away from Shadowfen the bots were just so rampant. I have no idea why but they love that zone. Some of them look like the old school "Team Wizzy" from DAoC using a /stick command. One leader and 4 or 5 mule toons following behind perfectly in sync in all movement and actions. I saw this last month. I just shook my head and moved on, while noting in Zone Chat everyone saying "Report these guys."
    Edited by Cronopoly on May 7, 2017 1:23PM
  • Magdalina
    Magdalina
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    Palidon wrote: »
    I think all undaunted dungeons should have a solo option for those of us who do not like group play.

    Most of them do. There's nothing restricting you from going in alone and besides a few mechanics requiring a second player, all normal dungeons can fairly easily be soloed(and I don't mean just as 600 cp in bis gear, you can solo them wih no cp whasoever and like level 20 if you know wha you're doing). Heck @Vaoh even soloed most all vet ones, including dlc.
  • klowdy1
    klowdy1
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    Other
    They need to add a third difficulty between normal and vet to get people more prepared for vet, maybe even make normal a bit more difficult, possibly even vet a bit, too. The jump from normal to vet is just too much for the average player to adapt quickly.
  • Madness1
    Madness1
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    No
    No, they're GROUP CONTENT. Sure some can be soloable with a really high CP character, but that just means the character needs a nerf and not the dungeon.
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  • theher0not
    theher0not
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    No
    IMHO they could be a litle harder than they are right now. At least normal, and non DLC vet (IC vet I feel are in a pretty good spot. They are hard, but with a compitent group it won't be too hard to run them).

    my thoughts on adding a new difficulity
    They could add a new difficuluty but I think it would be hard to find a good way to handle gear with 3 difficulities. If they gave the hardest mode legendary gear it could hurt trials, if they gave normal green gear and the medium blue that would kill normal dungs.

    If they found a good way to do this I think it would be great and i'd be all for it. But if not then I think it would only hurt the game.
    Edited by theher0not on May 7, 2017 2:13PM
  • Victoria_Marquis
    Victoria_Marquis
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    Other
    All dundeons should have a Drop down list where the group leader may choose difficulty.

    This way first time players can choose easy, learn the dungeon mechanics, then progress to the next level for better drops and rewards.

    This way if you only have a couple of players in a group they can still explore and experience the dungeon, hone their skills and eventually be effective in an elete group on expert mode.
    Edited by Victoria_Marquis on May 7, 2017 2:28PM
  • Xylphan
    Xylphan
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    No
    Magdalina wrote: »
    Are you kidding? Where's the "no, they should be buffed" version?o.O

    Normal dungeons are face roll easy when you've got the knowledge, stats, etc. but fresh faced n00bs don't have that.

    Problem is, right now you've got fresh faced n00bs often getting completely carried by 600 CP speed runners which gives them a false sense of difficulty. Worse, it can give the impression that certain classes/skills/etc. are useless or your somehow "doing it wrong". I know I got that feeling more than once as a n00b tank chasing after vet 16 wonder duos who didn't even need me to be there.

    Then a lot of these n00bs go on into other dungeons and get paired with a bunch of other n00bs and rage quit when they get wiped in an "EZ" dungeon.

    I think normals are fine. I think pairing level 12 greenhorns with 600 CP hypercarries isn't.
  • Tasear
    Tasear
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    Other
    It's fine
  • sirston
    sirston
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    Other
    Should this be nerfed

    How about buffed? Why make things easier why not make it harder.
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  • Galwylin
    Galwylin
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    Other
    I just don't know anymore. Here's my test. If a stamina nightblade can then its probably a sorcerer using illusions. If its impossible for a nightblade to walk in, its probably too easy. If a nightblade got to the final boss, someone carried him in their pocket. If a nightblade dies when mentioning the name of the dungeon, its probably just right.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    No
    I don't see why. I stay out of dlc ones since people say they are harder, and I'm slow picking stuff up. But Ive done all the other vets on stam/mag dps and healer. They seem about right. There are some annoying mechanics that can stump a player who is unsure what to do. But over all. Some harder dungeons for those that want them and some easier. Seems perfect.
  • Magdalina
    Magdalina
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    Xylphan wrote: »
    Magdalina wrote: »
    Are you kidding? Where's the "no, they should be buffed" version?o.O

    Normal dungeons are face roll easy when you've got the knowledge, stats, etc. but fresh faced n00bs don't have that.

    Problem is, right now you've got fresh faced n00bs often getting completely carried by 600 CP speed runners which gives them a false sense of difficulty. Worse, it can give the impression that certain classes/skills/etc. are useless or your somehow "doing it wrong". I know I got that feeling more than once as a n00b tank chasing after vet 16 wonder duos who didn't even need me to be there.

    Then a lot of these n00bs go on into other dungeons and get paired with a bunch of other n00bs and rage quit when they get wiped in an "EZ" dungeon.

    I think normals are fine. I think pairing level 12 greenhorns with 600 CP hypercarries isn't.

    I have carried people(including cp people, ironically) through normal on level 40-ish with no cp whatsoever. Sure I'd have done it faster on my cp 600 but still...imo normal dungeons need a nice buff in order for the normal/vet gap to grow smaller. Because as it is now you really don't need any skills or sets or anything to complete a normal dungeon, then having done all normals easily(even without vet players in group) people move on to vet ones and SUDDENLY...

    I don't mean to imply you personally did bad, at 600 cp there isn't much need for a tank in a normal dungeon honestly, but I think dungeons - group content - should let you know if your build is ineffective. Perhaps not make you hit a total wall, but at the very least it should give you some hint about how aternating jesusbeam with bow light attacks is not an optimal way of tackling grop content. Currently it does not.

    Vet ones...tbh I think they need a buff too. I know there are players out there who struggle with vet Wayrest 1, I have seen them and carried some of them through it myself, but these are veteran dungeons, they're supposed to be hard. The reason people struggle with them currently is complete and total lack of learning curve prior to them. In other words, they aren't struggoling because dungeons are hard, they're struggoling because players are weak. When/if people get the basic mechanics down, they'll find themselves pretty bored in these dungeons too. Well apart from the dlc ones.

  • Gargath
    Gargath
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    Yes, DLC ones too hard
    Vet dungs should have a switch. If some group gets wiped multiple times and everyone feel they just cannot do it more, dungeon should be easily scaled down to normal without the need of starting since the beginning. Forget the vet rewards, just complete it on normal and go to another. Instead the hours spent inside are wasted. It refers mostly to some last bosses repeated countless times without success.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Valkysas154
    Valkysas154
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    Well i have never done a vet dungeon in my life so can't comment on them, but normal one should stay as is unless they separate ppl by level and cp since you can be grouped with some one who just started the game 6hrs ago, make normal hard and you would have less ppl that even do dungeon at all tho i will agree on nerfing the dlc dungeons i only done wgt hard enough just to get ppl to attack a portal i got put into one of the newer dlc a few times group was half gone every time i got done loading usually with a F this dungeon in it so no ideal how hard they are since no one dose it lol


  • STEVIL
    STEVIL
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    Other
    pve content (esp dps challenges) deserve to be looked at with the new dps-sustain paradigm once sufficient evidence is in.
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  • Morimizo
    Morimizo
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    Other
    I would make the dungeons adaptable to the amount of people in the party;

    Solo would be easy mode (would feel like a Public Dungeon), with little to no rewards (and possibly the current achievements disabled), but players can concentrate on the story;

    Two would be a little easier than what normal is now, and maybe have a new set of lower-tier rewards;

    Three would be normal;

    Four would be vet;

    Vet HM as usual.

    I'm certain there are many folks who would love an even higher difficulty than already exists.

    This should include every player in the finely crafted dungeons part of the game.

  • O_LYKOS
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    At a high level normal is pretty dam easy. Which is expected. Vet dungeons can be a pain sometimes and I put that down to the group not knowing mechanics or the dps/heals/tanking just isn't efficient enough.

    As for vet dungeons needing a nerf, I'd say maybe. The DLC ones can be extremely tough and it would interesting to see what percentage of vet players have even completed them. And I can only imagine them getting a bit harder with the sustain nerfs coming in June. I haven't experienced them yet tho so I don't know. Just a view on what's to come.
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  • LadyDestiny
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    I would say no leave them as they are, but with the morrowind update I can't really say now. I have a feeling they will become a lot more difficult.
  • capper123
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    Nerf tempest island vet. Cant stand that boss lol.
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