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Huge disparity between Food buffs and Drink buffs.

wimhwimladimf
wimhwimladimf
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In 99% cases Drink buffs are worse than Food buffs, because mobs in dungeons do stupidly high dmg. If you want to use drink buffs you will have to dodge everything, which is not always possible, therefore most of the community uses food buffs as it's more reliable and boost the dmg on top of that.


The perfect solution would be merging alchemy and provisioning and thus creating recipes which give +Max stats and recovery in the same time. This would make crafting more useful and indirectly lower a bit impact of all those recovery nerfs.which majority dislikes. The merge of Alchemy could become available to those who max both, Alchemy and Provisioning. After reaching 50 in each there could be some quest which would allow merging them in to <insert random new name here> skill.

Example of new recipes:

1. Increases max HP by 4500 and max Stamina by 4500 + 450 stamina recovery.
2. Increaes max HP by 4500 and max Magicka by 4500 + 450 magicka recovery.
3. Increases max HP by 9000 and max HP recovery by 900. (this is mostly for those who want to tank)
4. Increases max HP by 2000, max stamina by 2000 and max magicka by 2000 + 250 recovery each. (this would be useful mostly for hybrids)


Thoughts?
  • brandonv516
    brandonv516
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    But the first two are recipes already (less bonuses).

    See Witchmothers Potent Brew and Dubious Camoran Throne.
  • Jciampi
    Jciampi
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    That's what the holiday event food is for. It will buff stats and recovery in the purple ones. I take one for my mage that buffs health and magic by 3k and magic recovery by 350. You just have to find ones that do what you want. They are all varied over the events. Some buff magic and stamina recovery and boost Max health by 4k
  • STEVIL
    STEVIL
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    Count me in with yeah these already exist.

    but also, frankly, for any fight lasting longer than about 20s the drink numbers tend to be the better options as far as total stats provided with the trade-off being the lowered max stats and the reduction in related issues from that.

    So what you really biol it down to is food buffs are better for many less critical fights but drink buffs and the hybrids are better for the big long fights which last minutes.

    Most likely this will become even more important once sustain becomes even more critical on the morrow.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Evil_Rurouni
    Evil_Rurouni
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    The real disparity is the one between health regen and max health.

    Stam regen vs max stam and mag regen vs max mag is fine, but health regen is almost worthless in comparison to max health.

    It's not a coincidence that all the regularly used hybrid recipes replace the health regen with max health.
  • HugeMuffin
    HugeMuffin
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    I think the math is that 10.45 points of a resource are worth 1 weapon damage increase. You can get BSW and have 729 more spell damage, and you can increase your max magicka by 7.6k through runes, arcane jewels, and food to get the same amount of damage increase, plus there are some skills that scale entirely off of max magicka.

    Yeah, being able to cast two extra skills is nice, but really being able to increase your spell/weapon damage in an amount equivalent to 475 points is where food really shines.

    Drinks make the fight longer and more boring which is why most people opt for food unless they're optimizing around a regen build.
  • STEVIL
    STEVIL
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    The real disparity is the one between health regen and max health.

    Stam regen vs max stam and mag regen vs max mag is fine, but health regen is almost worthless in comparison to max health.

    It's not a coincidence that all the regularly used hybrid recipes replace the health regen with max health.

    On the bold...
    I would say this varies by build, role and content...
    if your build vs content is such that you are at significant risk of one-shots, then a few k more health max is likely more critical.
    if your build vs content is such that long fights are much less likely than burst-one-and-dones then again your few k of max health likely outshines the regen.
    if your build vs content is not in damger of frequent one-shots and your fights are not quickies, the regen is almost certainly the better bet and moreso for the health than the mag/sta since they cost you damage - health does not normally do much outside of keeping you alive.

    As for the italicized...

    Normal tri-stat food buff is max stam, max mag and max health.
    wicthmothers and dubious replace the opposite max-att with the regen for the max stat they keep. Its trading the offstat in and getting the on-stat regen, not a trade of health regen for health max at all but a trade away from a max that is not that needed for a regen that is.

    On the morrow these will likely be even more popular.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • NightbladeMechanics
    NightbladeMechanics
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    Is this a low key buff stamplar thread?

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  • Evil_Rurouni
    Evil_Rurouni
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    STEVIL wrote: »
    The real disparity is the one between health regen and max health.

    Stam regen vs max stam and mag regen vs max mag is fine, but health regen is almost worthless in comparison to max health.

    It's not a coincidence that all the regularly used hybrid recipes replace the health regen with max health.

    On the bold...
    I would say this varies by build, role and content...
    if your build vs content is such that you are at significant risk of one-shots, then a few k more health max is likely more critical.
    if your build vs content is such that long fights are much less likely than burst-one-and-dones then again your few k of max health likely outshines the regen.
    if your build vs content is not in damger of frequent one-shots and your fights are not quickies, the regen is almost certainly the better bet and moreso for the health than the mag/sta since they cost you damage - health does not normally do much outside of keeping you alive.

    As for the italicized...

    Normal tri-stat food buff is max stam, max mag and max health.
    witchmothers and dubious replace the opposite max-att with the regen for the max stat they keep. Its trading the offstat in and getting the on-stat regen, not a trade of health regen for health max at all but a trade away from a max that is not that needed for a regen that is.

    On the morrow these will likely be even more popular.

    Bold sounds like you're talking about regen PvE tanks and regen PvP builds.
    Those work just fine but are very niche.
    I've never once been asked to make food for a PvE player with health regen instead of max health, and even the PvP players I've crafted for prefer max health for almost all of their builds.
    Small sample size admittedly, but the point holds.


    Also, the italicized was in reply to my opinion on blue hybrid recipes, not the purple ones.
    I've had several requests for Orzorga's tripe trifle pocket and Orzorga's red frothgar but I've only been asked for Orzorga's blood price pie once.
    Don't think I've ever been asked to make any or the other health regen + whatever options.


    Witchmothers and Dubious are indeed good stuff, on that at least we can all agree.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    The real disparity is the one between health regen and max health.

    Stam regen vs max stam and mag regen vs max mag is fine, but health regen is almost worthless in comparison to max health.

    It's not a coincidence that all the regularly used hybrid recipes replace the health regen with max health.

    On the bold...
    I would say this varies by build, role and content...
    if your build vs content is such that you are at significant risk of one-shots, then a few k more health max is likely more critical.
    if your build vs content is such that long fights are much less likely than burst-one-and-dones then again your few k of max health likely outshines the regen.
    if your build vs content is not in damger of frequent one-shots and your fights are not quickies, the regen is almost certainly the better bet and moreso for the health than the mag/sta since they cost you damage - health does not normally do much outside of keeping you alive.

    As for the italicized...

    Normal tri-stat food buff is max stam, max mag and max health.
    witchmothers and dubious replace the opposite max-att with the regen for the max stat they keep. Its trading the offstat in and getting the on-stat regen, not a trade of health regen for health max at all but a trade away from a max that is not that needed for a regen that is.

    On the morrow these will likely be even more popular.

    Bold sounds like you're talking about regen PvE tanks and regen PvP builds.
    Those work just fine but are very niche.
    I've never once been asked to make food for a PvE player with health regen instead of max health, and even the PvP players I've crafted for prefer max health for almost all of their builds.
    Small sample size admittedly, but the point holds.


    Also, the italicized was in reply to my opinion on blue hybrid recipes, not the purple ones.
    I've had several requests for Orzorga's tripe trifle pocket and Orzorga's red frothgar but I've only been asked for Orzorga's blood price pie once.
    Don't think I've ever been asked to make any or the other health regen + whatever options.


    Witchmothers and Dubious are indeed good stuff, on that at least we can all agree.

    Until now the need for mag regenerate and Stan regenerate was not critical enough to outweigh the damage loss when you drop the maxstam maxmag and there weren't regent health plus max stamina or max magical available.

    Most of my use and crafting patterns have matched yours but its been driven more by the damage focus and sustain ease not by health thresholds. I think we are seeing similar results but interpreting it differently.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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