Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
That's exactly the issue: three different concepts were merged into one, resulting in lack of thematic consistency. My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
How about.... all three?
Shadow_Viper_vX wrote: »Pointless Poll is Pointless
Because cluttering up the forum and burying important issues so they take longer to get addressed, is such a great idea...
TheNorthernDragon wrote: »Guess what? Originality is uncommon. This is why an innovative writer, or artist, or thinker, is so celebrated and well-known. If "The Lord of the Rings" read like any of the thousands of copycat books that came after it, then no one would have ever heard of it, or of J.R.R. Tolkien. If "Star Trek" hadn't shown people new ideas and concepts, it wouldn't have spawned an entire industry of television, movies, novels, and toys centered around it for over 50 years. If originality were common, we wouldn't have anything new and creative in any of the arts, from da Vinci to van Gogh, Shakespeare to Stan Lee to Neil Gaiman, from Bach to Bowie, the Beatles, and James Brown, from Capra to Spielberg to Nolan. Creativity and originality are simply rare.
And if originality were common, there wouldn't be such a huge sh!tpile of bad music, books, and movies, bad videogames, and so forth.
So lower your expectations, because you just aren't going to find much true originality in this or any group of humans.
Floki_Vilgerdarson wrote: »The warden class skills are so strange from any Skyrim game, you will "stand out" regardless. We came here because of Skyrim, not because we wanted a new flavor.
That's exactly the issue: three different concepts were merged into one, resulting in lack of thematic consistency. My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
How about.... all three?
That's exactly the issue: three different concepts were merged into one, resulting in lack of thematic consistency. My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
How about.... all three?
KochDerDamonen wrote: »one meeeelion logolasses, doing legalass things with their friend leg'o'lass, ahahahaShadow_Viper_vX wrote: »Pointless Poll is Pointless
Because cluttering up the forum and burying important issues so they take longer to get addressed, is such a great idea...
@Shadow_Viper_vX We just want to have fun, we don't care if the broken parts of the game don't get fixed. Our fun is what matters the most!!
oldskoorpg74 wrote: »Beorn.
Björn.
That's exactly the issue: three different concepts were merged into one, resulting in lack of thematic consistency. My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
How about.... all three?
Well just don't put points in frost magic or don't play the class if it bugs you, there are 3 and a half other classes for you.
That's exactly the issue: three different concepts were merged into one, resulting in lack of thematic consistency. My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
How about.... all three?
Well just don't put points in frost magic or don't play the class if it bugs you, there are 3 and a half other classes for you.
The half class is nightblade isn't it? :,)
I know, right? I'm still confused by it. They should have turned their ideas into two different classes, not one confusing bipolar hybrid class.Carbonised wrote: »Warden is the most mismatched patchwork identity frustrated ill-fitting class in the game.
A supposed guardian of nature (aka. druid/ranger) with lots of archetypical flower power and healing and stuff. Yet a skill line dedicated to frost and winter. Sort of like a Nord wizard. Yet with a skill line of animal summoning that's inherently tied to the volcanic island of Vvardenfell. Cliff striders, netches, shalks, fetcherflies ... and a bear? What the hell is this?
Are you a nord frost mage, are you a bosmer druid thingy, or are you a dunmer animal herder? The Warden cannot even agree with its own schizofrenic self what it's supposed to be.
My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.
adriant1978 wrote: »My biggest problem is with the animals: they're so distinctly Dunmer/Vvardenfell that I don't know how to justify their usage by other races in other lands. They don't fit any character concept I had; I'll probably go with a Dunmer in the end even though it's the race least suited to frost magic. I'm sure I can come up with an explanation of why this particular Dunmer uses it.
Glad I'm not the only one having trouble trying to rationalise why a non-Dunmer Warden would be summoning animals from Vvardenfell.