s7732425ub17_ESO wrote: »ZOS has tried time and time again to make a system where crafters specialize and do not have everything available to them.
This is that system done correctly.
I'm not a fan of such a system (because I want everything for myself like a lot of other people), but it's what they are trying to achieve, and this is a good way to do it.
I'm not going to panic just yet. I do want them all eventually but really they haven't been available but for a short time. It took me over a year to get all the recipes on my provisioner. The last couple took a really long time and I had guild mates keeping an eye out for them also.
s7732425ub17_ESO wrote: »ZOS has tried time and time again to make a system where crafters specialize and do not have everything available to them.
This is that system done correctly.
I'm not a fan of such a system (because I want everything for myself like a lot of other people), but it's what they are trying to achieve, and this is a good way to do it.
MaximusDargus wrote: »> Currently the selection of furniture plans from the Hlaalu Furnisher's Documents are generated randomly from the list of available purple recipes.
Im certain they are not random, there is some secret hardcoded 'hierarchy' rarity assigned to certain plans. How would you otherwise explain that while on PC NA 70% of furniture plans are being now sold under the cost of obtaining (cost of master writs ~1.5k/voucher -> cost of Furnisher's Document -> 10 vouchers -> minimal purple plan cost 15k) sold by less than 10k on traders while selected few purple furniture plans can cost over 300k (these mythical Firepit, Stone; Counter, Grill; Bookcase, Full; Bookcase, Piled).
This of course isn't even touching on the fact that they plan to increase the cost of the documents by 150%, from 10 Vouchers to 25 vouchers, once the Morrowind patch drops. Leaving aside how awful a plan that is and how discouraging it is as a player, when put into the context of learning the furniture recipes it just magnifies the current problem.
Carbonised wrote: »Stupid, stupid, stupid.
And I'm talking about the implementation of furnishing documents here.
With the thousands of furnishing plans in the game, they should just have given every blue and every purple plan the same drop chance (whether from looting containers or the Hlaalu documents) and be done with it. It would still take an awful lot of time to collect them all.
This artificial system where some plans drop 1/100th or less times than some of the other plans is stupid and ill-conceived, not to mention entirely arbitrary.
The whole furnishing system was rushed through, as is evident by many of the recipes missing from the game still. Why does the "Dark Elf Trestle" miss from the game, for instance? All the other dark elf furnishing plans are available, but not the trestle (small table thingie). Nord trestles, Redguard treslet, but no dark elf trestle. Clearly an oversight.
Same goes for many other recipes, and this skewed droprate of purple recipes also seems like an error and oversight that no one bothered to correct, if they are even aware of it at all.
My suggestion: Swarm them with bug reports about it until they care to notice it and fix it.
IwakuraLain42 wrote: »This of course isn't even touching on the fact that they plan to increase the cost of the documents by 150%, from 10 Vouchers to 25 vouchers, once the Morrowind patch drops. Leaving aside how awful a plan that is and how discouraging it is as a player, when put into the context of learning the furniture recipes it just magnifies the current problem.
Thanks for bringing that to my attention, I will absolutely make sure to spend all my vouchers before Morrowind drops on purple recipes.
Giles.floydub17_ESO wrote: »Does the Dark Anchor actually take into consideration what each of the players at the dolmen need when deciding which General drops when a General is to drop?
It does not make sense the game considers the multitude of Generals multiple players need up to 20 players for such a thing. I have only heard Domens were changed to this once.
I would like to see a link to this information like the patch notes. @Recremen I have doubts it works this way.
Dark Anchors
- Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
- Every zone can now spawn any of Molag Bal’s Generals.
- Visuals and combat ability sets for some Generals has been improved.
- Achievements from players involved with an anchor are now taken into account when Generals spawn.
Giles.floydub17_ESO wrote: »Does the Dark Anchor actually take into consideration what each of the players at the dolmen need when deciding which General drops when a General is to drop?
It does not make sense the game considers the multitude of Generals multiple players need up to 20 players for such a thing. I have only heard Domens were changed to this once.
I would like to see a link to this information like the patch notes. @Recremen I have doubts it works this way.
Yes, these patch notes cover it.Dark Anchors
- Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
- Every zone can now spawn any of Molag Bal’s Generals.
- Visuals and combat ability sets for some Generals has been improved.
- Achievements from players involved with an anchor are now taken into account when Generals spawn.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Does the Dark Anchor actually take into consideration what each of the players at the dolmen need when deciding which General drops when a General is to drop?
It does not make sense the game considers the multitude of Generals multiple players need up to 20 players for such a thing. I have only heard Domens were changed to this once.
I would like to see a link to this information like the patch notes. @Recremen I have doubts it works this way.
Yes, these patch notes cover it.Dark Anchors
- Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
- Every zone can now spawn any of Molag Bal’s Generals.
- Visuals and combat ability sets for some Generals has been improved.
- Achievements from players involved with an anchor are now taken into account when Generals spawn.
Thanks. Had wondered if it was true.
After thinking about it the issue is completely different, especially since the crafting plans are more involved with the economy much like motifs. Nothing in the game takes into account what has not dropped for you before so this shouldn't either.
vMA doesn't take into account I haven't received a sharpened battle axe or inferno staff. At least I'd say it doesn't seem so.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Does the Dark Anchor actually take into consideration what each of the players at the dolmen need when deciding which General drops when a General is to drop?
It does not make sense the game considers the multitude of Generals multiple players need up to 20 players for such a thing. I have only heard Domens were changed to this once.
I would like to see a link to this information like the patch notes. @Recremen I have doubts it works this way.
Yes, these patch notes cover it.Dark Anchors
- Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
- Every zone can now spawn any of Molag Bal’s Generals.
- Visuals and combat ability sets for some Generals has been improved.
- Achievements from players involved with an anchor are now taken into account when Generals spawn.
Thanks. Had wondered if it was true.
After thinking about it the issue is completely different, especially since the crafting plans are more involved with the economy much like motifs. Nothing in the game takes into account what has not dropped for you before so this shouldn't either.
vMA doesn't take into account I haven't received a sharpened battle axe or inferno staff. At least I'd say it doesn't seem so.
As I explained it's not a bad deal for motifs to be this way since there's very few chapters per style and not quite so many styles. It is very frustrating for this system, though, since you can't aim for specific recipes like you can for motifs and you have to do MUCH more buying and selling than for any other system in order to complete it.
Incidentally, I DO think Maelstrom (and most PvE) loot should use this method and I outlines a system for doing so here.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Does the Dark Anchor actually take into consideration what each of the players at the dolmen need when deciding which General drops when a General is to drop?
It does not make sense the game considers the multitude of Generals multiple players need up to 20 players for such a thing. I have only heard Domens were changed to this once.
I would like to see a link to this information like the patch notes. @Recremen I have doubts it works this way.
Yes, these patch notes cover it.Dark Anchors
- Added new monsters to Molag Bal’s dark army, including Grievous Twilight and Xivkyn.
- Every zone can now spawn any of Molag Bal’s Generals.
- Visuals and combat ability sets for some Generals has been improved.
- Achievements from players involved with an anchor are now taken into account when Generals spawn.
Thanks. Had wondered if it was true.
After thinking about it the issue is completely different, especially since the crafting plans are more involved with the economy much like motifs. Nothing in the game takes into account what has not dropped for you before so this shouldn't either.
vMA doesn't take into account I haven't received a sharpened battle axe or inferno staff. At least I'd say it doesn't seem so.
As I explained it's not a bad deal for motifs to be this way since there's very few chapters per style and not quite so many styles. It is very frustrating for this system, though, since you can't aim for specific recipes like you can for motifs and you have to do MUCH more buying and selling than for any other system in order to complete it.
Incidentally, I DO think Maelstrom (and most PvE) loot should use this method and I outlines a system for doing so here.
Aren't furniture recipes kinda sorta zone oriented? So like to farm (mainly) Nord things you'd go to Eastmarch/Rift and open all the containers there? It's not a crazy high droprate but you can find stuff that way, no? And it seems it would be less of a "shot in the dark" than the voucher thing.
The way I understand it, master merchant thing was never meant to be the main way to tackle this farm, more of an occasional lottery ticket thing, which is probably why they're buffing the prices.
I don't know that much about furnishings though so I could be wrong.