Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Level 2 Dungeons should not be accessible to low level players...

Rittings
Rittings
✭✭✭✭✭
I like that there are normal versions of the old veteran ones - Such as Wayrest Sewers II and Banished Cells II... but....

Is there anything worse than using activity finder and ending up in Fungal Grotto II with 3 level 10s (no CP) and they just don't have the DPS/Skills to get past the chainer boss??? It's a weekly occurrence for me, that's for sure...
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    Totally agree. It's at that point in FG II I will leave
    PC NA - GreggsSausageRoll
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    At least scale the lowbies better if they're continued to be allowed.

    Or maybe even have the lowbies "rent" or "borrow" locked skills that are usually needed to be successful, for the remainder of that dungeon. I know this would be time consuming, but everybody would win. High cp players get their finish and so do the lowbies. Win win.
    Edited by Eshelmen on May 2, 2017 3:21AM
    PC and PS4 EP only player
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    I agree to a point.

    I don't think they should be banished just scaled better and the dungeon and rewards should scale better as well.
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    Rittings wrote: »
    I like that there are normal versions of the old veteran ones - Such as Wayrest Sewers II and Banished Cells II... but....

    Is there anything worse than using activity finder and ending up in Fungal Grotto II with 3 level 10s (no CP) and they just don't have the DPS/Skills to get past the chainer boss??? It's a weekly occurrence for me, that's for sure...

    This is the moment when you should slot some nuke ultimate, just in case if group dps is too low.
  • Rittings
    Rittings
    ✭✭✭✭✭
    Astrid_V wrote: »
    Rittings wrote: »
    I like that there are normal versions of the old veteran ones - Such as Wayrest Sewers II and Banished Cells II... but....

    Is there anything worse than using activity finder and ending up in Fungal Grotto II with 3 level 10s (no CP) and they just don't have the DPS/Skills to get past the chainer boss??? It's a weekly occurrence for me, that's for sure...

    This is the moment when you should slot some nuke ultimate, just in case if group dps is too low.

    Yeah, I usually do - but that doesn't help when I'm the one that gets chained and the 3 level 10s are running around like headless chickens... lol. The only time I get successful in that place with pugs is if I don't ever get chained...
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    Fg 2 is annoying. The last time I attempted it I was with a bunch of lowbies and had to leave. I think you need to be level 25 ish and have several dungeon completes before you should try it.
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Yet you can also have CP600 character who doesn't know the basics. Should CP600 characters be banned as well?
  • Nord_Templar
    Nord_Templar
    ✭✭✭
    The plot of any game always develops consistently. That is, you can not get to the final stages of the plot, having an initial level. But introduced last year, the system "One Tamriel" - broke this reasonable rule.
    Bravo! Deers in rags - everywhere!
    Edited by Nord_Templar on May 2, 2017 1:11PM
  • Saber91
    Saber91
    ✭✭
    I playeD ESO months and months ago and got to 50 and barely touched it (I played templar healer) My friend got the game and we decided to play together. We dungeon because with me activity finder goes so much quicker.....the amount of times I have had fungal grotto II its unreal. The first time we did it my friend asked me what to do, I was like these weren't here when I was playing haha.

    The chain boss after 3 wipes we typed brb read the boss mechanics online and proceeded to guide the team and we did the dungeon...albeit slower than most. i think there should be another search criteria which shouldn't be hard to implement.
  • xSkullfox
    xSkullfox
    ✭✭✭✭✭
    Read my signature about the grp finder, it says all...
    Edited by xSkullfox on May 2, 2017 1:38PM
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    You're underestimating how powerful level-scaling is and overestimating the character level numbers. Played all the so-called "difficult" nCOS/nROM/nICP/nWGT with ~10-level troll characters on all roles and was surprised by the amount of additional resources and possible heal/DPS output the characters were actually allowed to. The higher the character level was the more they became stripped of those bonus resources being level-scaling compensation mechanics. This alone shouldn't disallow low level players to be droped from any dungeon. You will always find bad players and it's not their level/CP making them good or bad.

    Light Armor Stamplar as tank - WGT clear:
    Screenshot_20170328_134452.png

    Edited by F7sus4 on May 2, 2017 1:59PM
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    Had a lvl 16 healer in Spindleclutch II and all he was JUST using blessing of protection and negate...

    I mean he could have been more useful with Atro and Grand Healing or Regeneration (which should have been available by lvl 16) if he queue's for healer.

    I was the tank and had to heal myself the whole dung. Thank Sithis for DK skills...

    ( the reason I didn't leave even though I REALLY wanted to: I was running a guildy before we went to bed, it was super late )
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Naerri
    Naerri
    ✭✭✭
    F7sus4 wrote: »
    You're underestimating how powerful level-scaling is and overestimating the character level numbers. Played all the so-called "difficult" nCOS/nROM/nICP/nWGT with ~10-level troll characters on all roles and was surprised by the amount of additional resources and possible heal/DPS output the characters were actually allowed to. The higher the character level was the more they became stripped of those bonus resources being level-scaling compensation mechanics. This alone shouldn't disallow any level to drop into any dungeon. You will find bad players sometimes no matter what and it's not their level/CP making them good or bad.

    Light Armor Stamplar as tank - WGT clear:
    Screenshot_20170328_134452.png

    Right, right, 10lvl chars with how many CPs running in backround? And 3 years of ESO experience right?
    The OP is talking bout new 10 lvl toons spamming bow light attacks as they have learnt this to be a good strategy at dolmens.
  • Nickernator
    Nickernator
    ✭✭✭
    The CP matters a lot, a lowbie with 630 CP will do pretty well, just sad you can't see the CP of a lowbie.
    ESO player since release
    EU - PC

    Meet the CP 350+ family:
    Nickernator, Imperial Dragonknight, EP
    Dar'Dur, Khajit Nightblade, AD
    Elidur, High Elf Sorcerer, DC
    Gagane, Breton Tempelar, EP
    Remos Hlaalu, Dark Elf Dragonknight, EP
    Bazugor gro-Mazgulub, Orc Tempelar, EP
    Halcan, Redguard Sorcerer, EP
    Entros Longshot, Bosmer Nightblade, EP
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    Naerri wrote: »
    Right, right, 10lvl chars with how many CPs running in backround? And 3 years of ESO experience right?
    The OP is talking bout new 10 lvl toons spamming bow light attacks as they have learnt this to be a good strategy at dolmens.
    Which is exactly what I said in my last sentence. Please allow me to quote:
    F7sus4 wrote: »
    You will find bad players sometimes no matter what and it's not their level/CP making them good or bad.
    The topic is about preventing low-levels from running "difficult" dungeons. Which is irrelevant as you'll find CP600+ people being simply as idiotic in veteran dungeons too. And usually way more salty when not being able to complete it. :)

    PS. For the purpose of those runs no CP were spent. This is exactly a character a player can have with fresh out-of-the-box game.
    Screenshot_20170328_134452.png
    Edited by F7sus4 on May 2, 2017 2:29PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I sort of like it. Sure it can be frustrating when you are trying to squeeze in a couple quick runs. But it also keeps things from getting real boring.

    I spent around 90 minutes going through spindle clutch one because I was the healer and everyone else was level10-15. Sure I could have helped out a little more moved things along. But where is the fun in that? These guys need to learn some time. So I kept them alive while they took a very long time to kill everything.

    I got pulled into a dungeon part way done ,cant recall which one it is, the one with the red and blue fellas that join into a big skelly. The 3 people there were still leveling, said I was the fourth healer and the others had quit. So I knew it wasn't going to be good. And it wasn't. But after an hour or so of running for my life and healing we got the dungeon done.

    I know some people read stories like this and think why? You shouldn't have to put up with that! But honestly it is fun to me. You know how boring things get when everything is going right? It is fun to run dungeons that are just a train wreck. No not all the time, but the ones I run into aren't that often. maybe I feel that way since I run a healer a lot. So I have more control over what is going on.

    But I also know there are a lot of people who play out there that as soon as they get into a dungeon are looking for a reason the drop it, or a person to kick. Or something to complain about. And that just isn't fun for me. Id rather spend time trying to get it done. Then spend my time fighting over whose fault the last wipe was.
    Edited by vyndral13preub18_ESO on May 2, 2017 2:16PM
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    We just need a reputation system where you need enough reputation do a dugeons. I imagine this how it would work in reality. .... not everyone is qualified to do a dungeon.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    *looks at cp 100 pug, looks at 7m hp boss*
    *leaves group*
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Rittings wrote: »
    Astrid_V wrote: »
    Rittings wrote: »
    I like that there are normal versions of the old veteran ones - Such as Wayrest Sewers II and Banished Cells II... but....

    Is there anything worse than using activity finder and ending up in Fungal Grotto II with 3 level 10s (no CP) and they just don't have the DPS/Skills to get past the chainer boss??? It's a weekly occurrence for me, that's for sure...

    This is the moment when you should slot some nuke ultimate, just in case if group dps is too low.

    Yeah, I usually do - but that doesn't help when I'm the one that gets chained and the 3 level 10s are running around like headless chickens... lol. The only time I get successful in that place with pugs is if I don't ever get chained...

    Just make sure you have your ground AoEs down and they'll kill the chainers. No need to rely on your group for this fight.
    BawKinTackWarDs PS4/NA

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you want to control your dungeon experience, then go with pre-formed groups with people you know.

    If your going to use the Dungeon Finder it is going to be random mish mash of experiences, some good, some bad. I don't know why anyone would expect anything different.

    And, the Dungeon Finder barely works as it is now. Adding more rules about who can group with who for what dungeons under what conditions? You really think that will work? Good luck ever getting out of that que.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    A couple weeks ago I queued for the random daily, and got normal WGT. I was paired with a CP600 tank, a level 15, and a level 22. I was the healer. The tank and I immediately whispered each other about whether we wanted to go on. We decided we should at least try to teach the mechanics to the newbies and see how they did on the first boss.

    It went spectacularly. I've had runs through WGT with vet players that didn't go as smoothly. These guys had only been in game for about a week, but they listened to our explanations and played completely decently.

    On the other hand, I've been through dungeons with high-CP characters who simply would not communicate and seemed hell-bent on ignoring mechanics, to the party's great frustration and ultimate doom. I'll take a communicative level 20 who listens to explanations over some PVP hero who got his hundreds of CP in Skyreach and refuses to listen any day.

    It's always worth it to give low-levels a chance; they might surprise you.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • jlboozer
    jlboozer
    ✭✭✭✭✭
    I don't agree, maybe dlc dungeons, but everyday I use dungeon finder and have no problems. If you're good enough yourself the little bit of aggro low levels take is enough for you to handle bosses. I've even done ICP multiple times with a low level group. My own personal rule is I never leave a group behind and 99% of the time even if my group is lacking in level and skill, my DPS and survivability can get us through. If not I need to get better imo...low levels have to learn somehow, don't discourage them from trying.
    Edited by jlboozer on May 2, 2017 2:30PM
  • Rittings
    Rittings
    ✭✭✭✭✭
    F7sus4 wrote: »
    You're underestimating how powerful level-scaling is and overestimating the character level numbers. Played all the so-called "difficult" nCOS/nROM/nICP/nWGT with ~10-level troll characters on all roles and was surprised by the amount of additional resources and possible heal/DPS output the characters were actually allowed to. The higher the character level was the more they became stripped of those bonus resources being level-scaling compensation mechanics. This alone shouldn't disallow low level players to be droped from any dungeon. You will always find bad players and it's not their level/CP making them good or bad.

    You're also taking into account your CP - and I'm talking absolute beginners here... level 10s in their FIRST ever dungeon. And they get FG2... its not good dude... not good at all. And it happens more than you think.

    Heck, on a level 10 with no CP I do just fine, but I've been playing the game for over 2 years...
  • Rittings
    Rittings
    ✭✭✭✭✭
    And scaling goes from your armor too... if they've got level 4 stuff on that they've just found....
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    *looks at cp 100 pug, looks at 7m hp boss*
    *leaves group*
    This is actually the only scenario that out of all possibilities may end up being a disaster - people who barely made their way to CP that are put in "tier 2" veteran dungeons.

    1) They are not a subject to low-level scaling boost (below 50) anymore.
    2) But at the same time they don't have CP to become powerful yet.
    3) Besides all the above - they are put into significantly more difficult content than everything they were used to.
    Rittings wrote: »
    You're also taking into account your CP - and I'm talking absolute beginners here... level 10s in their FIRST ever dungeon. And they get FG2... its not good dude... not good at all. And it happens more than you think.
    If you read the post carefully you'll find that no CP was assigned to that character. Not to mention Light Armor tanking. The dungeon was WGT followed by COS and ROM. The sole reason for this was to see how far you can get with level-scaling. The level-balancing mechanic is commonly underestimated and the results are far beyond expectations in-plus. The group was randoms from Group Finder.

    Edited by F7sus4 on May 2, 2017 3:14PM
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    It's also weird how they let you que for Vet dungeons at Cp 10, even before the gear cap lol
  • overclocker303b14_ESO
    Agree level 10 is too low. You don't even have bar swap at that point. I'd say you at least need to be level 25 to use the LFG tool for normal dungeons and CP160 to use it for vet. This wouldn't lock anyone out of the content, and they could still run it with people in their guild if they really wanted to.

    Then again this has come up repeatedly in the forums so I'm not sure anything will be done and honestly the LFG tool isn't that bad. Yes sometimes you get paired with really low level people and or people that don't know the fights. Yes you can get stuck with people that just seem to want to troll it but that's the risk with using LFG. If it really bothers you that much you can always put together a group on your own instead and just avoid using it.



  • Lavennin
    Lavennin
    ✭✭✭
    So when can a new player queue for a level 2 dungeon? And when level 1?

    I'm seriously afraid of pug because of all the horror stories I heard. I don't want to be kicked out of the group and I'd feel really bad if people quit when they see me.

    So is there a guideline or something? Recommended level?

    Oh this is going to be so stressful.
  • Arkvoril
    Arkvoril
    ✭✭✭
    I agree with this. While playing a level 12 Sorcerer last night, I used Dungeon Finder for a random group. Waited 30 minutes and got a group but it was ICP! I was kicked withing 20 seconds of zoning in by 300+ CP toons. I understand, Its ICP and I would have slowed them down. But the fact that I had to wait 15 minutes before i could Reque was crappy. I didn't do anything to deserve a penalty for being kicked because of my low level.

    I just went about harvesting until my time was up. No big deal, but still should be fixed.
    NA/PC

    Arkvoril
    Level 50 Altmer Sorcerer
    A Vampire with a Werewolf Companion.
    Master Alchemist and Enchanter;
  • DanaDark
    DanaDark
    ✭✭✭
    Cry more pls.
Sign In or Register to comment.