Why not keep sustain one of stamina dps benifits in pve? leave stamina as they are on live

Aliyavana
Aliyavana
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Magika is prefered over stamina dps over trials, everyone knows this. Magika has the best survivability with shields and the best aoe... stamina is squishy and had a higher chance of dieing due to being at close range to a boss... why not keep stamina as they are on live, tie the stamina reduction cp to another tree as a secondary bonus that is disabled in pvp and enabled in pve (so pvprs don't cry nerfs) and then stamina will see more play as they won't have as bad sustain management as magika will next patch...

We know when zos says they are nerfing something they will nerf something... so please don't hurt the few of us that are playing endgame trials with stam builds

Btw I'm not saying magika deserves to be nerfed... I know zos will nerf them anyway but stamina in pve does not deserve nerfs
Edited by Aliyavana on May 1, 2017 1:02PM
  • FlyLionel
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    I wouldn't call that a true fix in terms of balance, especially in Zos' terms.

    The real deal should be that stamina should destroy magicka in single target(nerf to maelstom 1h +1) while magicka has more survivability+better aoe(buff to destro), not sure if they have higher single target dps generally on all classes but I'll assume that..so now you can have a balance in terms of making a group(We need stam dk/stam sorc big gunners and stamnb lol?/stamplar running warmachine spamming incap/crescent for massive boosts). Having that plus magicka with their Aoe/survivability would be like yeah...going in with all stam isn't a good idea but going all in with magicka would make things slower for bosses, we need em both..Right now it's just stfu use bsw/grothdar/IA/VMA elemental blockade and lets farm vet trials. It's complicated because you can't buff stam too much because PVP they are great, maybe just buff maelstrom 1 handers? But if you don't have VMA weapons you'll still be useless..oh the dilemma.
    The Flyers
  • OrphanHelgen
    OrphanHelgen
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    Like alcast mentioned on one of his videos, the nerf to medium and light armor is not necessary.
    With 4 heavy attacks in a rotation, I still get out of stamina. That is with self healing with vigor tho, have to completely go glass cannon and it might be good enough.

    So yeah, atm with 4 heavy attacks every 12 second, without vigor and picking up shards whenever possible, then I can sustain it.

    Maybe reward players who actually go 7 medium or 7 light? Atm, 5-1-1 or 6-1 is better option. Could be an unique bonus for using 7 of same armor type. Would make game more interesting.
    Edited by OrphanHelgen on May 1, 2017 1:08PM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Galwylin
    Galwylin
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    One way to divide the two is to make stamina PvP only and magicka PvE. That would really suck but its a possibility. I do wish they'd do more with armor. Maybe put another passive on them so that seven medium gives certain amount of additional stamina and stamina recovery. And the same for heavy and light. Put something really nice which that armor would normally do very well at. Maybe heavy gets improved block and additional health or brutality. Light gets major or minor sorcery. Maybe not that stuff exactly but something that helps specialize builds. Perhaps include all seven pieces and one weapon line tied to that armor. Purely from a non PvP point of view. And it would be even better if we got to pick our passives so if I want more stamina and want to wear heavy, my seven piece passive would reflect that. Of course no idea how that would affect things currently.
  • O_LYKOS
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    so remove cost reduction from magicka but keep it on stamina? lol not a good solution
    PC NA - GreggsSausageRoll
  • Danksta
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    Like alcast mentioned on one of his videos, the nerf to medium and light armor is not necessary.
    With 4 heavy attacks in a rotation, I still get out of stamina. That is with self healing with vigor tho, have to completely go glass cannon and it might be good enough.

    So yeah, atm with 4 heavy attacks every 12 second, without vigor and picking up shards whenever possible, then I can sustain it.

    Maybe reward players who actually go 7 medium or 7 light? Atm, 5-1-1 or 6-1 is better option. Could be an unique bonus for using 7 of same armor type. Would make game more interesting.

    It's going to be even harder to not go 5/1/1 in Morrowind since we'll all be losing a little bit of health. Even with 5/1/1 you might want to put some points into health or have a health enchantment on a big piece of armor. I'd be on board with a bonus for 7 light/medium/heavy, I'm sure there's a lot of PvP'ers that would like it too.
    BawKinTackWarDs PS4/NA

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