Why are the keeps undefended ? Playing the map is what Cyrodiil is designed around , not sitting at one outpost and farming AP while losing castles and home keeps . It's good they added incentive to play the campaign . When you rewards players for sitting in one spot more then the people trying to win the campaign objective , you just create a community of AP farmers that fight for top spot until a desirable gets highs enough AP to push for Emp . That is so old .
There is no incentive for a guild to even claim a keep and so no one does.
Keeps should be meaningful.
It should just be divided among everyone, instead of giving everyone a flat value....
This. Don't reward zergballing resources.
Additionally, I do like the AP cooldown, but feel it should be per player. So a player can't get o-ticks more often than every 5 minutes, regardless of what towns/resources/keeps they are taking.
I disagree, I solo resources at enemy home keeps a lot because it's a good way to get small scale fights, but if no one shows up at the first resource and I take a second or third, i shouldn't be punished and get no AP when I'm helping my alliance by cutting off enemy fast travel through that keep.
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
Breton Magicka Sorcerer, Argonian Magicka Templar, Orc Stamina DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
A defense should be worth far more than a capture