For those who have played on the PTS or fought in battlegrounds against opponents wearing proc sets, you will know how powerful these now are. Everyone knows why they are so good and why they will be even better next patch, but if nothing is done to solve the issue, proc sets are going to be very bad news. Really the only solution I see that would completely solve the issue is to just straight up have proc sets not work in pvp. If not that, something needs to be done or next patch may be even worse than this patch.
Edit:
I posted this in another thread, but thought I would post it here as well.
"It seems some people . . . don't understand what is actually wrong with proc sets. Most people get the arguments that proc sets require little to no resources to use, are high damage, have short cooldowns, can stack with other proc sets blah blah blah. All those arguments are good, and they show why proc sets are overpowered, but they don't show what is actually wrong with proc sets.
The real problem with proc sets is similar to what the real problem with mechanics like evasion are. When major evasion was 20%, most people agreed that it was overpowered. Some might say that if it was reduced it wouldn't be a problem. But the real problem with evasion isn't that it was a high chance, but that it had little to no counterplay. It is a chance to dodge an attack. Even if major evasion was a 3% chance, it still would have the same problem in that a mechanic like that where you can passively dodge an attack does not belong in an action based combat system like ESO.
Lets look at Viper's Sting. This proc set provides "invisible" damage. By that I mean the damage comes from no where. There is nothing in this game (to my knowledge) that a player can do to another player that provides invisible damage like this except burning light and implosion which are two things that also don't belong in an action based combat system, but that is for another thread (did I forget something?). A player can play every class in this game and learn every skill and passive and will always know exactly what is happening to them because they can SEE IT. If I am fighting a stamblade, I can see exactly what is happening to me because I can see (or hear) what the other player is doing and react accordingly. Unless there is some animation cancelling god out there that I have never fought, even the best animation cancellers can't take this mechanic away. But Viper's Sting can. Now you might say that you can count the 4 seconds so you know when you will be hit by the Viper's Sting next, which is true, but there are other mechanics to take that away as well. For one, if the person hasn't attacked you yet, you won't know they are wearing the proc set. While there is potential to remember the motif of the set and play extra cautious against someone with that motif in case they MIGHT be wearing the set, that is also taken away by things like costumes and polymorphs. And if a player doesn't have addons to see when the Viper's Sting hits them, is it even possible to tell that they got hit by the proc except to guess? In that case, they wouldn't even be able to count it off.
Another powerful proc set is Selene's. This proc is different than Viper's Sting in that you can see it. However, it isn't a guarantee like Viper is. Yes you can count the cooldown off in your head, but it's a proc chance. Once you know the set is off cooldown, since it's a chance to proc the only real counterplay is to play extra defensively on the hard hitters and maybe even try to personally get hit by the soft hitters you can more easily outheal. However, that is much easier said than done. If that stamblade incaps you and you take the ult unblocked, if that Selene's procs, there is nothing you can do. You can make the argument that you should just never get hit by the incap, but as other people have pointed out, is it fair that that player is able to get that "free" damage like that? While you can actually see this proc set and hear it, it isn't as bad as sets like Viper, but still is probably overpowered in that it can be too strong when combined with heavy hitters like incap, making it basically unavoidable.
Valkyn Skoria is another powerful proc set. This set you can actually see and hear, unlike Viper's Sting. This set is strong for the other reasons people have stated, but it isn't the "invisible" damage like Viper's Sting is because you can actually listen for it and react accordingly. However, that's not to say that it isn't overpowered, it just isn't part of the problem I am specifically stating.
And then everyone's favorite set, Tremorscale. This set is a little weird in that it is instant like Viper's Sting, but different in that it is a proc chance (but insanely high!) and can only proc off taunts. This one isn't as bad as Viper because you can see it and you can also look for the taunt ability and count off the cooldown. Since it only procs off taunts, you can try to be extra cautious when you see the taunt ability come. While it may not have the same problem as Viper, it is still probably overpowered for the reasons others have stated.
In conclusion, proc sets specifically like Viper's Sting (they proc instantly off damage and provide no animation) have little to zero counterplay because it is almost impossible to identify them (especially if you have no addons). However, all proc sets are probably overpowered because of reasons like they require little to no resources to use, are high damage, have short cooldowns, can stack with other proc sets, etc. Proc sets like Viper's Sting should straight up not exist in an action based combat system like ESO, even if they only did 1k damage, because they are "invisible." Other proc sets are still too powerful and need to be changed.
Some might say that ESO isn't a competitive enough game for what I said to matter. You may be right and I guess I can't really argue with that. But we want this game to be the best it can possibly be, right?
Also, anyone have the link to that one article about how proc sets are worth about 3000 weapon damage? I think it was a Tamriel Foundry article, but I don't remember exactly what it said and I can't find it."
Edited by LeifErickson on April 28, 2017 1:22AM