GreenSoup2HoT wrote: »I think it has to do with staffs dealing magic based damage. The stealth stun/crit i believe has to be a physical damage type (poison/disease/physical).
I also think heavy attacks with staffs have undodgeable status effects or something along those lines, so if someone dodges the damage, they are still inflicted with something else possibly. Im just speculating.
It is also possibly the player you hit had radiant mage light, preventing the stun and dodged the attack with shuffle or something.
i havent had this issue on my MNB using stygian and CA. as far as I have experienced you can spam LA and HA into thin air without getting pulled from stealth, it is not until the damage lands that you are pulled out. I will have an enemy out of range and HA into the air and it wont pull me out of stealth
i havent had this issue on my MNB using stygian and CA. as far as I have experienced you can spam LA and HA into thin air without getting pulled from stealth, it is not until the damage lands that you are pulled out. I will have an enemy out of range and HA into the air and it wont pull me out of stealth
It's doesn't happen if I wasn't going to hit them. If they are out of range I stay in stealth. But if I am going to connect to the target it pulls me out. I buff inner light hold heavy and about halfway to the target I have to spam invis.
Moglijuana wrote: »I actually prefer I don't get a stun from stealth...I'll explain why.
***NOTE*** this only applies when ganking more experienced players. Potatoes will die regardless.
When you gank someone on a stam toon, you have such a small window to kill people because as soon as they see they've been stunned from stealth they will immediately break free (giving cc immunity) and then most likely start dodge rolling while healing. Because they are cc immune, if you can't properly finish your combo/execute there is no other way to stop them from healing back up and dodging all your attacks.
Now, on a magicka gank build, it is the opposite. You can land an insane one, two combo from stealth and possibly take an enemy down to 10-20% health that will sill be vulnerable to a cc. If you do happen to get a cc off, it makes finishing them extremely easy.
My suggestion is get close to your target while charging a destro heavy. As soon as it gets let go, ani cancel another instant dps ability and/or into a CC -> execute and voila, he deaaaad.
thankyourat wrote: »i havent had this issue on my MNB using stygian and CA. as far as I have experienced you can spam LA and HA into thin air without getting pulled from stealth, it is not until the damage lands that you are pulled out. I will have an enemy out of range and HA into the air and it wont pull me out of stealth
It's doesn't happen if I wasn't going to hit them. If they are out of range I stay in stealth. But if I am going to connect to the target it pulls me out. I buff inner light hold heavy and about halfway to the target I have to spam invis.
You have just enough time to finish a heavy attack in cloak. For magblade ganking you want to combine a heavy attack with a soul harvest or for tankier players heavy attack into flame clench and then soul harvest with impale to finish them.
You will get pulled out of stealth if your attack is going to hit someone wether you are invisible or just crouching. I don't know why staffs don't get a stun from stealth it would make magblade ganking a lot easier. Also heavy attacks just randomly miss your target for no reason
Moglijuana wrote: »I actually prefer I don't get a stun from stealth...I'll explain why.
***NOTE*** this only applies when ganking more experienced players. Potatoes will die regardless.
When you gank someone on a stam toon, you have such a small window to kill people because as soon as they see they've been stunned from stealth they will immediately break free (giving cc immunity) and then most likely start dodge rolling while healing. Because they are cc immune, if you can't properly finish your combo/execute there is no other way to stop them from healing back up and dodging all your attacks.
Now, on a magicka gank build, it is the opposite. You can land an insane one, two combo from stealth and possibly take an enemy down to 10-20% health that will sill be vulnerable to a cc. If you do happen to get a cc off, it makes finishing them extremely easy.
My suggestion is get close to your target while charging a destro heavy. As soon as it gets let go, ani cancel another instant dps ability and/or into a CC -> execute and voila, he deaaaad.
Definitely good suggestions however I've ran my build for about 6 months. So I've got my combos down and know who I can bank with what combo so on and so forth. With the upcoming changes with crit damage from stealth they "left the stun". I don't get a stun so I just get the damage Nerf.
So I was hoping to get things even. But once again MMB gets the shaft.
Moglijuana wrote: »Moglijuana wrote: »I actually prefer I don't get a stun from stealth...I'll explain why.
***NOTE*** this only applies when ganking more experienced players. Potatoes will die regardless.
When you gank someone on a stam toon, you have such a small window to kill people because as soon as they see they've been stunned from stealth they will immediately break free (giving cc immunity) and then most likely start dodge rolling while healing. Because they are cc immune, if you can't properly finish your combo/execute there is no other way to stop them from healing back up and dodging all your attacks.
Now, on a magicka gank build, it is the opposite. You can land an insane one, two combo from stealth and possibly take an enemy down to 10-20% health that will sill be vulnerable to a cc. If you do happen to get a cc off, it makes finishing them extremely easy.
My suggestion is get close to your target while charging a destro heavy. As soon as it gets let go, ani cancel another instant dps ability and/or into a CC -> execute and voila, he deaaaad.
Definitely good suggestions however I've ran my build for about 6 months. So I've got my combos down and know who I can bank with what combo so on and so forth. With the upcoming changes with crit damage from stealth they "left the stun". I don't get a stun so I just get the damage Nerf.
So I was hoping to get things even. But once again MMB gets the shaft.
Yea the crit nerf does hurt a little bit =/...but with the new front loaded CP changes, you will technically still hit just as hard (actually a little harder iirc).