So before I begin, lets clear up a couple pre-requisites and possible confusions/misinterpretations.
I do NOT want to hurt other classes or specifically nerf them because they are overperforming OR possibly buff them to much if they are slightly underperforming.
The issue I'm speaking of in this post, is the imbalance with viable end game trials and (to a lesser extent) Dungeons. I understand that with the Morrowind update they are hoping to get the Warden to diversify the Tank and Healer slots while bringing a viable new dps.And it seems very likely thus far that is indeed what will happen as already end game raiders are theorycrafting to have Warden Healers in the group for Trials, and possibly an off tank Warden.
However lets look at the biggest and most prominent problem with trials, dungeons and even PvP. The domination of Magic DPS being almost exclusively the accepted loadout for DD's
Right now in end game trials Sorcerers are almost predominantly the only DPS allowed and utilized in end game raiding. The domination of Magic in trials is partially to blame
for this,
@wrobel, However the reason that mag sorcs are the most used is due also to the way mechanics are currently designed. Blatantly favoring ranged DPS with high survivability (Shields)
These two dynamics's have contributed not only to the pure destruction of any Stamina class being welcomed into trials, but also created the massive Mag Sorc imbalance of superiority for DPS choices. While it is true that it's POSSIBLE to use other magic class spec like the Magic DK being used for chaining in adds in vmol (which can be done with off tank) and providing 1 group buff of engulfing flames providing an additional 10% increase for flame damage, it is still almost exclusively Mag sorcs.
It's gotten so bad that even Normal trial groups have begun kicking people from groups for not being Mag dps! I mean seriously? As easy as normal trials are, the fact it has led to this ingrained requirement for only Mag dps for quick completions and superior damage for both AoE and single target is just sad right now. And I have to watch as people are shunned and ridiculed from vet dungeons, trials and some of pvp too for not playing the Mag spec to bring more damage.
I understand that skill is a VERY important factor in determining DPS and having a proper understanding of rotation and mechanics. But Once this is achieved why are Mag sorcs STILL the most powerful option? This imbalance has gotten out of hand, and with Morrowind now on the way and nerfing everyone EXCEPT Sorcerers I truly am appalled at how this has been allowed to be ignored or overlooked.
Stamina Deserves to be useful in trials, and more than 1 magic class spec should be able to have as much damage potential as Sorcs.
Please this is not a bash thread against Mag sorcerers, nor do I want to ruin the classes uniqueness as was done to Templars. But it has gone to far with what is now acceptable in the endgame community. Enough is enough, bring diversity back.
Please leave constructive criticism if you disagree. And for those who agree do not bash those who disagree. The best way to achieve balance is by showing ZOS some maturity with these issues so they can be looked at objectively.
@Wrobel@ZOS_JessicaFolsom@ZOS_GinaBruno@ZOS_KaiSchober@ZOS_TristanK@ZOS_GaryA
*Edited for Clarity
@Yolokin_Swagonborn*
*Edited to add link*
Also here is a link regarding the official class balances discussion in the Public PTS for even more information
https://forums.elderscrollsonline.com/en/discussion/335667/pts-feedback-thread-for-class-balance#latest