So You're saying that stam dk will be buffed in Morrowind because You pull 20k DPS with Heavy Attack build on live am I correct ?
If yes then I have advice for You. Visit PTS
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Yes we definitely got a buff I mean now I can cast igneous shield and get back 800 stamina instead of the bad 1.7k stamina on return, now I can use my ultimates and get even less for my max resource, and to top it off since reductions are gone I get to pay an even heftier price for abilities when almost all (95%) of a DKs abilities are expensive AF.
Stam DKs did not specifically get a buff and I'd wish you changed the title @Bladerunner1 because there is no patch notes that state that Stamina DKs received a buff whatsoever.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Yes we definitely got a buff I mean now I can cast igneous shield and get back 800 stamina instead of the bad 1.7k stamina on return, now I can use my ultimates and get even less for my max resource, and to top it off since reductions are gone I get to pay an even heftier price for abilities when almost all (95%) of a DKs abilities are expensive AF.
Stam DKs did not specifically get a buff and I'd wish you changed the title @Bladerunner1 because there is no patch notes that state that Stamina DKs received a buff whatsoever.
Yeah, I totally think StamDK's running 2H'ers will be one of the better PvE DPS classes in Morrowind. It is a simple rotation and should be very potent with all the sustain nerfs.
This update is P2W for warden, all reroll to warden.
santos.vellab16_ESO wrote: »Yeah, I totally think StamDK's running 2H'ers will be one of the better PvE DPS classes in Morrowind. It is a simple rotation and should be very potent with all the sustain nerfs.
The problem is that 2H is still godawful for AoE/trash clears in PVE, and I'm not sure the newly buffed Caltrops are enough to make up for it.This update is P2W for warden, all reroll to warden.
You forgot to randomly replace your "s" with "$" to properly compete for the title of least original comment ever.
Bladerunner1 wrote: »Before I get into the builds I've tried and the specifics, I'd like to point out that I'm nowhere near as skilled as half the people I've gotten to know in-game even though I've been playing the game for a few years. I'm not really on the floor that the devs describe, but my fumbling fingers have kept me far away from the ceiling.
I've been playing a Stamblade for years and found out that I manage to get 25k self buffed dps on the target skeleton using easy-to-get gear, like Hundings, Kra'gh and Spriggan. I love the burst and the infinite sustain on live, the dps can go as high as my spazzy fingers can manage while trying to keep up with global timers, which isn't all that great for me.
Recently I've started seriously trying out my stamina DPS Dragonknight when I have time, and I'm topping out around 20k dps while trying to follow a starter meta dungeon skill build I saw online. Again I'm using spriggans, hundings, Kra'gh, mostly purple armor with gold sharpened weapons. I was thinking the DK should have more DPS since there's an extra DOT that my NB is missing, but there's no major fracture available and it all feels so clunky to me, I don't like spamming flurry and waiting for skills to finish.
After reading about the changes mentioned in the patch notes and reading suggestions from skilled players that heavy attacks would be the new meta for dragonknights, I thought I'd try out heavy attacks on live instead of the usual frantic global cooldown speed contest with my fingers. After applying molten armaments and using power buff pots, my dps was once again 20k. Allow me to reiterate, I switched to heavy attack weaving and my dps didn't drop on live!
For my next test I tossed the hundings bow aside and used another set of sharpened hundings daggers for my back bar because heavy attack weaving with a bow is such a big pain in the butt. I spammed heavy attack / Dot / heavy attack / DOT, weaving every DOT at my disposal, and my new DPS is 22,480 on my first attempt, that's a 14% increase in damage from easy-to-use DW heavy attack spam on live, my own personal best for the DK.
After Morrowind, won't this type of dps go up? Master at Arms would buff heavy attacks by 20%, right? And caltrops would get a buff.
What about my Nightblade? Heavy attack spam won't do nearly as much damage and siphoning attacks took such a huge hit that I don't even want to think about it. The bow DOT and the dual wield DOT my NB could use got more costly according to the patch notes, and the NB spammable damage skill is already too expensive and inefficient for Boss fights. My DK on the other hand has molten armaments and two cheap dots, including an AOE DOT.
TL-DR
Dual wield heavy attack spam is easy on the fingers and seems to be a part of the new meta rotation anyway? The bow heavy attack is annoying by comparison.
*Edit* *Below average* Stamina Dragonknights get a buff from this update that requires heavy attacks, and they're already set up with extra cheap DOTs.
LiquidPony wrote: »@santos.vellab16_ESO not sure about the 2H AoE thing. You've got Cleave, Reverse Slice and Heavy Attacks that all do Cleave damage. DW builds won't be able to sustain Steel Tornado spam. And for a DK, you've got Standard and Noxious Breath AoE in addition to Caltrops/Hail.
Bladerunner1 wrote: »Before I get into the builds I've tried and the specifics, I'd like to point out that I'm nowhere near as skilled as half the people I've gotten to know in-game even though I've been playing the game for a few years. I'm not really on the floor that the devs describe, but my fumbling fingers have kept me far away from the ceiling.
I've been playing a Stamblade for years and found out that I manage to get 25k self buffed dps on the target skeleton using easy-to-get gear, like Hundings, Kra'gh and Spriggan. I love the burst and the infinite sustain on live, the dps can go as high as my spazzy fingers can manage while trying to keep up with global timers, which isn't all that great for me.
Recently I've started seriously trying out my stamina DPS Dragonknight when I have time, and I'm topping out around 20k dps while trying to follow a starter meta dungeon skill build I saw online. Again I'm using spriggans, hundings, Kra'gh, mostly purple armor with gold sharpened weapons. I was thinking the DK should have more DPS since there's an extra DOT that my NB is missing, but there's no major fracture available and it all feels so clunky to me, I don't like spamming flurry and waiting for skills to finish.
After reading about the changes mentioned in the patch notes and reading suggestions from skilled players that heavy attacks would be the new meta for dragonknights, I thought I'd try out heavy attacks on live instead of the usual frantic global cooldown speed contest with my fingers. After applying molten armaments and using power buff pots, my dps was once again 20k. Allow me to reiterate, I switched to heavy attack weaving and my dps didn't drop on live!
For my next test I tossed the hundings bow aside and used another set of sharpened hundings daggers for my back bar because heavy attack weaving with a bow is such a big pain in the butt. I spammed heavy attack / Dot / heavy attack / DOT, weaving every DOT at my disposal, and my new DPS is 22,480 on my first attempt, that's a 14% increase in damage from easy-to-use DW heavy attack spam on live, my own personal best for the DK.
After Morrowind, won't this type of dps go up? Master at Arms would buff heavy attacks by 20%, right? And caltrops would get a buff.
What about my Nightblade? Heavy attack spam won't do nearly as much damage and siphoning attacks took such a huge hit that I don't even want to think about it. The bow DOT and the dual wield DOT my NB could use got more costly according to the patch notes, and the NB spammable damage skill is already too expensive and inefficient for Boss fights. My DK on the other hand has molten armaments and two cheap dots, including an AOE DOT.
TL-DR
Dual wield heavy attack spam is easy on the fingers and seems to be a part of the new meta rotation anyway? The bow heavy attack is annoying by comparison.
*Edit* *Below average* Stamina Dragonknights get a buff from this update that requires heavy attacks, and they're already set up with extra cheap DOTs.
Do you know that armaments gives you major sorc and that you are using the buff just for ONE type of atack (full heavy)?