...But not anything that's in the patch notes! Let's talk about the deficiencies that the Templar has that have been completely neglected by the patch notes. That's not to say we need to avoid whatever is in the patch notes, though...
I'll start us off with a little known side of the Templar: the light armored PvP killing machine Templar. If I asked you to think of a Templar in your head, what would that Templar be doing? I'm going to take the wild guess that most people pictured a healing Templar, probably in the middle of casting a Breath of Life. Many of the rest of folks probably thought of a tanking Templar, perhaps glowing in its iconic Blazing Shield. What armor are these Templars wearing? If its a PvE healer or DD, its in light armor. Everything else is probably in heavy, am I right? Very few people, I wager, will have thought of a light armored Templar killing things like nobodies business in PvP. Just like every other class, a Templar can do it too, but we don't see many of them around. I think we've kind of neglected that part of the Templar, and so for my contribution to this topics, I want to take a bit of time to discuss what it needs from my position in the niche I play.
The magicka Templar does not have much burst. After the homestead patch, our chief burst skill received a massive 21% nerf. I believed that was it for this playstyle when that happened. The magplar can dish out great pressure, but against tanks or sorcs, which that is ineffective against, there was nothing to fall back on. You have an ult at your disposal, but relied on your opponent to remain lax enough to get to half health where RD would kick in before your target even became alarmed. A 21% reduced RD could not fill that role anymore, I thought, and it turns out that I was right. RD was no longer reliable burst against most opponents.
However, backlash made it worth it. Backlash, now the only real burst tool that Templars have, was and is all that is needed to kill tanks and sorcerers, especially sorcerers (in addition the the pressure the Templar applies with jabs, etc.). The key factor in this is the ability to refresh backlash by recasting it before its duration has expired, allowing damage to continue to build up, up to the cap, and be released with an ult and a cc and a RD. For tanky opponents, you need to keep it up longer. For slippery opponents (lots of dodge rolls + shuffle, or lots of roots) you need to keep it up till you can actually stun and pressure them. This makes it an invaluable tool that keeps magplars relevant killers in PvP.
Backlash has a fatal flaw, however. It can be purged, and when it is purged it deals no damage. This means, in effect, backlash is useless against other Templars, who have access to a cheap purge. This is a major problem. Any Templar can outheal pressure from jabs. There is just no way to kill a Templar without high burst, but because of the nature of backlash, a Templar can muster zero burst against another Templar. Compounded on that, very many Templars in PvP wear heavy armor, further trivializing Templar on Templar damage.
I don't have an amazing solution to this, but I have a few ideas. Perhaps backlash could be unpurgable. Perhaps, when purged, backlash would release all of its stored damage. Unfortunately, the former leaves little counterplay, while the latter reintroduces very little burst. The ultimate problem is Templars have no reliable tools for killing other Templars. I think this needs attention.
Do you agree? Do you disagree? Do you have one of your own little-known Templar (or any class, frankly) deficiencies to share? The PTS is up and now is a great time to bring them to the attention of the developers.
@Wrobel
The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?