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Table of content of my ideas/suggestions for Vampire abilities and mechanics

Stuhlfleisch
Stuhlfleisch
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Hello, I wanted to suggest some ideas for possible changes/implementations for various Vampire mechanics/abilities and I, of course, also want to know, what you guys think from them.

So, firstly, I want to suggest a morph/new ability, that is a travel power. What I mean by that is, that, when activated, the character transforms himself into a cloud of mist, with a similar appearance of the already available mistform ability.
The difference is, that the movement is significantly faster, than running, but slower, than a not upgraded mount.

I thought of this, because, with the One Tamriel update, it is much easier, to become a Vampire at early levels, where a mount is still too expensive. The ability can also be used indoors, which would be very useful in trials, if you have to catch up with your group-mates.
This ability would only change the looks of the character (mist) and buff the movement speed.

Otherwise it would grant no other benefits. (maybe dmg reduction/better stealth when morphed, if it is a standalone ability, rather than a mist-form morph).

It would take nothing to activate it, and it would stay active, as long as you want (like the aegis from the Sorcerer).
If you attack in this form, it will automatically deactivate itself.


Phew, that was the first one, the second one, is more of a personal preference/hope.

It is an idea for a change to the feeding animation. Now, I know just outrageously asking to implement a new animation isn't really the way to go, but I don't know, how to otherwise ask this.

I would love to see the feeding animation being a melee(?) one, by having your character coming up on their victim and actually biting it with their teeth. Much like the blade of woe, this could be a low- to non experience take down, since the character empties their victim of their entire blood.

Alternatively, it could just be a different animation, that let's the victim live and wouldn't need a rework of the wild lows(?) passive.
That way, stealth/combat biting on players in PVP would still be possible.


Third idea.

The third idea is, that you can bite, and therefore turn, players around the entirety of Tamriel without the need of the shrine.
Instead, there would be either an option, that either allows, or forbids Vampires to bite you (this option would forbid it by default, so no new players, that aren't familiar with this aspect, can have a bad or confusing start in the game.
The option would, of course, be blurred out in the menu, if the character already is/became a Vampire.

The second option could be, that the bitten one receives a messages, that reads, that you have been bitten by a Vampire and if you would like to accept, or decile the turning process.


The fourth and last suggestion, that I want to make, is, that Vampires have fangs. I know, this is, again, pretty outrageous, asking for a model change of the teeth of Vampire characters, but still. The immersion value would rise immensely (at least for me :P).

Argonians, Orks and Khajiit would have longer fangs, than other humanoid races. However they are (maybe?) visible on every race. (tips of the fangs would be visible under the upper lip.

https://t3.ftcdn.net/jpg/00/61/38/24/500_F_61382408_ZstOUSzQw54hEkTeaUHPExYQAfH0hEy6.jpg


Alright, that was quite the wall wasn't it? Anyway, thank you for reading and I hope you at least don't hate my suggestions.

And if you think, that something is wrong/could be improved, feel free to leave a comment below.

Have a nice day/night.

Cheers.
  • bloodthirstyvampire
    bloodthirstyvampire
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    More vampire outfits a vampire specific home, also accelerating drain should be stam and elusive mist should also be stam based
  • Stuhlfleisch
    Stuhlfleisch
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    More vampire outfits a vampire specific home, also accelerating drain should be stam and elusive mist should also be stam based

    I agree with the Outfits and home, however I think for the abilities, that you mention, should either be a morph, or they should stay magica based. Vampires are more reknown for their magical expertiese, rather than their agility... or introduce a new bloodline, dedicated to Stamina. :smile:
  • bloodthirstyvampire
    bloodthirstyvampire
    ✭✭✭✭✭
    More vampire outfits a vampire specific home, also accelerating drain should be stam and elusive mist should also be stam based

    I agree with the Outfits and home, however I think for the abilities, that you mention, should either be a morph, or they should stay magica based. Vampires are more reknown for their magical expertiese, rather than their agility... or introduce a new bloodline, dedicated to Stamina. :smile:

    Yes but vampires strength and speed is what i want, ever since oblivion, i believed vampires should be strong and fast, sometimes when i struggled a bit i thought time to go super vampire stage 4 and just start stomping
  • Turokos_Vampires
    Turokos_Vampires
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    Specific vampire furniture for decor like feed cattle in skyrim....

    Essence drain have a 10%chance when used to kill a humanoid box, spawns a blood thrall that stays with the vampire till it's killed or the player zones.

    Blood potency, like sorc surge, only increases vampire powers, 10% essence drain boost.

    Vampiric grip, like in skyrim only it's a cc that leverages the npc off the ground.

    Flying swarm. A teleport with out damage that the player reforms from a swarm of bats.

    Charm. Cause an npc to fight for you for 10 seconds.

    Claw attack.

  • Majeure
    Majeure
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    Some of these ideas seem pretty ridiculous to me, but I really like the idea of a melee feed, with potentially a Feed Camera option similar to Assassination Camera.

    Oh and some form of gap closer outside the ultimate would be nice, along with fangs.

    That's about it, imo.
  • Stuhlfleisch
    Stuhlfleisch
    ✭✭
    Specific vampire furniture for decor like feed cattle in skyrim....

    Essence drain have a 10%chance when used to kill a humanoid box, spawns a blood thrall that stays with the vampire till it's killed or the player zones.

    Blood potency, like sorc surge, only increases vampire powers, 10% essence drain boost.

    Vampiric grip, like in skyrim only it's a cc that leverages the npc off the ground.

    Flying swarm. A teleport with out damage that the player reforms from a swarm of bats.

    Charm. Cause an npc to fight for you for 10 seconds.

    Claw attack.

    I really like the idea with the cattle and the bat teleport. For me, I would prefer a teleport similar to the one of bloodfiends. This red/misty/blurry leap forward.

    For another ability, I would love to see one, that instantly stealths you (like the one from the NB), but maybe with less benefits as the one from the NB would also be interesting. That would make any class be able to quickly combat bite in PVP... :smile:
    Edited by Stuhlfleisch on April 21, 2017 7:37AM
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