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Excited about the Nerfs

Rainwhisper
Rainwhisper
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I appear to be in the minority, but I am excited about the "nerfs."

Making unlimited sustain of skill spamming impossible strikes me as a great way to:

1. Make the game feel more like a roleplaying game than an FPS, since resource management has always been at the heart of RPG's.

2. Make a wider variety of builds viable, since builds won't start with the assumption of optimum sustain.

That feels like an improvement to me.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I appear to be in the minority, but I am excited about the "nerfs."

    Making unlimited sustain of skill spamming impossible strikes me as a great way to:

    1. Make the game feel more like a roleplaying game than an FPS, since resource management has always been at the heart of RPG's.

    2. Make a wider variety of builds viable, since builds won't start with the assumption of optimum sustain.

    That feels like an improvement to me.

    Who let you in here without a pitchfork?!?! How dare you not conform with the knee-jerk group think!!! Burn him!!!!!!

    Actually, I agree with you. Stuff like this keeps the game interesting.
  • MoeCoastie
    MoeCoastie
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    I'm excited
  • Blackfyre20
    Blackfyre20
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    I pretty much agree with all the positives you listed. Unfortunately the sustain nerfs affect different classes differently, and there are other controversial balance changes as well.
    Buff Soft Caps
  • GreenSoup2HoT
    GreenSoup2HoT
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    Agree'd. I'm actually excited to fight a Dragon Knight now. Knowing that if i break your shield i can make a dent on your health and possibly run them out of resources is a breathe of fresh air. I haven't played in a long time since i took a break but not once had i fought someone in cryodill and won due to lack of resources. Its usually just broken amount of burst on my nightblade where i just global someone with one combo.

    Infinite sustain was a big issue. Red Guard, BattleRoar and Helping hands being a major contributor. Siphoning attacks also being one of them as well. I think the only thing that was not addressed was Dark Deal. It should cost the caster resources if interrupted in my opinion.

    I may come back to ESO. Things dont look all that bad.
    PS4 NA DC
  • SilverWF
    SilverWF
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    Actually, I agree with you. Stuff like this keeps the game interesting.
    Totally agree with ya bruh!
    I have much more interesting things!
    "Deadly snipe" passive, avialible in the Bow passive skills, 30 bucks in the Crown store, increases damage of the Snipe in 10 times.
    or
    "Godly Regeneration" - Resto staff skill line, 30 bucks too, makes regeneration 10 times stronger

    I promise, the game would be interesting as it never been before!
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Conceptually, it's a mixed bag. I've only ever played MMOs where the optimum builds have infinite sustain while using abilities every gcd, so I'm still getting used to this kind of combat to begin with.

    What does bother me is the issue of balance and tuning. Everyone's dps going down due to these changes is fine, even if it doesn't quite affect every class equally. They can adjust, that's fine. What isn't fine is that, from what I understand, endgame content DOES, in fact, have enrage timers and dps checks. These checks have been built upon levels of dps that are no longer easily attainable, especially for new players like me. That's my issue.

    If player X had to put Y amount of skill / effort into completing something like VMA (which as I understand is one of the only ways to get "good" endgame weapons), and I now have to put in Y+Z skill / effort because suddenly the dps ceiling is lower and they haven't changed the content at all, yeah I'd be angry.

    I think the developers need to come out and say they intend to nerf endgame content accordingly. That's the only way I won't feel like I'm getting ripped off here.
  • EldritchPenguin
    EldritchPenguin
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    Being someone who mains a Dragonknight, I am deeply, deeply concerned. I think I'll be okay in PvP, but in PvE? I might have to fundamentally remake my build, only to end up with lower overall DPS and unable to complete content that I was previously able to complete. I was hoping to approach a point where I could really do stuff like vMA and SOTH dungeons, but that's looking like the fever dream of a madman if these changes go live.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Rainwhisper
    Rainwhisper
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    What isn't fine is that, from what I understand, endgame content DOES, in fact, have enrage timers and dps checks. These checks have been built upon levels of dps that are no longer easily attainable, especially for new players like me. That's my issue.

    That's an excellent point. I hope they scale those encounters accordingly.
  • kongkim
    kongkim
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    I appear to be in the minority, but I am excited about the "nerfs."

    Making unlimited sustain of skill spamming impossible strikes me as a great way to:

    1. Make the game feel more like a roleplaying game than an FPS, since resource management has always been at the heart of RPG's.

    2. Make a wider variety of builds viable, since builds won't start with the assumption of optimum sustain.

    That feels like an improvement to me.

    Dammit can't you see the sky is falling ;)
    But im in same boat. This patch is okay by me.
  • Pallio
    Pallio
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    Keep that can do spirit, it makes everything seem better.
  • RebornV3x
    RebornV3x
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    I guess if you want even more people to leave and ESO be even worse then yeah it will be a great patch
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    From a PVP standpoint, I agree 100%. Being able to spec for max sustain and max damage is not good for balance and makes fights painfully long and repetitive. In PVP, sustain is just as important if not more impartant than damage. If you can wear out the other guys resources before yours run out, even if your damage is low, you probably win the fight.

    PVE is a totally different animal. You will never run a boss out of resources, the battle of sustain vs sustain is really not relevant. We care about max damage and enough sustain to maintain our rotation. Along the way, different classes and different patches have had to make various sacrifices to sustain their rotation. Spell symmetry was a staple of rotations at one point. Templars run channeled focus, NBs run siphoning, healers wear worm and throw shards and bubbles, etc.

    The problem with these nerfs in PVE is that they have gone so far overboard with nerfing sustain that the normal things we do to help our sustain likely arent going to be enough. I am worried that basically every PVE build is going to morph into a heavy attack build.
  • Kodrac
    Kodrac
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    The armor nerf and the repentance nerf were unexpected but I'm fine with them shifting away from stat stacking. I don't like DPS races. Makes hard content trivial and when you can run vet dungeons without a tank or healer you know the game is unbalanced.
  • Furniture
    Furniture
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    All mmos go through these phases, it's a never ending cycle. Some people don't get it, or refuse to.
  • sneakymitchell
    sneakymitchell
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    I agree but I would like a small buff in damage with heavy armor passive wrath. Like getting 1000 crit for stacking it 20 times so it would be 50 crit. I don't like it when ZOS goes back to dark brotherhood before heavy armor sucks with resource management but now heavy armor does damage but not really close to the damage to medium and light armor. I want heavy armor being 15% to 25% close to medium armor or light armor. But we will see on PTS with DPS videos and see if the resource management changes the gameplay.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Mettaricana
    Mettaricana
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    Love this dlc only gripe is lack of adjust to the dps burn and resources needed for vma
  • alephthiago
    alephthiago
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    I appear to be in the minority, but I am excited about the "nerfs."

    Making unlimited sustain of skill spamming impossible strikes me as a great way to:

    1. Make the game feel more like a roleplaying game than an FPS, since resource management has always been at the heart of RPG's.

    2. Make a wider variety of builds viable, since builds won't start with the assumption of optimum sustain.

    That feels like an improvement to me.

    I had the same feeling as you until i got to the part talking about classes, the only class that i have any interest in playing (even being an underdog) got gutted in the only thing it had going for it and no improvements or solutions to its problems.
    So yeah, not feeling so great, was barely playing these last 2 weeks, only logging in for writs and checking sales.
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

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