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ESO: The Benjamin Button MMO

Shadeaux
Shadeaux
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Play ESO, the MMO where you get weaker over time. Login today to see how weak your hero has become. Simply ridiculous...
  • OrphanHelgen
    OrphanHelgen
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    I have been saying this for more then half a year now actually. Balance a game is fine if it is competive. But eso is not competive enough for these balances. Leaderboards and rankings doesn't matter as much as in other games. A way to give progression feeling, is to come with new and challenging content as well as give your characters more power through the game experience. This way, players who previously could not beat the challenge content, will have a better chance with time.

    So far, increase hp in monsters and constant nerfs, doesn't give a nice progression feeling.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • RebornV3x
    RebornV3x
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    Yep also every patch we get crazy nerfs that effectively make us even weaker.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Kay1
    Kay1
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    Right? It's the first game I see that I get weaker every patch. :D
    K1 The Big Monkey
  • andreasranasen
    andreasranasen
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    LOL. So true! Amen!
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Shadeaux wrote: »
    Play ESO, the MMO where you get weaker over time. Login today to see how weak your hero has become. Simply ridiculous...
    @Shadeaux
    Forgive me for going offtopic but isn't that what happens in real life too? Does that mean we're in real life too???
    Edited by Sneaky-Snurr on April 18, 2017 2:52PM
    The Order of the Shadows: Nightmare
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  • Kay1
    Kay1
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    Shadeaux wrote: »
    Play ESO, the MMO where you get weaker over time. Login today to see how weak your hero has become. Simply ridiculous...
    @Shadeaux
    Forgive me for going offtopic but isn't that what happens in real life too? Does that mean we're in real life too???

    This guy got it.

    I think they want ESO to be more realistic :D
    K1 The Big Monkey
  • SydneyGrey
    SydneyGrey
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    They're making my main character weaker.
    Not happy.
    Instead of nerfing people, they should just buff the classes/skills that need to be buffed. That way everybody is happy.
  • code65536
    code65536
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    I have been saying this for more then half a year now actually. Balance a game is fine if it is competive. But eso is not competive enough for these balances. Leaderboards and rankings doesn't matter as much as in other games. A way to give progression feeling, is to come with new and challenging content as well as give your characters more power through the game experience. This way, players who previously could not beat the challenge content, will have a better chance with time.

    So far, increase hp in monsters and constant nerfs, doesn't give a nice progression feeling.

    Just imagine the vMA QQ threads after the patch.

    Power creep isn't necessarily a bad thing. It means that many people, over time, can complete older content that was previously out of their reach.

    And this affects people at the top, too. We have new content to learn and master, and that is what is interesting to us. Making existing content that we've run literally hundreds of times harder doesn't make us want to play them more--in contrast, having content that we used to have on farm suddenly increase in difficulty is a great nuisance.
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  • SublimeSparo
    SublimeSparo
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    I have been saying this for more then half a year now actually. Balance a game is fine if it is competive. But eso is not competive enough for these balances. Leaderboards and rankings doesn't matter as much as in other games. A way to give progression feeling, is to come with new and challenging content as well as give your characters more power through the game experience. This way, players who previously could not beat the challenge content, will have a better chance with time.

    So far, increase hp in monsters and constant nerfs, doesn't give a nice progression feeling.

    You need to update your signature to
    "Less and less reasons to not go back to league of legends" :p
    On the plus side heavy attack builds will be for the most part unaffected ;) by the changes.

    I tested that 5p sunderflame 5p tfs 2p veli heavy attack build, still need to gold some bits and level undaunted an get caltrops but its hitting 34.1k self buffed at the moment, with my awful rotation, so not too shabby, the sunderflame with 2 precise daggers seems to out dps vo with sharo dagger and axe by a couple of k
    It's the first stam build where i need ele drain up to test properly lol, foo and molten uses up mag pretty quickly when trying to keep minor brutality up without buff trackers
    PS4 EU CP900. PS4 NA CP600,
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    Can't-Main-Tank -Argonian - sDK offTank
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Kay1 wrote: »
    Shadeaux wrote: »
    Play ESO, the MMO where you get weaker over time. Login today to see how weak your hero has become. Simply ridiculous...
    @Shadeaux
    Forgive me for going offtopic but isn't that what happens in real life too? Does that mean we're in real life too???

    This guy got it.

    I think they want ESO to be more realistic :D

    well the game has become a chore, more like work...grind, grind, grind.... very little reward and a whole lotta butthurt
  • zaria
    zaria
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    code65536 wrote: »
    I have been saying this for more then half a year now actually. Balance a game is fine if it is competive. But eso is not competive enough for these balances. Leaderboards and rankings doesn't matter as much as in other games. A way to give progression feeling, is to come with new and challenging content as well as give your characters more power through the game experience. This way, players who previously could not beat the challenge content, will have a better chance with time.

    So far, increase hp in monsters and constant nerfs, doesn't give a nice progression feeling.

    Just imagine the vMA QQ threads after the patch.

    Power creep isn't necessarily a bad thing. It means that many people, over time, can complete older content that was previously out of their reach.

    And this affects people at the top, too. We have new content to learn and master, and that is what is interesting to us. Making existing content that we've run literally hundreds of times harder doesn't make us want to play them more--in contrast, having content that we used to have on farm suddenly increase in difficulty is a great nuisance.
    This, you want an low level power creep in PvE, same way you want an low level inflation in economic, the opposite is far worse in both setting. nerf abilities and sets who is clearly OP compared to the rest.
    Else solution is to add more content on the top.
    They should added a couple of dungeons with Morrowind, another option would be to add an extra difficulty level on dungeons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Asardes
    Asardes
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    Well, it's not quite "Benjamin Button" but rather a "mid life crisis" type of progression. People start out strong at low levels, then scaling catches up to them in the mid 40s and pushes them hardest when they are between CP10-200, then they start getting stronger and stronger until they hit the cap. Power creep is actually bad in this game, and makes content boring and obsolete save for gear farming quite fast, which is not good for its health in the long run. Once people start beating content so hard they actually skip mechanics, it all becomes a stack and burn by mashing the buttons as fast as you can type of game where tactics and group roles especially are less relevant.

    I don't main DD, but mostly tank, and even in that regard there's a lot I need to change in order to be competitive, both in terms of gear and play style. And for tanks resource management is much harder than for other roles, and the coming patch mostly boils down to that. But far from whining by opening QQ threads I will move adapt and move on. I don't despair over the coming chances, but understand I will have to update my build. That's a good thing because I like challenges and I enjoy the constant pressure to improve myself, which I've been doing from day one. This is actually my 1st MMO and I had to learn everything from scratch. Learning in games is good, just like IRL, since if you are not constantly learning, it probably means that the Grim Reaper is just around the corner.
    Edited by Asardes on April 18, 2017 3:21PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Godeko
    Godeko
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    Play mag scorc
    You will only get stronger
    nEdgy(n+2)me

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  • Epicasballs
    Epicasballs
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    code65536 wrote: »
    I have been saying this for more then half a year now actually. Balance a game is fine if it is competive. But eso is not competive enough for these balances. Leaderboards and rankings doesn't matter as much as in other games. A way to give progression feeling, is to come with new and challenging content as well as give your characters more power through the game experience. This way, players who previously could not beat the challenge content, will have a better chance with time.

    So far, increase hp in monsters and constant nerfs, doesn't give a nice progression feeling.

    Just imagine the vMA QQ threads after the patch.

    Power creep isn't necessarily a bad thing. It means that many people, over time, can complete older content that was previously out of their reach.

    And this affects people at the top, too. We have new content to learn and master, and that is what is interesting to us. Making existing content that we've run literally hundreds of times harder doesn't make us want to play them more--in contrast, having content that we used to have on farm suddenly increase in difficulty is a great nuisance.

    Yes! I have ran VMA 100's and 100's of times and still don't have a sharp inferno... if these changes make a once mindless farm into a nuisance I'll quit. Or they can address RNG somehow.
  • Dantaria
    Dantaria
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    Asardes wrote: »
    But far from whining by opening QQ threads I will move adapt and move on. I don't despair over the coming chances, but understand I will have to update my build. That's a good thing because I like challenges and I enjoy the constant pressure to improve myself, which I've been doing from day one. This is actually my 1st MMO and I had to learn everything from scratch. Learning in games is good, just like IRL, since if you are not constantly learning, it probably means that the Grim Reaper is just around the corner.
    You know... I do agree with the sentiment. But not with the source of it.

    Even in real life - let's get philosophical for a second here :) - we improve a) just for the sake of improvement; b) because we face harder challenges. When you start doing something - working, drawing, writing, playing football - even the simplest things are hard. But then you learn, get some practice and you get better. And you do not play with your buddies anymore (well, not all the time), you go to local - and then even international - competitions. You start writing more deep and interesting books and get well-deserved recognition. Etc, etc, etc.

    Even in real life, suddenly waking up blind is not viewed like "oh well, I have a reason to get better now, thanks, God". Well. Not by sane people, at least. Suddenly waking up blind is a tradegy. As is Alzheimer's disease, losing a hand... Pretty much everything that - not by our own fault - makes us weaker. These things should be treated and if they can't be... Well, you resign. But it is, again, a tradegy. Not a challenge and not a reason for heroism.

    And being okay with being forced into waking up blind over and over and over again is, imo, not healthy.

    It's good that people "whine". It's good that people disagree and voice that disagreement. I honestly would be very concerned, if they didn't.
    English isn't my native, apologies for any mistakes.
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