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Will Vet Dungeons (and other hard content) get nerfed for morrowind?

Narvuntien
Narvuntien
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Okay so I am not against nerfing the sustain just because getting to infinite sustain or infinite blocking is not at all difficult atm. There is no need to make choices with regaurds to builds, just maximium DPS (or Heal or Blocking) all the time linear and boring really. But we will now only see better players be able to extract maxium dps and run all dps all the time without needing some sustain.

However, right now there are a bunch of vet dungeons (I haven't done other end game content), where maximium dps is the only way to defeat the boss, If players now opt for sustain they are going to seriously struggle to defeat these particular bosses. Will these bosses now be nerfed to allow lower dps, more sustain focused builds still be able to complete them?

Part of what makes this an issue is that to even get that high dps you need the monster helms (sets) which you can only get by doing this content repeatedly.
  • flizomica
    flizomica
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    Definitely not, lol. That's one of my big gripes with this patch.
  • Houshiki
    Houshiki
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    Probably won't. Content's mainly designed for cp 300, but with cp getting higher the content gets easier, relatively. Then, imo, with the release of dungeons that requires groups to actually follow mechanics instead of just burning through everything, then came complaints galore about them being too difficult to complete.

    So with the content being too easy for high cp players, and players not wanting challenges based in mechanic heavy content, we have, what I feel to be, content difficulty being artificially raised with broad, wide-sweeping nerfs.
  • Peekachu99
    Peekachu99
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    It's early, but the only vet dungeon dps checks I can recall atm are VRoM and maybe Elden Hollow I/ Crypt? It's not as if a geared CP 600 will have any issues with burn from swapping out two glyphs. The difference between 2.5K spellpower and 2.8 isn't earthshattering.

    It's well past time that people actually specced for sustain and secondary stats rather than just piling everything into a glass cannon build (without the glassiness, really).
  • Enslaved
    Enslaved
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    Let's see. Regen has be nerfed to the ground, damage has been nerfed to the ground, scrub healing has been nerfed to the ground. Heavy armor sustain has been nerfed to the ground. Dungeons will be much harder if not nerfed to the ground (again), lol.
  • AzraelKrieg
    AzraelKrieg
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    Dungeon nerfs? I thought people wanted harder content?
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