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The jokes on you, not the templar healers. lol

me_ming
me_ming
✭✭✭✭✭
With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."

I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!
Edited by me_ming on April 18, 2017 4:25AM
"We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
-Caldwell, "The Final Assault"

"There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

-Abnur Tharn, "God of Schemes"]
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    I somewhat agree. It's a case of standing where the healer can heal you but also for the healer to adjust to keep up with the fight and ensure he/she is positioned to heal the group.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    K.
    Aldmeri Dominion Loyalist. For the Queen!
  • me_ming
    me_ming
    ✭✭✭✭✭
    O_LYKOS wrote: »
    I somewhat agree. It's a case of standing where the healer can heal you but also for the healer to adjust to keep up with the fight and ensure he/she is positioned to heal the group.

    I would normally do that as healer, especially in Cyrodiil I usually make sure I have full view of where my ally is, because sometimes a pebble can mean he/she is out of sight from me. But honestly, I'm just pissed off at the nerfs. I feel sorry for my team now. :(

    Sorry guys, I suppose this time ZoS actually wants you to learn how to keep yourself alive by not only focusing on DPSing, but also by being aware of where I am. Hehe.
    Edited by me_ming on April 18, 2017 4:48AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    me_ming wrote: »
    With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."

    I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!

    But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.
  • me_ming
    me_ming
    ✭✭✭✭✭
    K.

    I doubt you're that good. lol
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
    ✭✭✭✭✭
    Enslaved wrote: »
    me_ming wrote: »
    With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."

    I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!

    But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.

    If by "great" you mean, I turn my back on you when you need my heal because a Nightblade is about to execute you, and I just spam my Breath of Life not targeting it on you, then yes it is a wonderful way to troll people!!! Hahaha!!!
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    me_ming wrote: »
    Enslaved wrote: »
    me_ming wrote: »
    With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."

    I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!

    But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.

    If by "great" you mean, I turn my back on you when you need my heal because a Nightblade is about to execute you, and I just spam my Breath of Life not targeting it on you, then yes it is a wonderful way to troll people!!! Hahaha!!!

    lol I would be a mighty poor tank if a single NB would kill me that easy.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    me_ming wrote: »
    K.

    I doubt you're that good. lol

    My main takes the hardest hit. I am a stamplar main in PvP. See how I react to the situation, then take a look at yourself.

    :)
    Edited by hmsdragonfly on April 18, 2017 5:00AM
    Aldmeri Dominion Loyalist. For the Queen!
  • me_ming
    me_ming
    ✭✭✭✭✭
    me_ming wrote: »
    K.

    I doubt you're that good. lol

    My main takes the hardest hit. I am a stamplar main in PvP. See how I react to the situation, then take a look at yourself.

    :)

    I'm a magplar 1v1 me. with my combo I doubt you will have time to do a skill. lol
    Edited by me_ming on April 18, 2017 5:02AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
    ✭✭✭✭✭
    Enslaved wrote: »
    me_ming wrote: »
    Enslaved wrote: »
    me_ming wrote: »
    With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."

    I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!

    But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.

    If by "great" you mean, I turn my back on you when you need my heal because a Nightblade is about to execute you, and I just spam my Breath of Life not targeting it on you, then yes it is a wonderful way to troll people!!! Hahaha!!!

    lol I would be a mighty poor tank if a single NB would kill me that easy.

    well, when you're 1HP and you need my heal, that's when I do it. Hehehe.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Duiwel
    Duiwel
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    I am in the same boat OP.

    In b4 all healers start a silent protest by not healing the people outside the cone when they could have helped it.
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    me_ming wrote: »
    me_ming wrote: »
    K.

    I doubt you're that good. lol

    My main takes the hardest hit. I am a stamplar main in PvP. See how I react to the situation, then take a look at yourself.

    :)

    I'm a magplar 1v1 me. with my combo I doubt you will have time to do a skill. lol

    1 Insightful for you.
    Aldmeri Dominion Loyalist. For the Queen!
  • Stannum
    Stannum
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    New era of DK healers is coming ))
    Oh wait... I forgot of wardens
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    every change they have made seems to point us all into making Wardens...no need for this as I think we would have made one anyway regardless

    also...BoL 180 degree cone...isn't that a semi-circle, or is my geometry that bad?
  • Houshiki
    Houshiki
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    every change they have made seems to point us all into making Wardens...no need for this as I think we would have made one anyway regardless

    also...BoL 180 degree cone...isn't that a semi-circle, or is my geometry that bad?

    I got the same feeling, like, to make warden look good or seem appealing they nerfed everything else.
  • Ballzy321
    Ballzy321
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    It's zos making warden viable as healer
  • Gargath
    Gargath
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    I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.

    My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.
    Edited by Gargath on May 27, 2017 5:25PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    It was always on them. Stand in the giant glowy circle of life you chuckleheads!! No? Ok. Die.
  • me_ming
    me_ming
    ✭✭✭✭✭
    Gargath wrote: »
    I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.

    My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.

    Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    me_ming wrote: »
    Gargath wrote: »
    I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.

    My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.

    Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.

    Now I will admit I haven't run a healer since the change so you might be completely correct now. But before it magika was not an issue at all. So that point simply didn't matter. But to me I used it, because with a spring or two down and people standing in it, in most vet dungeons or lower people could not get killed.

    No aiming no waiting, not twitchy finger needed for the save. Stand in the springs and you won't die. Period. Mechanic-shemantics. Now I know now people will come in and post one shot mechanics where that isn't true, but I'll point out I said most. And that the players themselves need to save themselves from the one shot. Not the healer.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    In case anyone else is confused.. MOST of this thread was dated April 18th.

    Necroposting at it finest.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Magdalina
    Magdalina
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    ✭✭✭
    me_ming wrote: »
    Gargath wrote: »
    I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.

    My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.

    Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.

    Springs is still great in dungeons imo, especially when group knows to stack whenever possible. I mean, why not? BoL spamming has never been a very cheap nor good way of healing (albeit unavoidable sometimes). Springs is pretty much free with any decent magicka recovery and 4 people in it. Now granted it's actually not needed in mamy situations but let's say SotH stuff with hard hitting everything out of the blue and last bosses trying to drain your magicka - I LOVE Springs there.

    Prior to this patch I was getting 4-5k Springs ticks. I haven't really run many dungeons since Morrowind but I believe it should still be close enough. It's definitely still great for magicka management.

    I don't think there's a dungeon that you couldn't do using JUST Springs as your healing skill(assuming your group has some semblance of common sense and all that). That's more than can be said for BoL(even pre Morrowind) or most/all other heals.
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    I realized this is necroed but.....

    Honeslty if ur using bol in pve ur doing it so very very very wrong.

    In 4 mans u need 2 heals; rapid regen and combat prayer. If ur keeping ur dps/support/heal rotation going and keeping combat prayer buff up 100% with rapid regen - even in vets there will be no issue.

    That being the case any healer worth thier salt has already trained to place themselves in optimal placement for combat prayer so having to retrain to focus ur bol is redundant, u should be on top of this placement already.

    And for the dumb4ss dps who wants to stand all the way out of ur heals.. let them die. Ur going to do more dmg then they are anyway.
  • hmsdragonfly
    hmsdragonfly
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    Since we already necro'ed this, let it be known: Templar healers are still dominating.
    Aldmeri Dominion Loyalist. For the Queen!
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    Since we already necro'ed this, let it be known: Templar healers are still dominating.

    So the op was right! Woot!
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    me_ming wrote: »
    O_LYKOS wrote: »
    I somewhat agree. It's a case of standing where the healer can heal you but also for the healer to adjust to keep up with the fight and ensure he/she is positioned to heal the group.

    I would normally do that as healer, especially in Cyrodiil I usually make sure I have full view of where my ally is, because sometimes a pebble can mean he/she is out of sight from me. But honestly, I'm just pissed off at the nerfs. I feel sorry for my team now. :(

    Sorry guys, I suppose this time ZoS actually wants you to learn how to keep yourself alive by not only focusing on DPSing, but also by being aware of where I am. Hehe.

    Bingo
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    me_ming wrote: »
    Gargath wrote: »
    I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.

    My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.

    Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.

    I dunno about that. Even with 2 people in it and heavy armour, I can still spam the crap out of HS.
    I want to use combat prayer, but everyone seems to be running for opposite corners of the room lately.
    Good thing twilight has a smart heal.
  • Phinix1
    Phinix1
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    ✭✭✭✭✭
    Another bad change. Take the most difficult role in the game and make it even MORE difficult. Meanwhile red-circle-chasing, bow-light-attack-spamming wonder deeps will stand there mashing expecting the healer to completely handle their resource regen and survivability for them, and blame them for everything that goes wrong.

    Terrible decision.

    /snark

    EDIT: One thing I did notice which helped moderately is that you can just point your camera (not your actual character) in the direction you want to heal and casting will turn your character that way automatically. Works that way for Warden shrooms, probably Templar as well.

    Edited by Phinix1 on May 27, 2017 8:18PM
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    So the thing is characters cast skills toward the reticle, meaning if you want to heal someone all you have to do is look at them. I would like to point out though that this is not the case when you are rooted. Iirc skills do not turn you when you are rooted, so being rooted can actually cause your heal to misfire, that is, hit the wrong target. I remember in cyrodiil where I cast BoL to heal a group member in the center on my screen, but was rooted with him in the direction of 210 degrees from my character despite being 90 degrees in my camera (straight in front of me). It healed a pug with much higher health instead.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Phinix1 wrote: »
    Another bad change. Take the most difficult role in the game and make it even MORE difficult. Meanwhile red-circle-chasing, bow-light-attack-spamming wonder deeps will stand there mashing expecting the healer to completely handle their resource regen and survivability for them, and blame them for everything that goes wrong.

    Terrible decision.

    /snark

    EDIT: One thing I did notice which helped moderately is that you can just point your camera (not your actual character) in the direction you want to heal and casting will turn your character that way automatically. Works that way for Warden shrooms, probably Templar as well.

    "red-circle-chasing, bow-light-attack-spamming wonder deeps will stand there mashing expecting the healer to completely handle their resource regen and survivability for them, and blame them for everything that goes wrong" ---> let them die. They will learn. Or not. Their choices.
    Aldmeri Dominion Loyalist. For the Queen!
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