I somewhat agree. It's a case of standing where the healer can heal you but also for the healer to adjust to keep up with the fight and ensure he/she is positioned to heal the group.
With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."
I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!
hmsdragonfly wrote: »K.
With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."
I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!
But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.
With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."
I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!
But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.
If by "great" you mean, I turn my back on you when you need my heal because a Nightblade is about to execute you, and I just spam my Breath of Life not targeting it on you, then yes it is a wonderful way to troll people!!! Hahaha!!!
hmsdragonfly wrote: »K.
I doubt you're that good. lol
hmsdragonfly wrote: »hmsdragonfly wrote: »K.
I doubt you're that good. lol
My main takes the hardest hit. I am a stamplar main in PvP. See how I react to the situation, then take a look at yourself.
With this Templar nerfs, some people who say they are all for the change say that: "Well, now it's time for healers to have skill."
I think this couldn't be more wrong. Here's the thing if this patch goes live, I wouldn't even give a damn where you are in the screen. I have many other things to worry about. Take vtrials for example, in the case where people are scattered, I have to buff people, debuff the boss/ads, keep eledrain up, throw shards to the tank (and if ever there's a stam in the group to him/her too), throw your precious orbs for magicka regen and synergy, make sure my warhorn is up when needed, manage my own resources, keep myself alive, manage my own buffs and maybe do a little damage, there is no way I will go the extra mile just to make sure that one person is facing my direction/cone so I can keep him alive. So really this is not a nerf to Templar healers, this actually means that you my dear DPS and tank, should have the skill and the awareness where I am facing and where my cone would be hitting, because if you're not skilled enough to do this, you're effing dead!
But how can't you see how great is this? No more mindless AOE heals, no more mindless DDs running all around the freaking dungeon. Introduction to mindful play. This nerfs scrubs and I hope zergs in PvP.
If by "great" you mean, I turn my back on you when you need my heal because a Nightblade is about to execute you, and I just spam my Breath of Life not targeting it on you, then yes it is a wonderful way to troll people!!! Hahaha!!!
lol I would be a mighty poor tank if a single NB would kill me that easy.
hmsdragonfly wrote: »hmsdragonfly wrote: »K.
I doubt you're that good. lol
My main takes the hardest hit. I am a stamplar main in PvP. See how I react to the situation, then take a look at yourself.
I'm a magplar 1v1 me. with my combo I doubt you will have time to do a skill. lol
stevepdodson_ESO888 wrote: »every change they have made seems to point us all into making Wardens...no need for this as I think we would have made one anyway regardless
also...BoL 180 degree cone...isn't that a semi-circle, or is my geometry that bad?
I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.
My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.
I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.
My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.
Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.
I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.
My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.
Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.
hmsdragonfly wrote: »Since we already necro'ed this, let it be known: Templar healers are still dominating.
I somewhat agree. It's a case of standing where the healer can heal you but also for the healer to adjust to keep up with the fight and ensure he/she is positioned to heal the group.
I would normally do that as healer, especially in Cyrodiil I usually make sure I have full view of where my ally is, because sometimes a pebble can mean he/she is out of sight from me. But honestly, I'm just pissed off at the nerfs. I feel sorry for my team now.
Sorry guys, I suppose this time ZoS actually wants you to learn how to keep yourself alive by not only focusing on DPSing, but also by being aware of where I am. Hehe.
I also loaded my templar argonian healer today, wearing 5 pcs. Shroud of the Lich 5 pcs. Mother's Sorrow, both healing staffs (Dyloras), magicka pool about 33k and I see no real advantage of Argonian as a healer and in general any fun playing a healer with actual low powers. Healing power has gone somewhere. Even putting 100 CP into Blessed the Healing springs no more over 2k per tick, not speaking about much higher cost. Something is not right here.
My altmer Mag Sorc DPS aoe build with a pet having 50k magicka pool in Necropotence gears does more healing just because of the magicka pool, than Argonian healer. That's ridiculous.
Healing Springs is not efficient in 4-man dungeons. It is more potent in 12-man trials. Because 1.) you get more significant magicka return and 2.) people are more to stack within the healing springs radius. And because it's a HoT, it will not have burst heal-- as a templar you have BoL for that. It really is an enigma to me, why healers run healing springs in 4-man dungeons, you loose way too much magicka spamming it. I've been into many 4-man dungeons who say that Healing Springs is the best heal in game, and that it's better than BoL-- it is true in trials, but in dungeons it is not.
Another bad change. Take the most difficult role in the game and make it even MORE difficult. Meanwhile red-circle-chasing, bow-light-attack-spamming wonder deeps will stand there mashing expecting the healer to completely handle their resource regen and survivability for them, and blame them for everything that goes wrong.
Terrible decision.
/snark
EDIT: One thing I did notice which helped moderately is that you can just point your camera (not your actual character) in the direction you want to heal and casting will turn your character that way automatically. Works that way for Warden shrooms, probably Templar as well.