Dragonknight
Ardent Flame
Inferno: Reduced the cost of this ability and its morphs by approximately 33%.
Lava Whip: Reduced the cost of this ability and its morphs by approximately 10%.
Earthen Heart
Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:
Spoiler
This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.
Helping Hands: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Developer Comments:
Spoiler
This will be a buff if your Maximum Stamina is below 19,800 and a reduction if it is above.
Igneous Shield (Obsidian Shield morph): The Major Mending buff granted by this morph is now tied to your own damage shield. If the damage shield is removed, the Major Mending bonus will also be removed.
Developer Comment:
Spoiler
Major Mending is an extremely potent buff category for healing. The ease at which you are able to maintain it creates a system where only extreme damage can kill you because your health bar rapidly swings from near-empty to full. Adjusting the uptime on Igneous Shield’s Major Mending means you will need to think more tactically about when to use your healing abilities while also giving enemies counterplay towards stopping them.
Obsidian Shard (Stonefist morph): Fixed an issue where the friendly heal from this morph could be dodged.
...
. . .
Damn....
...Just damn...
You buffed DK's, and then took it away as fast as you gave it. As is DK's struggle a lot with resources (MagDK in particular), and you go and hit something as delicate as Battle Roar? WTF? Why? Just why? And the shield changes? Who asked for Igneous Shield changes? The whole point of the shield was for Major Mending. No one had used that pos for it actual shield. No one. Who's mans was at the conference table bringing up these suggestions, and who were the folks nodding in agreement with them?
On a different note, you all at ZOS HQ do know that VMA tends to be the hardest to do with MagDK, compared to other class variations, yes? This is due to the amount of strain it puts on your resources. And you go and do this, with the changes you've also made to Light Armor and the CP tree? Well... At least my main is a PetSorc, as they've always been since Day 1. Gonna be shelfing my MagDK yet again, and I guess making my StamDK my secondary. Or maybe my StamSorc. They have the sauce.
Edited by Ch4mpTW on April 18, 2017 4:07AM