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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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RIP Dragonknights...

Ch4mpTW
Ch4mpTW
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Dragonknight
Ardent Flame
Inferno: Reduced the cost of this ability and its morphs by approximately 33%.
Lava Whip: Reduced the cost of this ability and its morphs by approximately 10%.
Earthen Heart
Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:
Spoiler
This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.
Helping Hands: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Developer Comments:
Spoiler
This will be a buff if your Maximum Stamina is below 19,800 and a reduction if it is above.
Igneous Shield (Obsidian Shield morph): The Major Mending buff granted by this morph is now tied to your own damage shield. If the damage shield is removed, the Major Mending bonus will also be removed.
Developer Comment:
Spoiler
Major Mending is an extremely potent buff category for healing. The ease at which you are able to maintain it creates a system where only extreme damage can kill you because your health bar rapidly swings from near-empty to full. Adjusting the uptime on Igneous Shield’s Major Mending means you will need to think more tactically about when to use your healing abilities while also giving enemies counterplay towards stopping them.
Obsidian Shard (Stonefist morph): Fixed an issue where the friendly heal from this morph could be dodged.

...
. . .
Damn....
...Just damn...

You buffed DK's, and then took it away as fast as you gave it. As is DK's struggle a lot with resources (MagDK in particular), and you go and hit something as delicate as Battle Roar? WTF? Why? Just why? And the shield changes? Who asked for Igneous Shield changes? The whole point of the shield was for Major Mending. No one had used that pos for it actual shield. No one. Who's mans was at the conference table bringing up these suggestions, and who were the folks nodding in agreement with them?

On a different note, you all at ZOS HQ do know that VMA tends to be the hardest to do with MagDK, compared to other class variations, yes? This is due to the amount of strain it puts on your resources. And you go and do this, with the changes you've also made to Light Armor and the CP tree? Well... At least my main is a PetSorc, as they've always been since Day 1. Gonna be shelfing my MagDK yet again, and I guess making my StamDK my secondary. Or maybe my StamSorc. They have the sauce.
Edited by Ch4mpTW on April 18, 2017 4:07AM
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Amen brotha!
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • SydneyGrey
    SydneyGrey
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    Reducing the cost of Inferno and Lava Whip is fine, but then they've destroyed the Champion Points magicka dragonknights need. "Magician" is ruined. Also, "Tumbling" as well (which won't work for break free any more). Basically, my whole CP allottment is going to be ruined and will have to have a complete make-over.
  • WalksonGraves
    WalksonGraves
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    Rip dk helloooooo nbs.
  • Enslaved
    Enslaved
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    So, whip is kinda cheaper. K
    Inferno is cheaper. K
    My heals are screwed if I don't spam igneous shield. GG Zos.
    My stamina on sDK, sDK tank is screwed, but will perform better on mDK and mDK tank. Not sure why they did this, but I guess mDK is the way to go.
    And about resource return, how much we get per ulti point?
  • LorDrek
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    Need find new mmorpg, dk is RIP.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Ohhgrizyyy
    Ohhgrizyyy
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    Magdk is the easiest to do VMA with wtf lmao. I don't like the Igneous change but seriously wtf
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • lauykanson
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    I don't play DK much but under what build would you use Inferno anyway? MagDK already have problems with sustain and they still nerf the light armor passive as if magician/warlord removal is not enough to hurt players already

    And all these ''when you have below X resource its a buff, above X its a nerf'' quotes are just too funny, what kinda of end game build will have less than 30k in your main resource? Let alone BiS gear setup
  • Koolio
    Koolio
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    Ohhgrizyyy wrote: »
    Magdk is the easiest to do VMA with wtf lmao. I don't like the Igneous change but seriously wtf

    Na ps4. You can get on the leaderboards with a score of about 500
  • Ch4mpTW
    Ch4mpTW
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    Ohhgrizyyy wrote: »
    Magdk is the easiest to do VMA with wtf lmao. I don't like the Igneous change but seriously wtf

    I beg to differ. And many others who've instructed others in learning VMA would agree with me. Maybe for you it is the easiest. For me and others, the easiest is by far MagNB. Followed by MagPlar. Then you have MagSorcs, and then StamSorcs. Followed by everything else. However! In regards to getting a score that will STICK on the leaderboards for the weekly, it is indeed true that DK leaderboard spots are usually easy to obtain. Same with Templars. This is because Sorcerers and Nightblades have the most competitive leaderboards.
    Edited by Ch4mpTW on April 18, 2017 6:19AM
  • kyle.wilson
    kyle.wilson
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    tumblr_nmkmatCcvN1rrkevjo1_400.gif
  • Ch4mpTW
    Ch4mpTW
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    L2Pissue wrote: »
    that's me the main star of this thread

    Seriously...? And people claim they can't take me serious? Lmao.
  • Izaki
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    SydneyGrey wrote: »
    Reducing the cost of Inferno and Lava Whip is fine, but then they've destroyed the Champion Points magicka dragonknights need. "Magician" is ruined. Also, "Tumbling" as well (which won't work for break free any more). Basically, my whole CP allottment is going to be ruined and will have to have a complete make-over.

    Not ruined. We'll just actually have to think about where we put our CP instead of maxing out a few stars and not really spending any time placing our CP.

    I think DKs will be fine for sustain as long as you know how to build for it, aka just like every other class.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Years later and we are still getting nerfed thanks to the power creep caused by the disgusting CP system and the removal of softcaps.

    If we didn't have a reason to stack one resource to the moon, this nerf would have never happened.

    I have pushed time and time again to cap the effect resource pools have on shields/heals/damage. This would essentially be a smarter soft cap and remove the urge to stack resources.

    But no, we are STILL paying for the crapeon system with all of our unique skills nerfed.

    Battle roar has been nerfed before.
    Igneous has been nerfed before.
    Redguard has been nerfed before.

    It wasn't enough.
    And guess what, they will be nerfed again. As long as the champion system is allowed to poison this game, the nerfings will continue.


    Whoohoo 20 more champion points! Lets pay for that by nerfing skills, again.

    At some point in the future, all skills will only do ONE THING. No more multi-purpose skills. and we will have 2000 champeon points. Sounds fun right.

    Nerf the numbers, not the skills.
    Edited by Yolokin_Swagonborn on April 18, 2017 9:23AM
  • Biro123
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    I'll put my hand up and say that I don't really know DK very well - BUT I do like the way ZoS are going with making sustain a thing to be concerned about for everyone - but I do think that DK's really did need a nerf.. But man, this is a lot of nerfs all rolled up in one.

    Either:
    A. I didn't realise how much DK's really needed to be nerfed. OR
    B. I don't yet understand how hard everyone else is also going to be impacted by the sustain changes, OR
    C. ZoS just have it wrong.

    Judging a lot of the more recent patches where the player-base has complained about changes Zos were making - I think in the whole, ZoS have been a lot more right than the players. So I tend to think its probably A or B...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • psychotic13
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    I think they may have just ruined the game in all honesty, not just DKs.

    Having away with the cost reduction CP on its on would've been ok, not all these *** changes like it scales off of your level, if you're above 10k Stam it will be a nerf if not you've been buffed! Like anyone runs that low on max stats. *** off zos.

    Major mending got taken from Templars, and basically taken from DKs cause igneous lasts 2 seconds if that it's a minuscule shield. Notice how wardens will still be able to have a 100% uptime on this though?

    Ruined siphoning attacks
    Ruined repentance
    Ruined a lot of other skills/passives too, all in all you've turned this into a different game now and I'm not interested anymore.

    Befoul can get up to 55% with 100 points? That means everyone will run Fasallas and major defile and basically negate healing in total now?

  • Wollust
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    I think they may have just ruined the game in all honesty, not just DKs.

    Having away with the cost reduction CP on its on would've been ok, not all these *** changes like it scales off of your level, if you're above 10k Stam it will be a nerf if not you've been buffed! Like anyone runs that low on max stats. *** off zos.

    Major mending got taken from Templars, and basically taken from DKs cause igneous lasts 2 seconds if that it's a minuscule shield. Notice how wardens will still be able to have a 100% uptime on this though?

    Ruined siphoning attacks
    Ruined repentance
    Ruined a lot of other skills/passives too, all in all you've turned this into a different game now and I'm not interested anymore.

    Befoul can get up to 55% with 100 points? That means everyone will run Fasallas and major defile and basically negate healing in total now?

    Fasallas is minor defile. At least try to read the patch notes before you declare the game for ruined.
    Susano'o

    Zerg Squad
  • ZOS_JohanaB
    ZOS_JohanaB
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    Several comments have been removed for some back and forth and rude comments. Please remember even if you do not agree with another community member you are still expected to be respectful to one another and follow the community rules.
    Staff Post
  • Ch4mpTW
    Ch4mpTW
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    Several comments have been removed for some back and forth and rude comments. Please remember even if you do not agree with another community member you are still expected to be respectful to one another and follow the community rules.

    @ZOS_JohanaB Much appreciated.
  • Rungar
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    other than the global Hardy/Elemental defender reduction I don't think it will affect my dk tank much at all.

    I would of liked to have seen something to speed up heavy attacks though and turn frost staff into a channel rather than a projectile.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • Elsonso
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    Ch4mpTW wrote: »
    And the shield changes? Who asked for Igneous Shield changes? The whole point of the shield was for Major Mending. No one had used that pos for it actual shield. No one.

    I think you pretty much answered your own question. Everyone who slotted shield for the passive, but never used the shield, was asking for it to be changed. There is no purpose to having an active ability that is only used for the passive. The passives for slotting an ability are nice, and I take advantage of this, but if no one is using the ability, there is a problem.

    Edited by Elsonso on April 18, 2017 1:41PM
  • Kay1
    Kay1
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    Several comments have been removed for some back and forth and rude comments. Please remember even if you do not agree with another community member you are still expected to be respectful to one another and follow the community rules.

    Zenimax is OP.

    Best devs in the world, please nerf DK's and Nightblades more, they are broken, I swear I saw one yesterday killing 60 people alone.

    I hope the final patch notes includes a buff to Breath of Life because sometimes it doesn't heal enough :/.
    K1 The Big Monkey
  • AddiZ
    AddiZ
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    What i red from the patch notes is that block cost will increase 100% with you giving stamina every 0.25 for blocking instead of every 0.5 sec.

    Pluss even more nerfs


    I think in gonna take my StamDK to the back of the shed and put the *** down for good.....
  • Kay1
    Kay1
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    AddiZ wrote: »
    What i red from the patch notes is that block cost will increase 100% with you giving stamina every 0.25 for blocking instead of every 0.5 sec.

    Pluss even more nerfs


    I think in gonna take my StamDK to the back of the shed and put the *** down for good.....

    Delete it, I heard you get refunded a insta lvl 50 scroll to make a Magicka Sorc
    K1 The Big Monkey
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