Avran_Sylt wrote: »Aren't most Bosses/Trial mobs immune to the off-balance debuff though? I've never actually watched to see if it's being applied to them.
Avran_Sylt wrote: »Aren't most Bosses/Trial mobs immune to the off-balance debuff though? I've never actually watched to see if it's being applied to them.
IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
Avran_Sylt wrote: »Aren't most Bosses/Trial mobs immune to the off-balance debuff though? I've never actually watched to see if it's being applied to them.
Exploiter - Increases all damage done to off balanced enemies by 10%
Tell me more about how useless off balance is. Just like Swarm Mother, it is actually useful.
WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
WalksonGraves wrote: »Exploiter - Increases all damage done to off balanced enemies by 10%
Tell me more about how useless off balance is. Just like Swarm Mother, it is actually useful.
You might want to brush up on your reading skills. I'm fully aware of exploiter that's why I'm running tactician, mirage and glorious defender.
As I said before THE KNOCKDOWN MECHANIC is the topic.
Fyi swarm mother is only good for trash mob clearing so if you struggle with that I guess it's bis for you.
WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
Attackfrog wrote: »Knockdown mechanic is useless in bosses.
IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
No, I'm saying why did zos introduce this mechanic to not use it.
They teach you how to block like this and it serves no purpose in the actual game.
Not the putting off balance effect, the hitting the off balance with heavy part of it.
You don't have much reason to retaliate after a heavy other than getting back stam.
You should be able to knock down all humanoids.
WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
No, I'm saying why did zos introduce this mechanic to not use it.
They teach you how to block like this and it serves no purpose in the actual game.
Not the putting off balance effect, the hitting the off balance with heavy part of it.
You don't have much reason to retaliate after a heavy other than getting back stam.
You should be able to knock down all humanoids.
paulsimonps wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
No, I'm saying why did zos introduce this mechanic to not use it.
They teach you how to block like this and it serves no purpose in the actual game.
Not the putting off balance effect, the hitting the off balance with heavy part of it.
You don't have much reason to retaliate after a heavy other than getting back stam.
You should be able to knock down all humanoids.
I don't think a 4 meter tall Stone Warrior can be counted as "humanoid". Also not all bosses are Humanoids, see the atronoachs, the mantikora, Ozarah, the SO Troll and Rakkath , and many many more in dungeons. But yea it would make no sense to knock these guys down, they are huge things, especially something like the mantikora, and the warrior and serpent are large things as well as mentioned. The extra damage from off-balance does not only apply on a tank and while many don't use fully charge heavy attacks, weaving with Fire staffs count as heavy attacks so it will increase damage dealt there as well as the previously mentioned CP perk for off-balance.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
No, I'm saying why did zos introduce this mechanic to not use it.
They teach you how to block like this and it serves no purpose in the actual game.
Not the putting off balance effect, the hitting the off balance with heavy part of it.
You don't have much reason to retaliate after a heavy other than getting back stam.
You should be able to knock down all humanoids.
I don't think a 4 meter tall Stone Warrior can be counted as "humanoid". Also not all bosses are Humanoids, see the atronoachs, the mantikora, Ozarah, the SO Troll and Rakkath , and many many more in dungeons. But yea it would make no sense to knock these guys down, they are huge things, especially something like the mantikora, and the warrior and serpent are large things as well as mentioned. The extra damage from off-balance does not only apply on a tank and while many don't use fully charge heavy attacks, weaving with Fire staffs count as heavy attacks so it will increase damage dealt there as well as the previously mentioned CP perk for off-balance.
That's why I said humanoid, obviously leg sweeping dragons makes no sense.
paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »WalksonGraves wrote: »IzakiBrotherSs wrote: »The knock down mechanic is just a bonus. All fully charged heavy attacks deal 40% more damage to off-balance enemies. That's the primary function of off-balance, not the knock down.
40% more hvy damage on a tank is meaningless, knockdown would actually accomplish something.
How is 40% more damage on a heavy attack meaningless?
Have you seen a tanks damage output? I do heavy attacks for the 3k stam, not the 3k damage. No one is going to notice me doing 1200 dmg.
So because tanks aren't meant to deal damage and that to them the off-balance effect is useless you ask for bosses to be able to get knocked down?
No, I'm saying why did zos introduce this mechanic to not use it.
They teach you how to block like this and it serves no purpose in the actual game.
Not the putting off balance effect, the hitting the off balance with heavy part of it.
You don't have much reason to retaliate after a heavy other than getting back stam.
You should be able to knock down all humanoids.
I don't think a 4 meter tall Stone Warrior can be counted as "humanoid". Also not all bosses are Humanoids, see the atronoachs, the mantikora, Ozarah, the SO Troll and Rakkath , and many many more in dungeons. But yea it would make no sense to knock these guys down, they are huge things, especially something like the mantikora, and the warrior and serpent are large things as well as mentioned. The extra damage from off-balance does not only apply on a tank and while many don't use fully charge heavy attacks, weaving with Fire staffs count as heavy attacks so it will increase damage dealt there as well as the previously mentioned CP perk for off-balance.
That's why I said humanoid, obviously leg sweeping dragons makes no sense.
And I said that something like the Warrior, Serpent and Mage really can't count for a knock down even if they look humanoid cause something of that size really can't count as humanoid. And also it would make them stop attacking us while they stood back up, knocking bosses down during key mechanics would be just as bad as when Meridia’s Blessed Armor made boss mechanics miss players cause of the Blind effect. With CC immunity lasting 10s it would make thing SO FRICKING EASY. Lets just have the tank knock the boss down every few seconds and wail at him while he is down. As well knocking bosses down will use up the off-balance and actually lower DPS on the boss. It would make things worse not better. It would also look really really stupid.