Joy_Division wrote: »Medium: + 4200 Physical Penetration
Light: + 12% Spell Damage
But I would still say nothing.
With the changes coming with Morrowind Heavy Armor will be nerfed to the ground and any expert in PvP knows it, without the reduce cost CP Heavy Armor is trash that's why you didn't see a single Heavy Armor user with the double ap event.
What needs to be done to balance things up for Medium and Light users, because what hurts the most those 2 different armors are the current meta.
Permablocking needs to be nerfed, only for PvP by increasing the cost of blocking in PvP by maybe 35%.
Reduce the healing from instant burst heals like Rally, Breath of Life, ect... so you will reward people that actually uses more skills instead of pressing one button and get 10k health back.
Reduce the damage from siege weapons, I 1 shotted 3 light armor templars few days ago with 1 stone trebuchet.
As a non-expert PvP player, I would say the following.
When Morrowind comes out, I most likely still will be wearing heavy armor. Much of my sustain comes independent of the CP system. I hate to burst the bubble of all of those people who hate heavy armor tanks, but the good ones, i.e. the ones that prompt people to come on these forums and whine to ZOS, are going to do fine next patch if all ZoS does is remove CP from battlegrounds and get rid of the cost reduction CP star. Until I see substantive changes that doesn't make wearing light armor defenseless aside from shield spamming, I will not be wearing it. But we have no idea what ZoS will do with any of the armor.
During the double AP event, I wore the same setup and did just fine.
You want to increase the block cost in PvP by 35%? You ever try blocking in light armor in Azura Star? I can most assure you that is not that way to make Light Armor more appealing.
But what do I know? I'm not an expert and I lack the clairvoyance to know that changes ZoS is making in the next patch.
THEDKEXPERIENCE wrote: »There needs to be a way to make people to want to use light and medium armor and deal with the reprocussions of dying more often. And it needs to be ridiculous, bordering on game breakingly obvious.
For example, add in a 5 piece perk of 20% extra magic for light, and 20% extra stamina for medium.
As of right now all of the bonuses sound cool when on a spreadsheet but that speadsheet doesn't work too well in Cyrodiil.
THEDKEXPERIENCE wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »Strider_Roshin wrote: »Ragnaroek93 wrote: »THEDKEXPERIENCE wrote: »There needs to be a way to make people to want to use light and medium armor and deal with the reprocussions of dying more often. And it needs to be ridiculous, bordering on game breakingly obvious.
For example, add in a 5 piece perk of 20% extra magic for light, and 20% extra stamina for medium.
As of right now all of the bonuses sound cool when on a spreadsheet but that speadsheet doesn't work too well in Cyrodiil.
That's an awesome idea if you want to remove everything except petsorcs from the game. Ressource increase always favour magicka while dmg increase favour stamina.
I think light armor is pretty strong right now. Skeleton Pirate, Shuffle (yes, it's available for magicka builds while Dampen isn't available on stambuilds) and Dampen Magicka turn them into tanks. Only weakness are snares and I agree that they shouldn't suffer that much from it but the other points should get a nerf.
Medium armor is a tough one. Would actually like to see that more stuff becomes dodgeable again. I literally died to my friend on his manablade just to one Soul Strike and one Skoria proc and nothing else while permablocking in medium armor... A 90k tooltip damage skill which ignores dodgeroll is just completely stupid (probably even worse than shieldbreaker and shieldbreaker is already one of the worst designed things in the game).
The main problem I see is what dodgeroll does cost and what it gives actually. As long as I can trust my stamina bar, the first dodgeroll already costs me 2.8k stamina, so almost the same as dampen magicka and much more than hardened ward (not even talking about stacking hardened and harness which costs basically nothing at all if you get hit by magicka damage lmao). I think that this is just way over the top compared to how cheap block and shieldspam is right now. Yes, there is a break even point then dodgeroll becomes better if getting hit by multiple enemies. But at that point you will most likely die anyways so it doesn't matter.
What if they made it so that if a move isn't dodge-able you take partial damage (~50% less damage) rather than the full amount? It still connects, and if there's a CC component or a negative effect in general it still applies. Do you think that would balance out medium armor?
So far it seems like LA doesn't need to be addressed, and it's mainly MA that needs help. Am I incorrect?
That would be ok for me, as long as Soul Strike actually gets reworked, that skill hits just way to hard even with 50% damage reduction.
The main issue remains in my opinion, that dodgeroll is just too expensive for what it actually does. It's hard to justify, that already my first dodgeroll (in 5 medium) is almost as expensive as Dampen Magicka. How many people do actually need to attack me at the same time to make my dodgeroll avoiding as much damage as one Dampen Magicka does with Shuffle and Skeleton active?
Soul Assault needs to be interruptible after 2 seconds. Nightblades shouldn't be the only class able to defend themselves against that ultimate.
50% of the people in Cyrodiil know how to survive a Soul Assault quite easily. I only equip it because it allows me to burn down the fodder quickly so I can focus on the good players. If you are having trouble with Soul Assault it's not the game's fault.
rfennell_ESO wrote: »One of the real problems with heavy armor "builds" is they sacrifice nothing.
I would just add one thing to 5 heavy armor, and that's can not be granted any movement speed buffs and have increased cost of sprinting.
sodantokb16_ESO wrote: »Medium: + 4200 Physical Penetration
Light: + 12% Spell Damage
But I would still say nothing.
With the changes coming with Morrowind Heavy Armor will be nerfed to the ground and any expert in PvP knows it, without the reduce cost CP Heavy Armor is trash that's why you didn't see a single Heavy Armor user with the double ap event.
What needs to be done to balance things up for Medium and Light users, because what hurts the most those 2 different armors are the current meta.
Permablocking needs to be nerfed, only for PvP by increasing the cost of blocking in PvP by maybe 35%.
Reduce the healing from instant burst heals like Rally, Breath of Life, ect... so you will reward people that actually uses more skills instead of pressing one button and get 10k health back.
Reduce the damage from siege weapons, I 1 shotted 3 light armor templars few days ago with 1 stone trebuchet.
They do? The fixed values of constitution passive are even better in noCP, so many people on Azura use heavy and I bet you would find many "experts in PVP" that would actually disagree with your statement. Thats speaking in general. Stamsorcs in heavy on no CP are even better.
I think personally - when only looking at stamina comparing medium armor to heavy there is not enough focus on heavy armor sets:
Fury, Seventh Legion, Veiled Heritance, Truth and ravager are in my opinion more appealing than basically anything medium armor sets have to offer (with the debateable exception of bone pirate).
They´re also way better than most magica focused heavy sets aswell - but thats a different topic.
Medium: + 4200 Physical Penetration
Light: + 12% Spell Damage
But I would still say nothing.
With the changes coming with Morrowind Heavy Armor will be nerfed to the ground and any expert in PvP knows it, without the reduce cost CP Heavy Armor is trash that's why you didn't see a single Heavy Armor user with the double ap event.
What needs to be done to balance things up for Medium and Light users, because what hurts the most those 2 different armors are the current meta.
Permablocking needs to be nerfed, only for PvP by increasing the cost of blocking in PvP by maybe 35%.
Reduce the healing from instant burst heals like Rally, Breath of Life, ect... so you will reward people that actually uses more skills instead of pressing one button and get 10k health back.
Reduce the damage from siege weapons, I 1 shotted 3 light armor templars few days ago with 1 stone trebuchet.
Medium: + 4200 Physical Penetration
Light: + 12% Spell Damage
But I would still say nothing.
With the changes coming with Morrowind Heavy Armor will be nerfed to the ground and any expert in PvP knows it, without the reduce cost CP Heavy Armor is trash that's why you didn't see a single Heavy Armor user with the double ap event.
What needs to be done to balance things up for Medium and Light users, because what hurts the most those 2 different armors are the current meta.
Permablocking needs to be nerfed, only for PvP by increasing the cost of blocking in PvP by maybe 35%.
Reduce the healing from instant burst heals like Rally, Breath of Life, ect... so you will reward people that actually uses more skills instead of pressing one button and get 10k health back.
Reduce the damage from siege weapons, I 1 shotted 3 light armor templars few days ago with 1 stone trebuchet.
People run heavy in azuras all the time.
I'm calling it right now. 2 weeks into the update everyone going to switch back to heavy armor. Players will take to much damage in medium and light next patch since ZoS didn't Nerf damage only sustain. Proc sets are also going to push more people towards heavy since they are making a huge com back since they are free sustain .