CardboardedBox wrote: »I want something involving the Sload remaking the plague, and you need to travel to Thras to stop them. And since the sload are master necromancers, they could add the skill line along with it.
starkerealm wrote: »
That could be cool. An expansion focused on the Maomer would also be a fun option.
CardboardedBox wrote: »starkerealm wrote: »
That could be cool. An expansion focused on the Maomer would also be a fun option.
How about this, killing two birds with one stone-
The Maomer could also possibly be worked into a sload dlc. Since maomer are mostly the enemy, that could be a way to get them on your side. Out of fear of the plague, you could be forced to work together to stop it. You could have to ask them for help with getting to the sloads or something, since the sloads islands are probably heavily guarded with storms and rough waves, you could enlist the maomer for their ocean expertise. And they could also become a playable race through this.
reanimationselder wrote: »i think content expansions should be faster deployed and readily made available nowadays there is scarcity in the amount of digestable content...
I'd rather they develop two stones, and sell each to us seperately as DLC, that way we get more content to play through for our enjoyment.CardboardedBox wrote: »How about this, killing two birds with one stone-
...
...just like murder, so we cannot have any dark brotherhood DLC... uhm... well...Bringing Necromancers in now would make zero sense and considering it's illegal in TES...
Adding a Necromancer class would be one of ZOS biggest lore-breaks .. I know they do them a lot but this would be one of the worst if it were to happen.reanimationselder wrote: »so there is a lot of room to work with its not like its not implemented in any way shape or form...
Hopefully never
TheShadowScout wrote: »Who knows?But if they make necromancy for players, I would want to see that as its own guild-sized DLC.
reanimationselder wrote: »Hopefully never
why?
we heard the TES lore as of now in this time and space of ESO that its illegal with necromancy in cyrodill and across the 3 groups that its illegal what about a 4th faction that is a neutral one or free for all one that is with the mannimarco side that includes a necromancer as the only playable class? i know its way off the handle but yeah...
I mean tamriel is not the only mainland i heard about the akaviri stories about half snake people and half humans that the blades rpotectors of the imperial king talked about and were i think the imperials originated from also dwarfs sure they are suppose to be exterminated with snow elves but like maiq as we know spans across generations... how is that? there are multiple precautions that can be taken by individuals to bypass hard locked measurements...
i dont know but necromancy would be a great addition in my opinion i mean we already have the vampire line which takes into account that vampires are undead? and can be counterered by the figher guild skill line
Adding a Necromancer class would be one of ZOS biggest lore-breaks .. I know they do them a lot but this would be one of the worst if it were to happen.reanimationselder wrote: »so there is a lot of room to work with its not like its not implemented in any way shape or form...
The Molag bal chapter is over. Bringing Necromancers in now would make zero sense and considering it's illegal in TES I doubt they will bring it in as a playable class.
Giles.floydub17_ESO wrote: »In this age of Tamriel a Necromancer should be met by fierce opposition. The towns people should not be accepting of a necromancer and the reasons would be obvious to anyone who has completed the quests.