Here, I will make an argument for 4 quality of life features which would make houses more functional as central gathering hubs, like capital cities.
- They will require minimal development hours from ZOS.
- 2 will have indirect Crown Store incentives, as they are suggestions for enhancing the Banker and Vendor NPCs.
The problem:
- People want to use houses as central gathering hubs to do their daily business, but houses lack the comprehensive functionalities of capital cities.
- This causes players to still have to take special trips into town to do certain tasks every day when they might prefer to do said tasks in their homes, which many players chose, purchased, and decorated for this very purpose.
Houses are as permanent in our characters' stories and our gameplay as the cities which ZOS built. Players gather in houses to spend extended amounts of time dueling and socializing with each other, like cities. Players go to houses to craft gear and consumables, like cities. Players go to houses to vendor items and access their personal banks, like cities. Many players park their characters in their houses and operate out of them as a central hub, like cities.
Players use their homes as central hubs for their daily business, just like capital cities, except that currently, houses lack a few key features. I argue that it would be desired quality of life fixes for the following features to be added to housing:
1. Quick log out / quit, like in capital cities.
This is the simplest of my suggestions, so I list it first. Unless there are performance or server strain reasons for why we should wait out the 10 second timer when logging out or quitting from inside our homes, I do not see why we can't have the quick log implemented. If there are performances reasons preventing it, then that's fine.
However, it would be a relief to not have to wait 10 seconds each time we swap between characters when transferring gear, or simply when we're ready to log off.
2. Guild bank and guild store access from the Banker.3. Gear repairs at the Vendor.
Bankers in houses are permanent NPC fixtures, like bankers in cities. Allow us and our visitors to access our guild stores and guild banks from bankers placed in homes. Players will love this because it will save us extraneous trips into town to restock our traders, transfer items, and search for items to purchase.
Gear repairs are a monotonous daily task and I feel a minor request for vendors placed in houses. They're as permanent as the banker, and it would save players the trouble of having to remember to repair at some point when outside of their houses.
3. Visitors fencing and laundering stolen items at the Fence.
Fence NPCs in our homes are currently only usable by their owners. This is their intended functionality outside of homes, but I argue that visitors should be able to use the NPCs placed in our homes. A home with a Fence is the lair of a master thief, after all, is it not? Why should the house be considered any different from a Thieves Den?

The only argument I can think of for not adding these features is maintaining a need for players to travel into the cities every day in order to maintain city activity and population. That's a valid argument, but I expect that we wouldn't see a marked decrease in city activity if houses gained these functions.
- Players would still travel to cities to access guild traders of which they aren't members.
- Players would still duel in the cities, as they still do.
- Players would still craft in the cities, as they still do.
- Players would still form PvE groups and a myriad of other activities in the cities, as they do right now.
I would be curious to see the impact of adding these features, though. Thoughts?
~ PS: Bonus feature that would take some development time!
- A working wayshrine from which to port out of our homes would be SWEET, just saying.

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