"It's a trial right?"
"yes"
"It means it's for 12 ppl"
"sounds legit"
"It is supposed to be a challenge even for a 12 ppl team"
"Sounds right"
"So what is your problem?"
"I can't pass it with 6 ppl!!!!!!!"
Ep1kMalware wrote: »"It's a trial right?"
"yes"
"It means it's for 12 ppl"
"sounds legit"
"It is supposed to be a challenge even for a 12 ppl team"
"Sounds right"
"So what is your problem?"
"I can't pass it with 6 ppl!!!!!!!"
SERIOUSLY! I was in that *** first bossroom in vmaw for about 90 minutes last night because every *** pull 1 or 2 people would get dropped, they'd eventually get mad and leave, we'd pull a replacement from the guild, only to have some1 else drop.
I don't have any hair left to pull out!
ZOS_JessicaFolsom wrote: »Hi everyone,
We have another small update for you on this issue. As we’ve touched on before, the live server testing we ran a couple weeks ago gave us some good leads. Our engineers have poured over the logs we got from that testing, and what we’ve found is that there is some drop-off happening with communication between the game client and server. To give everyone context, any time anything happens in the game – an ability goes off, a passive activates, a sound plays, a particle effect displays – there is communication between the client and server. When a communication drop happens, it can look like anything from a momentary lag spike to freezing to a full disconnect.
We are still working to identify where those communication drop-offs are happening and why. While the data we got from the live server testing was helpful, we need more. In order to do this, we need to implement additional game logging on the server. This will help us better capture what is happening when a communication disruption occurs between the client and the server (the scenario you all are running into in Trials right now.)
Implementing the additional game logging we need will require a new console patch, which is currently scheduled for the beginning of May. If we’re able to push the new console incremental patch earlier than that, we certainly will. We appreciate everyone who has helped us gather data about this issue – thank you. And thank you for your patience as we continue to work toward a full resolution[/quote
ZOS_JessicaFolsom wrote: »Hi everyone,
We have another small update for you on this issue. As we’ve touched on before, the live server testing we ran a couple weeks ago gave us some good leads. Our engineers have poured over the logs we got from that testing, and what we’ve found is that there is some drop-off happening with communication between the game client and server. To give everyone context, any time anything happens in the game – an ability goes off, a passive activates, a sound plays, a particle effect displays – there is communication between the client and server. When a communication drop happens, it can look like anything from a momentary lag spike to freezing to a full disconnect.
We are still working to identify where those communication drop-offs are happening and why. While the data we got from the live server testing was helpful, we need more. In order to do this, we need to implement additional game logging on the server. This will help us better capture what is happening when a communication disruption occurs between the client and the server (the scenario you all are running into in Trials right now.)
Implementing the additional game logging we need will require a new console patch, which is currently scheduled for the beginning of May. If we’re able to push the new console incremental patch earlier than that, we certainly will. We appreciate everyone who has helped us gather data about this issue – thank you. And thank you for your patience as we continue to work toward a full resolution[/quote
Lol thats terrible. Communication drops? Yea Idk if this isnt fixed in a week or two I think Im out. Same reason why I quit Destiny. Developers are more focused on selling dlc than fixing bugs. It is absolutely unacceptable to be spending ANY dev time on releasing fan boy crap content and FREAKIN HOUSES, when your *** game doesnt work. HAVE SOME PRIORITIES FOR GOD SAKES.
"It's a trial right?"
"yes"
"It means it's for 12 ppl"
"sounds legit"
"It is supposed to be a challenge even for a 12 ppl team"
"Sounds right"
"So what is your problem?"
"I can't pass it with 6 ppl!!!!!!!"
reesenorman wrote: »As a PC player I feel sorry for you guys and I'm disgusted at the way ZOS are handling this. This is the only trial to be released in the 2 years and it doesn't *** work. At what point ZOS did it sound okay to push the homestead patch out with fancy housing when the only competitive pve related dlc that's been released in the last 2 years, still doesn't work. Honestly wouldn't be surprised if the console 1% of the better players all quit and the competitive community died in the ass.