Hello everyone, I've decided to share my thoughts on some subjective themes in the game.
Probably someone will support me, someone will say you are just a noob and will also be right.
But maybe developers will pay attention to this ...
My only character is Stamina NB. Mili. Duals + bow, everything written below will touch this character.
1. Imbalance for stamina NB and RDD.
2. Maelstrom arena.
3. The new character. Prorolling.
1. Imbalance of the stamina NB and RDD.
Right now, it turns out that such a problem is that the Stamina NB, without a Maelstrom weapon with top equipment, deals 30k damage per manikin (32 ideally).
There are also RDDs, mages that did without a meillstorm weapon - 50+ DPS.
I can only attack in close combat and bosses always cast puddles underfoot, fears, summon the Sammons and so on, it is necessary to withdraw everytime.
As a result, moving away from the AOE which the boss casts - the damage even more drops, because I can not beat him at this time. Or I need to switch to the summons, around which there are also puddles.
there is a lot of such examples.
That is, as a result, the problem with survivability, less damage than the other classes, is attacked by the NB stamina, it only attacks from near.
Mages have shields, heals away from crit, more damage. What is the essence of this balance?
Total in the trial Hel Ra, if we go to the veteran mode - to the right (shoot down the caste boss), we can not find any stamina. All plays by magicians...
Well, really, what's the point of being a stamina?
2. Maelstrom arena
For me, this is the most important point.
The most difficult solo test. It is quite long and only garbage falls in the end.
And given that I'm playing Stamina NB, some arenas add complexity to the fact that everything is done for RDD.
For example, the 5th arena (ice) if the trolls are not on the ice where the character is, then you have to run to them to knock down his caste and try to get the boss back.
All this time I running on the water and not causing damage to the boss.
7th arena - if you could not put the 2nd mob in such a way that the dome would put next to the boss, then I did damage by a bow ... which gives 20% + - from my total damage.
Or the final boss is 2nd phase, the crystals are beaten by the mili - it's a real pleasure, around tere ia a stuns and constantly have to dodge and often without the ability to attack.
When the RDD - took a step to the side and deal damage ...
"B" - balance.
And as a result, again subjectively, the percentage of drop is twisted. I went through the arena 12-13 times. Dropped 5-6 staffs, 1 pair of duals, 5 bows, 1 two-handed axe.
1 item for crit, others for charged, infused and decisive.
Well, I do not believe that the chance is the same.
And the question is - why? If I have already passed the arena, why should I go through it again and again? I can already do it.
Yes, it is clear that to protect themselves from the sale of the passage of the arena. When another gamer passed it for you.
What I suggest:
The first 10 passes - it remains as it is.
The next 10 give 2 different items. For example 1 bow and 1 staff.
Another +10 already 3 subjects (duals always fall as a pair).
And after going through the arena 50 times the limit will be reached - will always fall: 1 bow, 1 destruction staff, 1 staff per heal, 1 two-hand, set per tank, duals.
So I, as a player, will see the meaning in its passage. And probably times with 50 + I'll get exactly what I need.
For now the chance is well too small and it tends to zero. At the same time, it's not even clear what chance to get the object on sharpened...
3. The new character. Prorolling
I'm sure many will say - get yourself a magician and relax.
Well, first of all - it's easier to do 1 class at all and "everyone will be happy", it will be very diverse.
2е - pumping new character now has a number of drawbacks: Mount, SkyShards, Achievements.
What I suggest:
If the account already has the maximum amount for mount (for example, speed) pumped out on a maximum, then on any character you can buy the
pumping of this character immediately to the maximum, conditionally - 10k gold.
That is, creating a new character, I can get a mount, which will not have to pump out HALF OF THE YEAR again.
2е - SkyShards. Make them common for your account. Well, who is interested in running around collecting them?
A skillpoint for the quests - then yes, already execute them, as well as profecions - you need to learn it from the begining.
3е - Achievements. I have already made an achievement, why should I do it again? I think it must obviously be for the account.
Let each character "re-open" them, but they will be all unlocked.
PS: Of course I understand that there is not much to change and as always, the general opinion will be on the principle: "you are noob, everything is perfect", etc.,
but for me personally these moments turned out to be critical and it would be great if any of this would have been put into the Game.
Thanks for reading!