Ele drain apply same debuff as tanks pierce armor (major breach), magica steal from any skill is exactly the same and Radiant Aura works great for trash fights, so i have no idea why your raid leader wanted that skill over radiant aura.
Maybe tank was using other morph- Ransack, that only apply Major Fracture, but TBH i have no idea why he would do that?
Wouldn't energy siphon be better for bosses since it applies both magicka and life steal?
Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
Kneighbors wrote: »IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
I'm playing also as a magsorc dd maxed out for dps and radiant aura has a significant boost to magicka recovery for trash mobs. For me it is Yes or No: if healer got radiant aura in trial i will devastate with my aoe. If no radiant aura present I will run low on magicka all the time.
I don't know what are you talking about lightning wall. Do you really use lightning wall as a trial healer? Can you explain please?
And yea, quick siphon is powerful skill. Its underrated right now same as Altar, but I believe the players will eventually evolve to keep up to game's pace.
IronCrystal wrote: »I disagree with just about everything you said.Kneighbors wrote: »IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
I'm playing also as a magsorc dd maxed out for dps and radiant aura has a significant boost to magicka recovery for trash mobs. For me it is Yes or No: if healer got radiant aura in trial i will devastate with my aoe. If no radiant aura present I will run low on magicka all the time.
I don't know what are you talking about lightning wall. Do you really use lightning wall as a trial healer? Can you explain please?
And yea, quick siphon is powerful skill. Its underrated right now same as Altar, but I believe the players will eventually evolve to keep up to game's pace.
Again, ele drain and radiant aura provide same buff, and radiant aura only effects 6 enemies. Between ele drain, orbs, and worms you shouldn't ever be running out of magicka.
Also, all end-game trials healers run lightning wall of elements because its a dps loss for DPS to run lightning wall but you need it to set enemies off-balance. The change to the passive Exploiter in the Ritual tree gives you a whole 10% dps increase when fighting enemies that are off-balance. A combination of a lightning wall of elements and any lightning attack (pretty much any mag sorc), will knock enemies off balance giving everyone in the raid 10% dps boost.
Between Combat Prayer, Healing Springs, and one healer running Energy Orbs you shouldn't have need for siphon's healing.
Kneighbors wrote: »IronCrystal wrote: »I disagree with just about everything you said.Kneighbors wrote: »IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
I'm playing also as a magsorc dd maxed out for dps and radiant aura has a significant boost to magicka recovery for trash mobs. For me it is Yes or No: if healer got radiant aura in trial i will devastate with my aoe. If no radiant aura present I will run low on magicka all the time.
I don't know what are you talking about lightning wall. Do you really use lightning wall as a trial healer? Can you explain please?
And yea, quick siphon is powerful skill. Its underrated right now same as Altar, but I believe the players will eventually evolve to keep up to game's pace.
Again, ele drain and radiant aura provide same buff, and radiant aura only effects 6 enemies. Between ele drain, orbs, and worms you shouldn't ever be running out of magicka.
Also, all end-game trials healers run lightning wall of elements because its a dps loss for DPS to run lightning wall but you need it to set enemies off-balance. The change to the passive Exploiter in the Ritual tree gives you a whole 10% dps increase when fighting enemies that are off-balance. A combination of a lightning wall of elements and any lightning attack (pretty much any mag sorc), will knock enemies off balance giving everyone in the raid 10% dps boost.
Between Combat Prayer, Healing Springs, and one healer running Energy Orbs you shouldn't have need for siphon's healing.
Probably your jewelry enhanced for mag recovery and not for spell damage.
ScooberSteve wrote: »The problem i have with radian aura is that its hard to keep trap if enemy is effected. Ele drain has a clear visual effect. Unless there is a visual effect of radiant aura i missed?
IronCrystal wrote: »Kneighbors wrote: »IronCrystal wrote: »I disagree with just about everything you said.Kneighbors wrote: »IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
I'm playing also as a magsorc dd maxed out for dps and radiant aura has a significant boost to magicka recovery for trash mobs. For me it is Yes or No: if healer got radiant aura in trial i will devastate with my aoe. If no radiant aura present I will run low on magicka all the time.
I don't know what are you talking about lightning wall. Do you really use lightning wall as a trial healer? Can you explain please?
And yea, quick siphon is powerful skill. Its underrated right now same as Altar, but I believe the players will eventually evolve to keep up to game's pace.
Again, ele drain and radiant aura provide same buff, and radiant aura only effects 6 enemies. Between ele drain, orbs, and worms you shouldn't ever be running out of magicka.
Also, all end-game trials healers run lightning wall of elements because its a dps loss for DPS to run lightning wall but you need it to set enemies off-balance. The change to the passive Exploiter in the Ritual tree gives you a whole 10% dps increase when fighting enemies that are off-balance. A combination of a lightning wall of elements and any lightning attack (pretty much any mag sorc), will knock enemies off balance giving everyone in the raid 10% dps boost.
Between Combat Prayer, Healing Springs, and one healer running Energy Orbs you shouldn't have need for siphon's healing.
Probably your jewelry enhanced for mag recovery and not for spell damage.
I won't admit to being an amazing dps as I can only pull 32k self-buffed, but no, I don't have jewelry on recovery. Between spell power potions, orbs, ele drain, and worms, myself as a magDK (one of the worst classes with magicka sustain) never run out of magicka.
As a healer in a top ranked NA guild, I know what the healers do and what the dps need. I also never said Radiant Aura is never used, I just said at max one healer runs it. It depends on what trial you are running.
AcadianPaladin wrote: »This is a very informative thread on providing magicka resources support!
My magplar healer actually runs solo quite a bit and much of her 'group' work is random encounters with other player or small random informal groupings. EleDrain does the job for her when grouped. EleDrain rules for solo in my view for the following reasons:
- debuff
- does not alert foes so you can 'paint' a whole group while buffing yourself before the fight even starts
- lasts a long time
I greatly respect Radiant Aura and Repentence but run neither. I don't run repent because my big challenge is bosses and it doesn't help vs boss. Also the range is too short for my style. I don't run Radiant Aura because it draws every freaking baddie from within 28m to me, even pulling agro from others it seems and does not have the debuff. I don't use quick siphon because it alerts its target (unlike EleDrain), the absurd cast time and I want EleDrain's debuff; as a healer I've already got loads of heals (HoT, AoE, targeted, burst. . . .).
AcadianPaladin wrote: »This is a very informative thread on providing magicka resources support!
My magplar healer actually runs solo quite a bit and much of her 'group' work is random encounters with other player or small random informal groupings. EleDrain does the job for her when grouped. EleDrain rules for solo in my view for the following reasons:
- debuff
- does not alert foes so you can 'paint' a whole group while buffing yourself before the fight even starts
- lasts a long time
I greatly respect Radiant Aura and Repentence but run neither. I don't run repent because my big challenge is bosses and it doesn't help vs boss. Also the range is too short for my style. I don't run Radiant Aura because it draws every freaking baddie from within 28m to me, even pulling agro from others it seems and does not have the debuff. I don't use quick siphon because it alerts its target (unlike EleDrain), the absurd cast time and I want EleDrain's debuff; as a healer I've already got loads of heals (HoT, AoE, targeted, burst. . . .).
AcadianPaladin wrote: »This is a very informative thread on providing magicka resources support!
My magplar healer actually runs solo quite a bit and much of her 'group' work is random encounters with other player or small random informal groupings. EleDrain does the job for her when grouped. EleDrain rules for solo in my view for the following reasons:
- debuff
- does not alert foes so you can 'paint' a whole group while buffing yourself before the fight even starts
- lasts a long time
I greatly respect Radiant Aura and Repentence but run neither. I don't run repent because my big challenge is bosses and it doesn't help vs boss. Also the range is too short for my style. I don't run Radiant Aura because it draws every freaking baddie from within 28m to me, even pulling agro from others it seems and does not have the debuff. I don't use quick siphon because it alerts its target (unlike EleDrain), the absurd cast time and I want EleDrain's debuff; as a healer I've already got loads of heals (HoT, AoE, targeted, burst. . . .).
Kneighbors wrote: »IronCrystal wrote: »Kneighbors wrote: »Ele drain is dead for pve. Radiant aura is so viable right now that it's irrational to compare it to repentance. You apply magicka steal to EVERYONE. There is not nearly enough stamina players in vet trials right now to justify wasting Radiant aura over repenentance.
The game evolved but most oldbie players didn't like to. I rarely see healers using Radiant aura in dungeons.
It's only a matter of time Radiant aura will get nerfed.
So take your destro staff and store it far away in your bank. Take Healing staff in off hand and slot quick siphon if you want to make best of your healer.
Ele drain is by far not dead in end-game trials.
Radient Aura is buggy on enemies when they are at different altitudes. In addition, the fact that radiant aura effects all enemies is a common misconception. It has a max of 6 enemies it can effect. So no, it doesn't hit all enemies.
Ele drain is targetable and also applies major breach which the tank won't have on every single enemy in a trash pull. In addition, ele drain doesn't aggro so you can apply it without aggroing enemies. Radiant aura has the problem of drawing agro of every enemy in a 28 meter radius.
Usually our groups have 1 running ele drain and one running radiant aura or both running ele drain.
Also, if you aren't running lightning wall on your destro bar you are doing something wrong, so why are you putting away your destro staff? No one uses siphon anymore.
I'm playing also as a magsorc dd maxed out for dps and radiant aura has a significant boost to magicka recovery for trash mobs. For me it is Yes or No: if healer got radiant aura in trial i will devastate with my aoe. If no radiant aura present I will run low on magicka all the time.
I don't know what are you talking about lightning wall. Do you really use lightning wall as a trial healer? Can you explain please?
And yea, quick siphon is powerful skill. Its underrated right now same as Altar, but I believe the players will eventually evolve to keep up to game's pace.
Gilliamtherogue wrote: »However, the other morph option tied to Radiant Aura makes it much less efficient, since Repentance is one of the strongest skills in this game in terms of resource management for anyone. Blocking, Sprinting, Dodging, and Stamina build's own DPS rotation revolves heavily around having Stamina to do these action, and Repentance alleviates almost all issues immediately when used properly. This is the main reason where the comparison of Aura to Drain crumbles, because you can't have Repentance AND Aura.
At the end of the day this is what I suggest for morph options
In solo: Drain + Repent
In 4 man play: Drain + Repent
In 12 man play 1 healer with Drain + Repent, the other with just Aura
In small man PvP: Repent
In large scale PvP: 1+ healer with Repent, 1 healer with Aura
AcadianPaladin wrote: »This is a very informative thread on providing magicka resources support!
My magplar healer actually runs solo quite a bit and much of her 'group' work is random encounters with other player or small random informal groupings. EleDrain does the job for her when grouped. EleDrain rules for solo in my view for the following reasons:
- debuff
- does not alert foes so you can 'paint' a whole group while buffing yourself before the fight even starts
- lasts a long time
I greatly respect Radiant Aura and Repentence but run neither. I don't run repent because my big challenge is bosses and it doesn't help vs boss. Also the range is too short for my style. I don't run Radiant Aura because it draws every freaking baddie from within 28m to me, even pulling agro from others it seems and does not have the debuff. I don't use quick siphon because it alerts its target (unlike EleDrain), the absurd cast time and I want EleDrain's debuff; as a healer I've already got loads of heals (HoT, AoE, targeted, burst. . . .).
Radiant Aura pulls baddies from 28m huh? That's pretty good for an ability with an 18m radius.
I prefer ED for open world solo content and bosses while Radiant Aura IMO is best for mobs in delves and dungeons. RA works great for mobs because you don't have to sit and waste time painting a whole group with ED. You can pop RA and Channeled Focus and defend your 'house' with Sweeps.
Mystrius_Archaion wrote: »In my opinion, anybody who uses repentance "is doing it wrong".
Mystrius_Archaion wrote: »Gilliamtherogue wrote: »However, the other morph option tied to Radiant Aura makes it much less efficient, since Repentance is one of the strongest skills in this game in terms of resource management for anyone. Blocking, Sprinting, Dodging, and Stamina build's own DPS rotation revolves heavily around having Stamina to do these action, and Repentance alleviates almost all issues immediately when used properly. This is the main reason where the comparison of Aura to Drain crumbles, because you can't have Repentance AND Aura.
At the end of the day this is what I suggest for morph options
In solo: Drain + Repent
In 4 man play: Drain + Repent
In 12 man play 1 healer with Drain + Repent, the other with just Aura
In small man PvP: Repent
In large scale PvP: 1+ healer with Repent, 1 healer with Aura
You're assuming a healer who is being told not to slot radiant aura and instead slot elemental drain is using "stamina" for repentance?!
I play a templar hybrid, as it pretty much makes me a juggernaut. I don't ever use repentance, and I mostly solo. For one, if there are corpses to feed off then I'm not moving forward and instead sticking with the last group area I fought or don't need repentance as everything is still dropping.
That is what bugs me about anything that procs off of corpses. It is useless in single big enemy fights and useless in tons of small-fry fights as one case won't let it work and the other makes it unnecessary. It's an utterly useless morph except in that middle-ground that is way too situational a situational situation(for emphasis) to make it worth it over anything else.
In my opinion, anybody who uses repentance "is doing it wrong".
Mystrius_Archaion wrote: »
I play a templar hybrid...
In my opinion, anybody who uses repentance "is doing it wrong".
IronCrystal wrote: »AcadianPaladin wrote: »This is a very informative thread on providing magicka resources support!
My magplar healer actually runs solo quite a bit and much of her 'group' work is random encounters with other player or small random informal groupings. EleDrain does the job for her when grouped. EleDrain rules for solo in my view for the following reasons:
- debuff
- does not alert foes so you can 'paint' a whole group while buffing yourself before the fight even starts
- lasts a long time
I greatly respect Radiant Aura and Repentence but run neither. I don't run repent because my big challenge is bosses and it doesn't help vs boss. Also the range is too short for my style. I don't run Radiant Aura because it draws every freaking baddie from within 28m to me, even pulling agro from others it seems and does not have the debuff. I don't use quick siphon because it alerts its target (unlike EleDrain), the absurd cast time and I want EleDrain's debuff; as a healer I've already got loads of heals (HoT, AoE, targeted, burst. . . .).
Radiant Aura pulls baddies from 28m huh? That's pretty good for an ability with an 18m radius.
I prefer ED for open world solo content and bosses while Radiant Aura IMO is best for mobs in delves and dungeons. RA works great for mobs because you don't have to sit and waste time painting a whole group with ED. You can pop RA and Channeled Focus and defend your 'house' with Sweeps.
Pretty sure Radiant Aura has 28 meter radius. And yes, it draws aggro unfortunately.