I disagree, I think ZOS want all triats to have some kind of viable use but are just caught in this "damage > all" era of the game without a plan to fix it.has nothing to do with build diversity really
it has everything to do with ZOS' philosophy on "player retention" through artificially prolonging the content
how? well by grinding for the perfect weapon in the perfect trait of course.
If more than 1 trait is viable, its a gigantic reduction in grinding time, and that goes against everything ZOS believes in. They're also extremely careful about being "good enough", that's why sharpened has to be MUCH better than the rest, otherwise people might get lazy and settle for precise say for example.
I disagree, I think ZOS want all triats to have some kind of viable use but are just caught in this "damage > all" era of the game without a plan to fix it.has nothing to do with build diversity really
it has everything to do with ZOS' philosophy on "player retention" through artificially prolonging the content
how? well by grinding for the perfect weapon in the perfect trait of course.
If more than 1 trait is viable, its a gigantic reduction in grinding time, and that goes against everything ZOS believes in. They're also extremely careful about being "good enough", that's why sharpened has to be MUCH better than the rest, otherwise people might get lazy and settle for precise say for example.
Sharpened has only in the last year become to the meta staff, this time last year people were all about Nirnhoned which can't even be a drop option.
I disagree, I think ZOS want all triats to have some kind of viable use but are just caught in this "damage > all" era of the game without a plan to fix it.has nothing to do with build diversity really
it has everything to do with ZOS' philosophy on "player retention" through artificially prolonging the content
how? well by grinding for the perfect weapon in the perfect trait of course.
If more than 1 trait is viable, its a gigantic reduction in grinding time, and that goes against everything ZOS believes in. They're also extremely careful about being "good enough", that's why sharpened has to be MUCH better than the rest, otherwise people might get lazy and settle for precise say for example.
Sharpened has only in the last year become to the meta staff, this time last year people were all about Nirnhoned which can't even be a drop option.
I want to accuse you of being naive but I realize that was merely just your humble opinion.
I guess it's good that people still have faith in ZOS's integrity, but really their unwillingness to comment or even acknowledge a lot of the grinding issues tell me they know precisely what they're doing.
People think they're clueless but they really aren't. They just have their own agenda.
TheStealthDude wrote: »Sharpened needs a nerf and/or a change. I'd say change its penetration from a flat value to % of enemies resistance. That way, it's not as effective vs lighter armors (making other traits more competitive in those situations), but still keeps effectiveness vs heavy armor/high resistances.
Should help create some better balance in PvP, at least. If they varied up the resistances in PvE content more, it would also help create new choices there.