Siliziumdioxid wrote: »In order to maximize damage: What is the ideal amount of skillpoints to put into enduring rays considering me casting vampires bane every 8 to 9 sec?
I'm pretty sure it is not 2. Is it 0 or 1?
If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
hedna123b14_ESO wrote: »Siliziumdioxid wrote: »In order to maximize damage: What is the ideal amount of skillpoints to put into enduring rays considering me casting vampires bane every 8 to 9 sec?
I'm pretty sure it is not 2. Is it 0 or 1?
If you are using the full duration then put all points into it, if you do not, then tailor it for the duration you need. On my templar I find that no points synergizes best with my rotation.If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
Because vampire bane has higher single target damage per cast than reflective light and by using Vampires Bane you can fit 3 Jabs into a rotation before reapplying Vampires bane. In a 90 second fight you need to press vamp bane 10 times, while if you use reflective light you would need to cast it 15 times. So you lose 5 global cooldowns during which you vould be casting other skills. But if you would like to fluff, by all means go for Reflective light.
If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
Yes, but why is a passive a dps loss? it doesn't make any *** sense. This passive should just increase damage, instead of the duration.
hedna123b14_ESO wrote: »Siliziumdioxid wrote: »In order to maximize damage: What is the ideal amount of skillpoints to put into enduring rays considering me casting vampires bane every 8 to 9 sec?
I'm pretty sure it is not 2. Is it 0 or 1?
If you are using the full duration then put all points into it, if you do not, then tailor it for the duration you need. On my templar I find that no points synergizes best with my rotation.If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
Because vampire bane has higher single target damage per cast than reflective light and by using Vampires Bane you can fit 3 Jabs into a rotation before reapplying Vampires bane. In a 90 second fight you need to press vamp bane 10 times, while if you use reflective light you would need to cast it 15 times. So you lose 5 global cooldowns during which you vould be casting other skills. But if you would like to fluff, by all means go for Reflective light.
Well, You could say it like that, but reflective light gives more dot than vampires bane, so as long you know your rotation your dps would be higher with reflective light even though you need to cast it 5 more times.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Siliziumdioxid wrote: »In order to maximize damage: What is the ideal amount of skillpoints to put into enduring rays considering me casting vampires bane every 8 to 9 sec?
I'm pretty sure it is not 2. Is it 0 or 1?
If you are using the full duration then put all points into it, if you do not, then tailor it for the duration you need. On my templar I find that no points synergizes best with my rotation.If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
Because vampire bane has higher single target damage per cast than reflective light and by using Vampires Bane you can fit 3 Jabs into a rotation before reapplying Vampires bane. In a 90 second fight you need to press vamp bane 10 times, while if you use reflective light you would need to cast it 15 times. So you lose 5 global cooldowns during which you vould be casting other skills. But if you would like to fluff, by all means go for Reflective light.
Well, You could say it like that, but reflective light gives more dot than vampires bane, so as long you know your rotation your dps would be higher with reflective light even though you need to cast it 5 more times.
Reflective light doesnt give more DoT damage than Vampires Bane, I think what you meant to say is it gives more DPS, as in the damage done in those 6.5 seconds of Reflective light is more than the damage done in 6.5 seconds with Vampires Bane. The flaw in your reasoning comes in the form of stating that using reflective light on cooldown would be better even though your are losing 5 GCD. Thats incorrect. By using Vamp Bane I can cast Shards, Vamp bane, Blockade and PL and fit 3 Sweeps into the rotation before I have to reapply DoTs. I eould not be able to do that with Reflective Light in my rotation.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Siliziumdioxid wrote: »In order to maximize damage: What is the ideal amount of skillpoints to put into enduring rays considering me casting vampires bane every 8 to 9 sec?
I'm pretty sure it is not 2. Is it 0 or 1?
If you are using the full duration then put all points into it, if you do not, then tailor it for the duration you need. On my templar I find that no points synergizes best with my rotation.If you never use the full length of vampires bane, then why did you choose it?
Reflective light har more damage on a shorter duration and hits up to three targets.
Because vampire bane has higher single target damage per cast than reflective light and by using Vampires Bane you can fit 3 Jabs into a rotation before reapplying Vampires bane. In a 90 second fight you need to press vamp bane 10 times, while if you use reflective light you would need to cast it 15 times. So you lose 5 global cooldowns during which you vould be casting other skills. But if you would like to fluff, by all means go for Reflective light.
Well, You could say it like that, but reflective light gives more dot than vampires bane, so as long you know your rotation your dps would be higher with reflective light even though you need to cast it 5 more times.
Reflective light doesnt give more DoT damage than Vampires Bane, I think what you meant to say is it gives more DPS, as in the damage done in those 6.5 seconds of Reflective light is more than the damage done in 6.5 seconds with Vampires Bane. The flaw in your reasoning comes in the form of stating that using reflective light on cooldown would be better even though your are losing 5 GCD. Thats incorrect. By using Vamp Bane I can cast Shards, Vamp bane, Blockade and PL and fit 3 Sweeps into the rotation before I have to reapply DoTs. I eould not be able to do that with Reflective Light in my rotation.
Yes. Was talking about dps not dot.
Well, maybe you are right, but still sticking to reflective light as the winner of those