Gandrhulf_Harbard wrote: »andreasranasen wrote: »AzraelKrieg wrote: »If, for some reason, they decide to make a new MMO, don't release it on console. EVER!
Um,
1. They make more money out of console players than PC players.
2. It's easier to sell and market games on console than it is on PC.
3. Majority of people own consoles than PC's.
Console games played in 2012: 445,278,842
PC games played in 2012: 33,355,879
I see your 2012 date and raise you 2015 data:
http://venturebeat.com/2015/04/14/155-million-americans-play-video-games-and-4-out-of-5-households-own-a-gaming-device/
From which: "The PC is the most popular gaming device in America, says the study, with 62 percent of the most frequent gamers using it to play. Dedicated consoles follow at 56 percent, and then smartphones at 35 percent. Dedicated handheld systems like the PlayStation Vita and Nintendo 3DS are the least popular, at 21 percent."
Quick use of google also shows 84% of US Households have a PC - 73% of which also have a broadband connection, but only 51% have a Console.
So what the console market actually shows is a smaller number (than PC) of total players drifting between a higher number of games (your data is "games played").
A successful long-term investment in a game (from a development point of view) requires players that stick around, not players who flit between games just because the weather changed.
All The Best
You have to stop thinking that you're in charge and start thinking that you're having a dance. We used to think we're smart [...] but nobody is smarter than the internet. [...] One of the things we learned pretty early on is 'Don't ever, ever try to lie to the internet - because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
You can see really old school companies really struggle with that. They think they can still be in control of the message. [...] So yeah, the internet (in aggregate) is scary smart. The sooner people accept that and start to trust that that's the case, the better they're gonna be in interacting with them.
TequilaFire wrote: »
Vipstaakki wrote: »Rev Rielle wrote: »I'd suggest they look at:
- The way Guild Wars 2 scales content to player density.
- The Secret World for the way they handle quests and their repeatability.
- Everquest 2 in relation to player created content (e.g. housing/dungeons)
- Lord of the Rings Online in terms of their fashion system (though Guild Wars 2 & The Secret World are very good also)
- EVE Online in terms of creating the foundations for a great player economy.
- Black Desert Online in terms of travel.
- Rift in terms of dynamic content.
I agree with most of this except with the black desert travel. I hate autopathing/autocombat in games. It is one of the things that turns me off from a game automatically.
TequilaFire wrote: »
PC is going the way of the dinosaur with smartphones, tablets and appliance type specialized boxes like the Echo Dot and consoles which are becoming evermore powerful.
Jemcrystal wrote: »1st off tho. Is there a chance ZoS might one day make another mmorpg?
Jemcrystal wrote: »Or will they forever be bound to this one?
Jemcrystal wrote: »If they did make another mmo in the Elder Scrolls series what advice would you give them?
Good point, this is actually one thing that vexes me most about MMOs - the people who go full jerk on them by botting, explopiting, cheating, gold-farming, scamming, whatever.Invest the money in having a team in house (in their offices) who focus on security.
Then keep an eye on servers and players tickets to work faster on bans for botting, exploiting, cheating, RMT and server security...
That too is one thing I would enjoy very much. Skills being generaly open to everyone, no matter their proclaimed profession. Or said profession only giving them a step up in learning some skills (like in the old elder scrolls games, where you could technically learn every skill, and your class just have you an initial training in your "class skills" which were not big flashy spells, but stuff like sword or armor, types of magic or thievery skills...)If you opt for classes, have plenty of them that cater to different playstyles.
Classes should be based around passives, not active skills (pretty much how races are in ESO). Active skills should only come from skill lines everyone can learn...
vyndral13preub18_ESO wrote: »Either make a MMO or an RPG. This mash up is ugly. It feels like you made an mmo with people who know nothing about mmos and an rpg with an annoying amount of people running around.
Or make sure you get another popular IP, because then we will buy whatever junk you put out.
TequilaFire wrote: »
PC is going the way of the dinosaur with smartphones, tablets and appliance type specialized boxes like the Echo Dot and consoles which are becoming evermore powerful.
Enemy-of-Coldharbour wrote: »I would never play another MMO by ZOS.
im just going to see if it has an guild trader system and limited inventory. if it has either of those too, i'll probably pass unless they have some feature that is mindblowing, like my wish for an automated merchant ship that sells my *** port to port.
ThePaleItalian wrote: »andreasranasen wrote: »AzraelKrieg wrote: »If, for some reason, they decide to make a new MMO, don't release it on console. EVER!
Um,
1. They make more money out of console players than PC players.
2. It's easier to sell games on console than it is on PC.
3. Majority of people own consoles than PC's.
Console games played in 2012: 445,278,842
PC games played in 2012: 33,355,879
Care to put forward corresponding figures for MMORPGs? Five years out of date will do !
But why take a demographic out of the equation? I do not understand not having MMO's on consoles.
My point was that while more gamers use consoles, comparatively few console gamers play MMORPGs. Therefore while it would make no sense for a developer of some other types of games to miss out on the console market, that doesn't apply to MMORPGs the majority of whose developers don't bother with console versions.