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We need three more world skill line (for tank, healer and support)

Lyserus
Lyserus
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We now only have vamp (for magicka dps mostly) and werewolf (for stam dps mostly)

Though like classes vamp and werewolf are not bound to those roles, they are most useful when combine with those roles.

So now we should have three more world skill lines for other roles (again not necessaily for those roles) to make "play however you want" a reality!

World skill lines should aim to do the following:
1.Only one at a time like vamp and werewolf, this adds more diversity to each toon
2.Should be a fine addition to toons that already doing great job on their role, but should be crucial for those considered "not good" combination (for example, barely anyone use nightblade tank because dragonknight are the best and templar are the second best, adding tank-oriented world skill line should make nightblade tank viable, but not making dragonknight/templar tanks too powerful)
3.Please give us a chance to NOT be daedra worshipper :) Think about this for addition contents, we either join in blood-sucking or flesh-eating cult to be stronger, and in dlc we: became thieves and assasins, and we overthrown an aedra worshipping orc king, made a daedra supporter sitting on throne....why can't we be a good aedra supporter and do some good things? :)
  • andreasranasen
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    Basically Warden?
    Edited by andreasranasen on February 26, 2017 4:23AM
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  • flguy147ub17_ESO
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    Vampire skill line they half assed and never finished. Only skill line that has 2 skill and on ultimate. Yes i know it has more passives but biting another player to turn them into a vampire doesnt do crap for you in combat. Wish they would have done a full skill line
  • Lyserus
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    Basically Warden?

    from the skills it seems Warden is a Support role but not exactly healer…and Warden is a class.
  • Kavatchian
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    Would be cool to have interest roles. Like you can join a temple/church and become a Priest/Priestess. Like vampire and werewolf you wouldn't be able to be converted thanks to divine intervention. Maybe even allow a clense skill that your able to use like templars.

    Hit me up ZoS I have ideas for days
    Edited by Kavatchian on February 26, 2017 5:04AM
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  • Chelo
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    Honestly we just need spell crafting, but thats until 2018...
  • max_only
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    As a nightblade tank I take offense.

    No really jk, good ideas OP. I'm always up for more diverse skill lines.

    Vigilant of Stendaar skill line?

    Could do both tank or healing depending on the morphs you choose.
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  • Lyserus
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    max_only wrote: »
    As a nightblade tank I take offense.

    No really jk, good ideas OP. I'm always up for more diverse skill lines.

    Vigilant of Stendaar skill line?

    Could do both tank or healing depending on the morphs you choose.

    Vigilant of Stendaar for tank
    Follower of the way for Support
    Earthbone Awaken for heal

    now how does that sound ;)
  • WhiteMage
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    I like the idea but dread the implementation. I don't believe it could be made balanced, given the state of the rest of the combat system.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • hmsdragonfly
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    Lyserus wrote: »
    We now only have vamp (for magicka dps mostly) and werewolf (for stam dps mostly)

    Though like classes vamp and werewolf are not bound to those roles, they are most useful when combine with those roles.

    So now we should have three more world skill lines for other roles (again not necessaily for those roles) to make "play however you want" a reality!

    World skill lines should aim to do the following:
    1.Only one at a time like vamp and werewolf, this adds more diversity to each toon
    2.Should be a fine addition to toons that already doing great job on their role, but should be crucial for those considered "not good" combination (for example, barely anyone use nightblade tank because dragonknight are the best and templar are the second best, adding tank-oriented world skill line should make nightblade tank viable, but not making dragonknight/templar tanks too powerful)
    3.Please give us a chance to NOT be daedra worshipper :) Think about this for addition contents, we either join in blood-sucking or flesh-eating cult to be stronger, and in dlc we: became thieves and assasins, and we overthrown an aedra worshipping orc king, made a daedra supporter sitting on throne....why can't we be a good aedra supporter and do some good things? :)

    Nightblade tanks are viable. Well, not in vet trials, but in other areas, they are pretty strong. Same for sorc tanks. But they are played differently. Wear Tava's Favor and use Mirage.

    P/S: I am open for adding more skills. More choices.
    Edited by hmsdragonfly on February 26, 2017 9:39AM
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  • Vaoh
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    Lyserus wrote: »
    Basically Warden?

    from the skills it seems Warden is a Support role but not exactly healer…and Warden is a class.

    Warden is a class, sure, but the skill lines are very much oriented around healing/support. Probably great for tanking as well.

    I recall the Devs stating it was the most "Supportive" class they've made. You will definitely be happy playing a Warden if you want to create a Support/Healing character.
  • TheShadowScout
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    Lyserus wrote: »
    We need three more world skill line (for tank, healer and support)
    No, we don't.

    We could use some work on the vampire and werewolf lines, add some more drawbacks to make them be more of a "oooh, monster!" rather then just "player with additional skill line" - I am talking about playstyle drawbacks, perhaps linked to the classic patterns... you know, werewolves being affected by the moon, vampires being affected by the sun, werewolves having to hunt for the full moon, vampires having trouble with running water, werewolves having control issues, vampires having diet issues, whatever. And of course, every guard hunting them if they show off their monstrous nature... you know, stuff that makes it a hard choice, stuff that makes playing as "motal" (or as close to mortal a vestige can get anyhow) so much less of an hassle so people think twice about going for one of the other options...

    What we -could- use in the world skill line department were some (yes, you got that one right on target!) diversity in worship. Maybe along the lines of those thoughts: https://forums.elderscrollsonline.com/en/discussion/231126/worship-in-tamriel-an-eso-religion-concept/p1
    But not full skill lines - at best, one small "blessing" and one or two passives matching your worshipped diety...

    And possibly also more guild choices, ones that are not as "criminal" as the thievery and assassination we got so far... maybe something like: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas
    (I keep hoping people would add some of their guild ideas to that one, to see what might be...)
  • Royaji
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    It's not like I completely disagree with this idea, but discussing new skill lines in a vacuum is useless. What kind of skills would you like to see in those lines? What is it that you are missing on your tank/healer?

    We already have a tanking skill line, it's called Sword & Board and the healing line is Restoration Staff. They are available to any class, so why would you want something else? The support role is somewhat missing from the game but we can expect it to be filled with Warden really soon.

    For now I have a feeling that you want to take chains, igneous shield, BoL and repentance and slap them to a world skill line. And this is not something I can agree with. To keep some build diversity classes have to be different. Some will be better at certain tasks (trials) and some will be better for something else (dungeons). Until all the classes are exactly the same one of them will be better, there is no way around this.

    I would be happy to be proven wrong, but this thread seems like a QQ of a nightblade tank, who is being kicked from trials groups.
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