@WhiteMageEven the horrendous grammar didn't annoy me as much as the misuse of logic, particularly the "proven fact" part.
It's to solidify truth & add to the core argument that Daggerfall are not fair players?
This has nothing to do with general discussion OP I suggest you read up on forum etiquette.
IronCrystal wrote: »I love how people claim there's no cheating on consoles and its all on PC.
Johngo0036 wrote: »Hi,
Cheating is an issue on all platforms and even though Zenni claim they are monitoring i honestly dont believe this for one second,
The use of the MIATS addon on Pc is proof of this and still i dont believe zenni has made a ruling on this or even banned anyone, When i pull a heavy attack on a guy on his horse from stealth and he dismounts into a block i know he is using it, THIS IS CHEATING...
Also the use of Cheat Engine, is it truly totally irradicated, well I dunno....
Why PLAY the game if you have to use cheats to win.. that is counter to why you play....
As far as being fair is concerned there are no FACTIONs that play fair, NONE. They all zerg after one player to get a kill. Unfortunately this is what the game has become with Wrobels brilliant inventions that he introduced into the game,
Vicious death, Proxy detonation and the likes...
Its not about skill but rather about who has the biggest zerg.
Johngo0036 wrote: »@makeumrage - Then i can just as well download cheat engine and start using that..
do you have the link to that article.
ZOS_JessicaFolsom wrote: »Hi everyone,
Miat’s PVP Alerts addon was brought to our attention earlier in the week, and we’ve been running some internal tests on it to gauge functionality and impact. We are still evaluating this addon, and may make changes to the game’s API as a result. Here’s an explanation of how it works, and what it does and doesn’t do:
Miat’s PVP Alerts addon is built upon actions done by players that the combat log records. This includes sprinting, casting an ability, weapon swapping, drinking a potion, stealthing, etc. If a player executes any of those actions, basic messages are sent to the server and clients. This mod hooks into those notifications and filters them to give information about who is in the area. That info is then turned into either a KOS list determined by the player, a stealthier list, or simply an incremental value of players in the area (all are a rough estimation.)
The KOS list, specifically, is simply another layer on top of the above options, where the addon looks for specific players that you can choose to add to a list. When those players perform an action within your existing area of detection, you will be notified that they are in the area. You are not provided info on exactly where they are. Here are a few specific examples:
- If someone is in your existing area of detection and they fully enter stealth, the addon will notify you of the name of the player character that successfully went fully “hidden.”
- If someone is already stealthed and you’re traveling near then, or enter the area they were initially already stealthed in, you will not be notified of that player.
- If someone uses a Nightblade ability that results in them vanishing, they will not trigger the addon’s alert unless they enter the real “hidden” state (i.e. the eye on the HUD is closed).
Lastly this addon adds a kill spam list which shows you when someone has died in your existing area of detection, and to what ability. When you first get these messages, it simply says “Someone has died to Dark Flare.” When you start to get more information on the players around you, it adds that player name to the Saved Variables file for PVPAlerts.lua, then starts to add that information into your UI while playing.
Note that in all the above examples, you are not notified of exactly where the player is. This addon does not add a little blip to your map or compass, and does not give you an overlay that points out specifically where players are. This addon is not radar, a Doppler, or any other means of giving away another player’s exact position.
We want to thank everyone for sharing your concerns with us about this addon.
ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Are we allowed to use this addon until you decide upon a judgement?
At this time, we will not be taking action on accounts using this addon.
DRXHarbinger wrote: »What exactly is this cheating on console? I see no proof other than typical calling wolf.
DRXHarbinger wrote: »What exactly is this cheating on console? I see no proof other than typical calling wolf.
DRXHarbinger wrote: »What exactly is this cheating on console? I see no proof other than typical calling wolf.
I've never once experienced any sort of true "cheating" in console PvP either.
There have been bugged sets (Pheonix set a year ago) and a few other things along those lines but that's about it.
Tommy_The_Gun wrote: »DRXHarbinger wrote: »What exactly is this cheating on console? I see no proof other than typical calling wolf.
Yeah.. I would like to know that too. On PC you have add-ons so technically some could provide usefully information (can be considered cheats).
Other stuff is related to game mechanics and exploiting its design flaws.
In 3 v 3 match in any RTS there is a moment when 2 players gank up this one player. It is the same in eso PvP - when sometimes (even if only small portion of players do this) it looks like well coordinated attack (30 vs 2 x 30). it Happens often in PvP on PC - but hey.. you can farm a ton of alliance point that way... xD (especially when you are defending keep).
And don't look at the colours. Usually people have more than one character assigned to the same camping - so they can switch side just by login-off and then login-in on other character (which btw. I think is the most game breaking exploit).
When something in PvP goes really bad for you / your alliance - just think of AP you farmed. It is always works and brings smile.
Cheers !