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Will the Warden's bear ultimate need to be slotted on both bars?

Iselin
Iselin
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I ask because all other permanent summons in the game need to be slotted on both bars or they unsummon when you swap bars if only on one.

I certainly hope this will not be the case for the Warden and that it forces them to take another look at this rather silly requirement for sorcerer pets.
  • AdamBourke
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    I hope so. If not? The requirement should be removed from other pets as well.

    However, if you look at spriggans/etc, when you kill them, their pets dont die like conjured pets. So perhaps it won't be necessary.
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  • RoyJade
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    I think you'll need it on one bar, but you won't generate any ultimate as long as the bear is still alive.
  • Izaki
    Izaki
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    RoyJade wrote: »
    I think you'll need it on one bar, but you won't generate any ultimate as long as the bear is still alive.

    Bear army incoming
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  • catalyst10e
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    The atronach doesnt need to be on both bars, and the only difference between him and the bear is a timer. Why would it need to be on both?
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  • SydneyGrey
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    My guess is that you'd have to have it on both bars in the "ultimate" slot, since I believe it's an ultimate ability.
  • Iselin
    Iselin
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    The atronach doesnt need to be on both bars, and the only difference between him and the bear is a timer. Why would it need to be on both?

    Because the Atronach is temporary but the bear is permanent like the clanfear and twilight which do need to be on both bars.

    The Warden pet line is the reverse of the sorc: all non ultimate summons are temporary and the ultimate is permanent.
  • cjthibs
    cjthibs
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    We don't really know, but I would expect it to work a lot like Sorcerer's Overload Ultimate.

    That does require it to be on both bars.
  • andreasranasen
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    I hope you need to have it both bars and at the same time i don't. I want Stam users using the pet to feel the PAIN us sorcs have to go through lol. But also, if they force you to have it both bars no one will use the skill.
    Edited by andreasranasen on February 22, 2017 5:53PM
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  • Elsonso
    Elsonso
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    Yes, it will need to be on both bars.

    http://www.dungeoncrawlernetwork.com/tot-ep135-morrowind-interview/

    Also, since it is an ultimate, it is welcome in Cyrodiil.
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  • Calboy
    Calboy
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    I'm hoping with morrow wind comes a complete overhaul of the pet system. Including not having to double bar and the ability to command pets to attack and return.
    Edited by Calboy on February 22, 2017 5:57PM
  • idk
    idk
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    AdamBourke wrote: »
    I hope so. If not? The requirement should be removed from other pets as well.

    However, if you look at spriggans/etc, when you kill them, their pets dont die like conjured pets. So perhaps it won't be necessary.

    @AdamBourke your suggestion is incorrect. Sorc ult summons doesn't need to be on both bars. Also. The warden ult isn't permanent. It dies and it's gone. I'd say we need to see how it actually works before suggesting anything in this subject, anything worthwhile.
  • Iselin
    Iselin
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    I hope you need to have it both bars and at the same time i don't. I want Stam users using the pet to feel the PAIN us sorcs have to go through lol. But also, if they force you to have it both bars no one will use the skill.

    Well as a sorc who has felt the pain I don't really want them to go through the same pain :) I'd much prefer that this will be their "doh!" moment and they come their senses stopping this silly requirement for summons and toggle abilities like Bound Armor.
  • andreasranasen
    andreasranasen
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    Iselin wrote: »
    I hope you need to have it both bars and at the same time i don't. I want Stam users using the pet to feel the PAIN us sorcs have to go through lol. But also, if they force you to have it both bars no one will use the skill.

    Well as a sorc who has felt the pain I don't really want them to go through the same pain :) I'd much prefer that this will be their "doh!" moment and they come their senses stopping this silly requirement for summons and toggle abilities like Bound Armor.

    True true :p If pets required one slot i'd be a pet sorc anytime. But for now, it's just taking up wayyy too much space when i can slot inner light on both instead and bound armor if i wanted to as well.
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  • catalyst10e
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    Iselin wrote: »
    The atronach doesnt need to be on both bars, and the only difference between him and the bear is a timer. Why would it need to be on both?

    Because the Atronach is temporary but the bear is permanent like the clanfear and twilight which do need to be on both bars.

    The Warden pet line is the reverse of the sorc: all non ultimate summons are temporary and the ultimate is permanent.

    I get they are fundamentally different, but in essence the Atronach just can't follow you and has a timer, while the Bear does follow and has no timer, if anything shouldn't the Atronach just get an update to no longer be on a timer and be able to move? Regardless I just figured since it's an Ultimate that summons a pet, much like the ultimate we already have they would work similarly, i.e not needing to be on both bars like normal summons
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  • Iselin
    Iselin
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    AdamBourke wrote: »
    I hope so. If not? The requirement should be removed from other pets as well.

    However, if you look at spriggans/etc, when you kill them, their pets dont die like conjured pets. So perhaps it won't be necessary.

    @AdamBourke your suggestion is incorrect. Sorc ult summons doesn't need to be on both bars. Also. The warden ult isn't permanent. It dies and it's gone. I'd say we need to see how it actually works before suggesting anything in this subject, anything worthwhile.

    That's not what "permanent" means lol. The sorc familiars and twilight can also die and need to be re-summoned... as will the bear.

    Except I've heard that one of the bear's two morphs is a self auto-rez and the other one is a bezerk damage execute which does need to be re-summoned.
  • Iselin
    Iselin
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    Yes, it will need to be on both bars.

    http://www.dungeoncrawlernetwork.com/tot-ep135-morrowind-interview/

    Also, since it is an ultimate, it is welcome in Cyrodiil.

    Got a time stamp by any chance?
  • Phatmattfu
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    This may be slightly off topic, but can anyone tell me if Ultimate summons benefit from spell penetration / spell dmg / cps?

    Or just max majicka / crit chance? (majicka for argument sake, I'm assuming the bear will have some sort of cold dmg morph)
  • Elsonso
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    Iselin wrote: »
    Yes, it will need to be on both bars.

    http://www.dungeoncrawlernetwork.com/tot-ep135-morrowind-interview/

    Also, since it is an ultimate, it is welcome in Cyrodiil.

    Got a time stamp by any chance?

    First half. :smile: I don't have time to watch it again.
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  • kendellking_chaosb14_ESO
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    I really don't understand people here you want a class to summon adds one of which returns after it dies to not need to be double bar. So pets and buffs on the back with DPS and heals on the main bar would be OP and mad unbalanced think about it having the bear respawn and then eating a Dawnbreak.

    Ultimates should be powerful not one hit I win buttons. This would be a double ultimate PvP and PvE balance would be gone. All of this is 100 times worse if the class gets the Imperial treatment and get locked behind a paywall. You would have to paid to get a double ultimate class.
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  • Iselin
    Iselin
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    Iselin wrote: »
    Yes, it will need to be on both bars.

    http://www.dungeoncrawlernetwork.com/tot-ep135-morrowind-interview/

    Also, since it is an ultimate, it is welcome in Cyrodiil.

    Got a time stamp by any chance?

    First half. :smile: I don't have time to watch it again.

    Found it thanks. So it does need to be on both bars.

    Oh well there goes my sorc dreams of having them fix it for our summons :)
  • AdamBourke
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    AdamBourke wrote: »
    I hope so. If not? The requirement should be removed from other pets as well.

    However, if you look at spriggans/etc, when you kill them, their pets dont die like conjured pets. So perhaps it won't be necessary.

    @AdamBourke your suggestion is incorrect. Sorc ult summons doesn't need to be on both bars. Also. The warden ult isn't permanent. It dies and it's gone. I'd say we need to see how it actually works before suggesting anything in this subject, anything worthwhile.

    I wasn't talking about ultimates, I was talking about pet summons in general. The Storm Atronach summon is not the same anyway. It's more like an AoE attack than it is like a pet. It is on a timer and can't move.

    Clannfear/Familiar/Twilight all need to be on both bars. They ARE permanent, in that you cast it once and it stays until it's destroyed. It never runs out by itself.

    The reason that I thought perhaps the bear may not need to be on both bars, is based on enemy summons. When enemies summon skeletons, if you kill the summoner, the skeleton dies instantly. If an enemy summons a wolf/bear/etc, and you kill the summoner, the animal doesn't die instantly, you still have to kill it separately.

    My theory, then, is that since nature-pets are not bound to whatever summoned it, it could be possible that switching weapon won't unsummon it. But I think it will probably need to be on both bars, personally.

    Yes - ultimately, we need to wait and see. But where's the fun if we aren't allowed to speculate?

    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • theher0not
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    I hope not. If it has to be on both bars I am not going to use it.

    At least the sorc pets arn't an ult
  • jaye63
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    theher0not wrote: »
    I hope not. If it has to be on both bars I am not going to use it.

    At least the sorc pets arn't an ult

    Atronach is
  • Integral1900
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    As if the game didn't have enough bear wielding fiends already.... :/
  • Iselin
    Iselin
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    Calboy wrote: »
    I'm hoping with morrow wind comes a complete overhaul of the pet system. Including not having to double bar and the ability to command pets to attack and return.

    They already have attack and return: hold Y + left click on mob to attack, hold Y + right click to return.

    It's funny how many don't know this. Maybe an on-screen tutorial when you first get a pet? Too much trouble? :)
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